Xeno Tactic Flash Game

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">Starcraft meets Tower defence</div>I've never played a flash game as much as I've played this, i cant put it down. I'm down to the last level, and IF you get there, you'll know how much time I've spent playing <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Automatically saves the game at your last level, only thing that drives me nuts is the amount of sounds, they just make your speakers go WGUHHHH after lvl 3 lol

<a href="http://www.onlinegamesquad.com/index.php?1085-1" target="_blank">Sell your soul</a>

Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <img src="http://img261.imageshack.us/img261/5204/lordyzn3.jpg" border="0" alt="IPB Image" />

    Enjoy your stay. Single file, please.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Made it to map6 lvl65.

    The game is pretty well balanced, except that the flying boss levels (1 monster per lane) cannot be beaten later on. This means that you have to dedicate about 16-18 lives just for the flying boss levels. This makes loosing lives to a normal creep extremely deadly.

    @testament. Just force the creeps into a single lane by creating a diagonal from the west entrance to the nort entrance and then simply maze west to east.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Stuck on L6... It's pretty hard, you don't really get enough cash to offset how much health the enemies have.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I don't get the whole tower defense mania.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    About half a second before my death on L6:

    <img src="http://img361.imageshack.us/img361/2164/turret4qd4.jpg" border="0" alt="IPB Image" />
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1632814:date=Jun 10 2007, 07:31 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ Jun 10 2007, 07:31 PM) [snapback]1632814[/snapback]</div><div class='quotemain'><!--quotec-->
    About half a second before my death on L6:

    <img src="http://img361.imageshack.us/img361/2164/turret4qd4.jpg" border="0" alt="IPB Image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    oO

    thats strange, map6 is red on my pc ^^

    Anyway: You should really try channeling both lines into a single maze and then make use of sonic towers. They are awesome.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Green map is L5, you only had one more round to go before you would have won rover <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    edited June 2007
    This is really fun, but I'm an idiot and I didn't know I could upgrade units...

    I quit on Mission 3, it's too hard when those flying guys come in, they spawn in 15's or something and I could only kill about 6 before the rest just killed my health. Then there's a second wave of them. BS.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Good hint: Maze vulcans for the first 4 levels, make about 3 sams in a good location, make 2 anti-air, make 4 plasmas and upgrade them as far as possible, the final upgrade to the plasma RAPES anything that gets in range of it, get 2 of them in the middle by lvl 30 and JOO SHAL NOT PASS~!
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--quoteo(post=1632870:date=Jun 11 2007, 03:11 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Jun 11 2007, 03:11 AM) [snapback]1632870[/snapback]</div><div class='quotemain'><!--quotec-->
    Good hint: Maze vulcans for the first 4 levels, make about 3 sams in a good location, make 2 anti-air, make 4 plasmas and upgrade them as far as possible, the final upgrade to the plasma RAPES anything that gets in range of it, get 2 of them in the middle by lvl 30 and JOO SHAL NOT PASS~!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The final plasma upgrade also costs 3 times as much as the final upgrade for the vulcan >.>
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    The BFG towers are Rape Cake... but it didn't get me through Mission 6, I'm too assed to get try again.

    <img src="http://users.adelphia.net/~djlink128/RapeCake.jpg" border="0" alt="IPB Image" />
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The spawn guys act seriously weird on mission 6... If you don't kill them the instant they come out they spawn into 2 of whatever unit has spawned next and rush you.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    So I just figured out the uber tactic for against ground units. The immediately obvious choice is the winding maze of death. The problem is that each gun only gets a crack at each enemy once, so you have to upgrade most of your chain.

    If you drop the large winding maze of death and instead use 4 miniature mazes of death at the EXITS (2 each). You can funnel the units down one of your two mazes at each exit, then if any get close to the end. Sell one blocking turret from the other side and block the side they're close on. They'll turn around and go the other way. Right past your centrally located uber turrets. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Wait... so you block of the exit they're heading for, by creating another one making them change direction? Hmmm!
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--quoteo(post=1632899:date=Jun 11 2007, 09:15 AM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Jun 11 2007, 09:15 AM) [snapback]1632899[/snapback]</div><div class='quotemain'><!--quotec-->
    So I just figured out the uber tactic for against ground units. The immediately obvious choice is the winding maze of death. The problem is that each gun only gets a crack at each enemy once, so you have to upgrade most of your chain.

    If you drop the large winding maze of death and instead use 4 miniature mazes of death at the EXITS (2 each). You can funnel the units down one of your two mazes at each exit, then if any get close to the end. Sell one blocking turret from the other side and block the side they're close on. They'll turn around and go the other way. Right past your centrally located uber turrets. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I have no idea what you're on about, screenshot it please? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    The towers are pretty much rip offs from <a href="http://www.handdrawngames.com/DesktopTD/" target="_blank">Desktop Tower Defence</a>. Don't know if it matters, though :T

    I just love tower defence games <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1632929:date=Jun 11 2007, 02:48 PM:name=Retales)--><div class='quotetop'>QUOTE(Retales @ Jun 11 2007, 02:48 PM) [snapback]1632929[/snapback]</div><div class='quotemain'><!--quotec-->
    The towers are pretty much rip offs from <a href="http://www.handdrawngames.com/DesktopTD/" target="_blank">Desktop Tower Defence</a>. Don't know if it matters, though :T

    I just love tower defence games <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Ah this explains whiy the game seemed so easy.

