Skulk vs SG

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Comments

  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    lol, that make redemption even more useless...

    Add buildmenu to latejoin xp, then marines can made electrified TF wall... something near impossible to break for alien.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--quoteo(post=1637456:date=Jul 4 2007, 09:10 PM:name=Joe2)--><div class='quotetop'>QUOTE(Joe2 @ Jul 4 2007, 09:10 PM) [snapback]1637456[/snapback]</div><div class='quotemain'><!--quotec-->
    lol, that make redemption even more useless...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    you've never seen multiple onos tagteaming your entire team down by redeeming one at a time until youre all out of ammo and theres still one of them left?
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1631819:date=Jun 6 2007, 04:17 PM:name=SecretAgentMan)--><div class='quotetop'>QUOTE(SecretAgentMan @ Jun 6 2007, 04:17 PM) [snapback]1631819[/snapback]</div><div class='quotemain'><!--quotec-->
    i laugh at this.

    first of all unless the alien team is really good, there is no way the aliens will hit level 3 the same time as the marine<!--QuoteEnd--></div><!--QuoteEEnd-->

    then you belong to the dumb-downed combat crowd where you feel skulks should rush open areas.

    just because combat is a quick fix doesn't mean you should turn off your brain. a skulk is still a skulk and should be parasiting and ambushing or <b>skulking</b>, if you will.

    you don't have to be a good player to realise that skulks should be meeting marines around corners and vent openings.

    if you are lagging behind in experience just camp a vent in the central part of the map; shared experience should beef you up.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Combat thrives on stupidity to get the XP flowing.

    How boring was competitive combat to watch? It was probably the worst NS viewing experience of my life. Sensible players recognize that not dying is a core aspect of Combat and thus do not rush so recklessly, regardless of their ability to respawn with all their weapons or lifeform.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    Why not make XP damage based somehow?
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    There is a plugin that gives you xp for doing damage. Think Necrophix had it at some point. Always gives you your first level if you solo kill 1 person.
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    why the hell has noone metioned bhoping or side stepping, or indeed wallhopping. In the average co game an sg is a peice of piss to solo as a naked skulk, parasite while bhoping at them then sidestep while biting.
    Or side step just our of the sgs range so it trys to shoot you while your mates bhop in and own him. Where the issue? But on second thought i guess it is public co. (no offense meant)
  • EvocareEvocare Join Date: 2005-07-26 Member: 56879Members
    <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->I think skulks should have some explosive resistances seeing as how they have a knowledge of explosives. (hint: xeno) <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> <!--colorc--></span><!--/colorc-->
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    What, xeno MAKES skulks explode. You make no sense.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--quoteo(post=1640201:date=Jul 22 2007, 12:55 PM:name=Evocare)--><div class='quotetop'>QUOTE(Evocare @ Jul 22 2007, 12:55 PM) [snapback]1640201[/snapback]</div><div class='quotemain'><!--quotec-->
    <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->I think skulks should have some explosive resistances seeing as how they have a knowledge of explosives. (hint: xeno) <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> <!--colorc--></span><!--/colorc-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    cant you write anything without the color tags
  • EvocareEvocare Join Date: 2005-07-26 Member: 56879Members
    <!--quoteo(post=1640251:date=Jul 22 2007, 06:43 PM:name=TOmekki)--><div class='quotetop'>QUOTE(TOmekki @ Jul 22 2007, 06:43 PM) [snapback]1640251[/snapback]</div><div class='quotemain'><!--quotec-->
    cant you write anything without the color tags
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Hmm.. No. Why? Does white text offend you? <!--colorc--></span><!--/colorc--> <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    The closest applicable rule is "- If you wish to emphasize your point, use a bold font. Obnoxious use of oversized fonts and headings will not allowed."

    If we start seeing annoying colors, we'll pass out warnings/other as appropriate. I'm not going to worry too much about white.

    And now, back to our regularly scheduled program. Thanks.
  • DRagonDRagon Join Date: 2003-08-03 Member: 18833Members, Constellation
    <!--quoteo(post=1619960:date=Apr 10 2007, 09:01 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Apr 10 2007, 09:01 AM) [snapback]1619960[/snapback]</div><div class='quotemain'><!--quotec-->
    I propose reducing the skulk's hitbox size by 10%.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    3.2 skulk's hitbox is way better than it used to be but still if you bunny hop with full speed + celerity your hitboxy is like meter behind you?
  • esjayesjay Join Date: 2007-08-25 Member: 61976Members
    <!--quoteo(post=1644423:date=Aug 18 2007, 11:21 AM:name=DRagon)--><div class='quotetop'>QUOTE(DRagon @ Aug 18 2007, 11:21 AM) <a href="index.php?act=findpost&pid=1644423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3.2 skulk's hitbox is way better than it used to be but still if you bunny hop with full speed + celerity your hitboxy is like meter behind you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only you aA xD
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