Xeno Tactic Flash Game
<div class="IPBDescription">Starcraft meets Tower defence</div>I've never played a flash game as much as I've played this, i cant put it down. I'm down to the last level, and IF you get there, you'll know how much time I've spent playing <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Automatically saves the game at your last level, only thing that drives me nuts is the amount of sounds, they just make your speakers go WGUHHHH after lvl 3 lol
<a href="http://www.onlinegamesquad.com/index.php?1085-1" target="_blank">Sell your soul</a>
Automatically saves the game at your last level, only thing that drives me nuts is the amount of sounds, they just make your speakers go WGUHHHH after lvl 3 lol
<a href="http://www.onlinegamesquad.com/index.php?1085-1" target="_blank">Sell your soul</a>
Comments
Enjoy your stay. Single file, please.
The game is pretty well balanced, except that the flying boss levels (1 monster per lane) cannot be beaten later on. This means that you have to dedicate about 16-18 lives just for the flying boss levels. This makes loosing lives to a normal creep extremely deadly.
@testament. Just force the creeps into a single lane by creating a diagonal from the west entrance to the nort entrance and then simply maze west to east.
<img src="http://img361.imageshack.us/img361/2164/turret4qd4.jpg" border="0" alt="IPB Image" />
About half a second before my death on L6:
<img src="http://img361.imageshack.us/img361/2164/turret4qd4.jpg" border="0" alt="IPB Image" />
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oO
thats strange, map6 is red on my pc ^^
Anyway: You should really try channeling both lines into a single maze and then make use of sonic towers. They are awesome.
I quit on Mission 3, it's too hard when those flying guys come in, they spawn in 15's or something and I could only kill about 6 before the rest just killed my health. Then there's a second wave of them. BS.
Good hint: Maze vulcans for the first 4 levels, make about 3 sams in a good location, make 2 anti-air, make 4 plasmas and upgrade them as far as possible, the final upgrade to the plasma RAPES anything that gets in range of it, get 2 of them in the middle by lvl 30 and JOO SHAL NOT PASS~!
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The final plasma upgrade also costs 3 times as much as the final upgrade for the vulcan >.>
<img src="http://users.adelphia.net/~djlink128/RapeCake.jpg" border="0" alt="IPB Image" />
If you drop the large winding maze of death and instead use 4 miniature mazes of death at the EXITS (2 each). You can funnel the units down one of your two mazes at each exit, then if any get close to the end. Sell one blocking turret from the other side and block the side they're close on. They'll turn around and go the other way. Right past your centrally located uber turrets. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
So I just figured out the uber tactic for against ground units. The immediately obvious choice is the winding maze of death. The problem is that each gun only gets a crack at each enemy once, so you have to upgrade most of your chain.
If you drop the large winding maze of death and instead use 4 miniature mazes of death at the EXITS (2 each). You can funnel the units down one of your two mazes at each exit, then if any get close to the end. Sell one blocking turret from the other side and block the side they're close on. They'll turn around and go the other way. Right past your centrally located uber turrets. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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I have no idea what you're on about, screenshot it please? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I just love tower defence games <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
The towers are pretty much rip offs from <a href="http://www.handdrawngames.com/DesktopTD/" target="_blank">Desktop Tower Defence</a>. Don't know if it matters, though :T
I just love tower defence games <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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Ah this explains whiy the game seemed so easy.
I have been playing it before <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Lies! It's just soylent green bleeched and died with E131 food dye. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
Got to level 65 with the giant colon of doom approach(So you like probing things huh? Well probe this!) and a little bit of T_h_e_m's kiting exploit.
must need another tactic for those later levels, tons of bfg towers just dont cut it like they used to.
Eventually I got overwhelmed by air. If I try again I'll do a bunch more anti-air and try to build the turrets around kiting through AoE spam with some frost. The only problem I see with this approach is that it'll lag like hell and might get some kind of overflow error if the programmer used a static array of enemy data.
edit: Kiting along the edge of a square works great. You have to be really frugal when you build it or you will let a bunch of aliens through early on. Eventually it gets laggy as hell as you have something like 10 levels of monsters walking back and forth in a huge pile. To 'collimate' the herd, use a fully upgraded plasma near each exit so it can chew on stragglers each time you turn the herd. The big problem is that you get a cash deficit from not killing fast enough and eventually can't spam enough anti air. Even with 13 anti air upgraded to the level before max and a few maxed freeze towers you cannot take down level 79's air assault. Is the maxed level of anti air towers economical?(The splash range would have to be increased by a whole bunch for this to be true. I've never bothered to try them)
I survived until level 78 when I was getting sleepy and was to late to block an exit. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> It was my first try though, except I spent a few tries testing the first 7 levels.
When it comes to anti-air towers, it's best to place them fairly close to the entries so they can do damage to all the air units at the start (since they have no limit to number of targets it seems).
I had some BFGs in the middle, and then tons of sniper towers behind them to take out the few air units that survived. Sniper turrets are good at single units due to much damage and long range, and they're cheap. I never found a use for them before mission 6 though, the first 5 missions BFG is better, since air units aren't really are problem before mission 6.
Soylent, I too have avoided upgrading the air towers to full, except one to see if it was any good. I somehow doubt the increase in splash and range (and small damage increase) is enough to justify the extra cost. I don't know.
Level 6 I got to level 49 without losing a single life thanks to kiting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I survived until level 78 when I was getting sleepy and was to late to block an exit. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> It was my first try though, except I spent a few tries testing the first 7 levels.
When it comes to anti-air towers, it's best to place them fairly close to the entries so they can do damage to all the air units at the start (since they have no limit to number of targets it seems).
I had some BFGs in the middle, and then tons of sniper towers behind them to take out the few air units that survived. Sniper turrets are good at single units due to much damage and long range, and they're cheap. I never found a use for them before mission 6 though, the first 5 missions BFG is better, since air units aren't really are problem before mission 6.
Soylent, I too have avoided upgrading the air towers to full, except one to see if it was any good. I somehow doubt the increase in splash and range (and small damage increase) is enough to justify the extra cost. I don't know.
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Sort of agree... IMO it's best to put them dead center so the splash effects both groups as they intersect. If you're using a giant colon of doom system all the ground dudes are going to have to pass by every BFG tower anyways, so it's better to worry about the AA having the maximum effect on the air units rather then the BFG's having the maximum effect on them.
Fully upgraded air towers have the most damage in the game, so I don't know how you see the increased damage as inconsequential.
Well, roughly 320 dmg/300 gold vs 480 dmg/600 gold. The first option seems a lot more attractive; especially when there appears to be no splash whatsoever from AA.
However, the highest level of AA is noticably better, even against airplane bosses which do not suffer from splash. I think the highest level AA gun does more damage than it says on the tin.
The highest level of AA allowed me to get to level 93, but I couldn't even take out half the aircraft on that level.
<img src="http://hem.bredband.net/soylent/temp/93.gif" border="0" alt="IPB Image" />