Handicap for Marines and aliens
Goldenprize
Join Date: 2006-11-05 Member: 58379Members
<div class="IPBDescription">just married</div>I play some days Ns1.
The bad thing what always happend is that the teams are uneven if one team going to lose.
So why you not implement an handicap for the team with more players?
Example:
10 Marines
versus
6 Aliens
So the marines get a handicap of 40% in:
(the percent number always divided to 2)
-10%Armor
-5%Health
-5%Damage
=
20%
<b>Its only an example, but the handicap is needed.</b>
The bad thing what always happend is that the teams are uneven if one team going to lose.
So why you not implement an handicap for the team with more players?
Example:
10 Marines
versus
6 Aliens
So the marines get a handicap of 40% in:
(the percent number always divided to 2)
-10%Armor
-5%Health
-5%Damage
=
20%
<b>Its only an example, but the handicap is needed.</b>
Comments
You can not frequently gauge the skill (or lackthereof) in a team using just numbers of players or damage.
You can not frequently gauge the skill (or lackthereof) in a team using just numbers of players or damage.
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Redford explained it better than I could and I have to say I agree with that ol' flying lemon. This may not be a great idea but you have the creative thinking gears turning and that's good. So please do continue to think up new ideas, but as for this specific idea -- for the reasons Redford explained...
<b>vote <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--></b>
Yeah so i sort of repeated what redford said and i agree with him.
i wouldnt like to have that kind handicap in NS.
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
If autobalance, the player will left or rejoin the server...thats not the answer