    I have been playing it before <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2007
    <!--QuoteBegin-T_h_e_m's sig+--><div class='quotetop'>QUOTE(T_h_e_m's sig)</div><div class='quotemain'><!--QuoteEBegin-->Soylent Blue is made of Kittens<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lies! It's just soylent green bleeched and died with E131 food dye. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    Got to level 65 with the giant colon of doom approach(So you like probing things huh? Well probe this!) and a little bit of T_h_e_m's kiting exploit.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    Thinking about the blocking tactic a bit more, you could probably reduce from four mini mazes to two if space in the center permits. I only had time to test the basic theory before I had to quit yesterday.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Got to 72 I think it was, hard as nails at that level, anyone beat it yet?
  • RevenReven Join Date: 2002-11-11 Member: 8202Members
    i goto 75 before my lifes ran out, man was that hard <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.

    must need another tactic for those later levels, tons of bfg towers just dont cut it like they used to.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2007
    Got to level 79 with BFG spam, some wellplaced ice and and a bunch of anti-air. With some careful timing you can kite indefinetly and gather every new bunch of enemies into the fold; without kiting I would have lost in the early 70's.

    Eventually I got overwhelmed by air. If I try again I'll do a bunch more anti-air and try to build the turrets around kiting through AoE spam with some frost. The only problem I see with this approach is that it'll lag like hell and might get some kind of overflow error if the programmer used a static array of enemy data.

    edit: Kiting along the edge of a square works great. You have to be really frugal when you build it or you will let a bunch of aliens through early on. Eventually it gets laggy as hell as you have something like 10 levels of monsters walking back and forth in a huge pile. To 'collimate' the herd, use a fully upgraded plasma near each exit so it can chew on stragglers each time you turn the herd. The big problem is that you get a cash deficit from not killing fast enough and eventually can't spam enough anti air. Even with 13 anti air upgraded to the level before max and a few maxed freeze towers you cannot take down level 79's air assault. Is the maxed level of anti air towers economical?(The splash range would have to be increased by a whole bunch for this to be true. I've never bothered to try them)
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    edited June 2007
    Level 6 I got to level 49 without losing a single life thanks to kiting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I survived until level 78 when I was getting sleepy and was to late to block an exit. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> It was my first try though, except I spent a few tries testing the first 7 levels.

    When it comes to anti-air towers, it's best to place them fairly close to the entries so they can do damage to all the air units at the start (since they have no limit to number of targets it seems).

    I had some BFGs in the middle, and then tons of sniper towers behind them to take out the few air units that survived. Sniper turrets are good at single units due to much damage and long range, and they're cheap. I never found a use for them before mission 6 though, the first 5 missions BFG is better, since air units aren't really are problem before mission 6.
    Soylent, I too have avoided upgrading the air towers to full, except one to see if it was any good. I somehow doubt the increase in splash and range (and small damage increase) is enough to justify the extra cost. I don't know.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited June 2007
    The extra splash radius is goddamn uber, TX towers are very much worth it! Also freeze cannon works on the air, so don't forget to use them.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Ugh, 74 with fully upgraded AA in the center with BFG's around them, and a maze around those.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited June 2007
    <!--quoteo(post=1633140:date=Jun 12 2007, 09:11 PM:name=Kassinger)--><div class='quotetop'>QUOTE(Kassinger @ Jun 12 2007, 09:11 PM) [snapback]1633140[/snapback]</div><div class='quotemain'><!--quotec-->
    Level 6 I got to level 49 without losing a single life thanks to kiting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I survived until level 78 when I was getting sleepy and was to late to block an exit. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> It was my first try though, except I spent a few tries testing the first 7 levels.

    When it comes to anti-air towers, it's best to place them fairly close to the entries so they can do damage to all the air units at the start (since they have no limit to number of targets it seems).

    I had some BFGs in the middle, and then tons of sniper towers behind them to take out the few air units that survived. Sniper turrets are good at single units due to much damage and long range, and they're cheap. I never found a use for them before mission 6 though, the first 5 missions BFG is better, since air units aren't really are problem before mission 6.
    Soylent, I too have avoided upgrading the air towers to full, except one to see if it was any good. I somehow doubt the increase in splash and range (and small damage increase) is enough to justify the extra cost. I don't know.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Sort of agree... IMO it's best to put them dead center so the splash effects both groups as they intersect. If you're using a giant colon of doom system all the ground dudes are going to have to pass by every BFG tower anyways, so it's better to worry about the AA having the maximum effect on the air units rather then the BFG's having the maximum effect on them.

    Fully upgraded air towers have the most damage in the game, so I don't know how you see the increased damage as inconsequential.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1633353:date=Jun 14 2007, 01:55 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jun 14 2007, 01:55 AM) [snapback]1633353[/snapback]</div><div class='quotemain'><!--quotec-->Fully upgraded air towers have the most damage in the game, so I don't know how you see the increased damage as inconsequential.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, roughly 320 dmg/300 gold vs 480 dmg/600 gold. The first option seems a lot more attractive; especially when there appears to be no splash whatsoever from AA.

    However, the highest level of AA is noticably better, even against airplane bosses which do not suffer from splash. I think the highest level AA gun does more damage than it says on the tin.

    The highest level of AA allowed me to get to level 93, but I couldn't even take out half the aircraft on that level.

    <img src="http://hem.bredband.net/soylent/temp/93.gif" border="0" alt="IPB Image" />
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