Hit zone

GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
edited June 2007 in Ideas and Suggestions
<div class="IPBDescription">read or go ######</div>Hello, why not NS2 have Hit zone's with effects?

So if you hit at:
(not to much, 4 are enough)
<u><i><b>Aliens and Marines</b></i> </u>
<b>arm/hands</b> : your aim is more inexact (-5% = 1 hit // removed by medpack/health by gorge)
<b>body</b> : nothing (i have no idea//maybe you made all 5 seconds a blood decal)
<b>head</b> : your view get bloom and red decals(removed by medpack/health by gorge) <a href="http://i15.tinypic.com/4tkkvo5.jpg" target="_blank">100% example</a> || <a href="http://i16.tinypic.com/54o64at.jpg" target="_blank">100% example with bloom</a>
<b>leg/feet</b> : you are a little bit slower (-1% = 1 hit // removed by medpack/health by gorge)

Comments

  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    realism mod is that way ------>
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    edited June 2007
    b/c it doesn't add 'fun' to the gameplay. Being gimped by hand/arm/leg/foot shots is lame.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    actually i can think of one place where this would fit

    at the end of a game - IPS's and maybe CC are destroyed - the last remaining players could be slowly worn out in a desperate attempt to survive, a few might be limping another one might have trouble aiming - then they are overwhelmed by the kharaa! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited June 2007
    <!--quoteo(post=1634387:date=Jun 19 2007, 01:53 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ Jun 19 2007, 01:53 AM) [snapback]1634387[/snapback]</div><div class='quotemain'><!--quotec-->
    realism mod is that way ------>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    nerd go this way ^

    so kids, read the first post again --> think --> write again --> maybe whine
    i think you don't listen at school what whapercentage calculation is... <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
    take a look at this:
    a skulk bite do 75 hp damage
    So if he can bite you only 1 time, after 2 you are dead...

    Think again, you need to hit the correct zone to get this features.
    If you hit the body (the most people hit the body) you don't lose any thing.
    So you need to aim better...

    Ya kids want a simple arcade shooter <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1634455:date=Jun 19 2007, 04:08 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 04:08 AM) [snapback]1634455[/snapback]</div><div class='quotemain'><!--quotec-->nerd go this way ^<!--QuoteEnd--></div><!--QuoteEEnd-->What, is that supposed to be a sign intended for my foot, pointing to straight up your...
    From the kid who thinks "bunnyhopping is for nerds with too much time" except probably spells "time" as "tiem" because he is handicapped at all things the Internet, your statements hold about as much water as a holey cup (indiana jones, search no further).
    I am Goldenshowers, agree with me, or be labelled an unholy nerd on my internets of DOOM.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1634455:date=Jun 19 2007, 10:08 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 10:08 AM) [snapback]1634455[/snapback]</div><div class='quotemain'><!--quotec-->
    Ya kids want a simple arcade shooter <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Now you've done it.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1634455:date=Jun 19 2007, 06:08 PM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 06:08 PM) [snapback]1634455[/snapback]</div><div class='quotemain'><!--quotec-->
    If you hit the body (the most people hit the body) you don't lose any thing.
    So you need to aim better...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    how do you know how many poeple hit the body ? thats just an assumption at the moment cause there is no way to tell in ns1
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    <!--quoteo(post=1634467:date=Jun 19 2007, 12:01 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jun 19 2007, 12:01 PM) [snapback]1634467[/snapback]</div><div class='quotemain'><!--quotec-->
    how do you know how many poeple hit the body ? thats just an assumption at the moment cause there is no way to tell in ns1
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    server plugins <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • MuzzzyMuzzzy Join Date: 2005-07-20 Member: 56360Members
    <!--quoteo(post=1634455:date=Jun 19 2007, 04:08 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 04:08 AM) [snapback]1634455[/snapback]</div><div class='quotemain'><!--quotec-->
    nerd go this way ^

    i think you don't listen at school what whapercentage calculation is... <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
    take a look at this:
    a skulk bite do 75 hp damage
    So if he can bite you only 1 time, after 2 you are dead...

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think you listen in school. A skulk takes 3 bites or 2 bites and a parasite, at level 0 armor, to kill a marine.
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    Learn to use the search function. All the reasons this is a bad idea can be found in other topics.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Location specific damage is an obvious thing to consider. I don't know if it'll be in NS2 but rest assured that the devs know of such things.

    --Scythe--
This discussion has been closed.