Possible Cheat?

LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
<div class="IPBDescription">Anyone seen this?</div> This uberskulk were really tearing us marines to shreds. I mean Dang, he really was good. However, a lot of us started noticing that he was biting about twice as fast than normal. Much like when you get primalscreamed, but this was just the begining of the map. I probably should have recorded a demo of it, and as of yet, im not really making any accusations. Just wondering if anyone else has come across this?

Comments

  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    I BELIEVE there is a bug where you retain the last weapon you used from the previous round. So he could have been an Onos and retained primal scream.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I have also been bitten by uber skulks but i kinda know who they are and that they are just that good.....

    Some people are just better then others.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Haven't seen any rapid-fire-chompeh cheat yet (or would that be 'rabid'-fire?) but I know a number of people who have no problem taking out one or two lone Marines on their own, with a default Skulk. Three or four with Carapace 3 and/or Celerity. I'm one of 'em, most of the time. Can even handle five, on a good day, or against stupid Marines who don't know how to aim, check above doors, or look BEHIND them when they're running. Always fun to see a group so intent on getting somewhere that they miss me about five feet back from the doorway they just ran past, nor do they hear my little pitter-patter coming up to chomp them in the hindparts, one by one.


    Darwin, demonstration please.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    [ht]kasen, I think...that dude was the best skulk I have ever played against. My marine team was pretty decent, but he still would charge into out moderatly defended base, kill 5-7 marines and charge out...it was crazy. He did this about 4 times. And everytime my squad ran into him, we all died. I just could not pump enough rounds to kill the bugger. He had celerity I am sure, because he was fast as all get out. Man, I have never been owned by a skulk player that bad. I mean my team was not THAT bad...*hangs head in shame*. Mind you I just laughed at any of his other team memebers, I had a huge number of kills that game. He was NOT charging in alone, he had backup which I consistenly killed. But that dude was just great.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    <!--QuoteBegin--Hellbilly™+Nov 26 2002, 07:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Nov 26 2002, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have also been bitten by uber skulks but i kinda know who they are and that they are just that good.....

    Some people are just better then others.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Being good doesn't explain extra-fast biting rate.
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I BELIEVE there is a bug where you retain the last weapon you used from the previous round. So he could have been an Onos and retained primal scream.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This was within the first four minutes of play. Onos that soon? and if there were, we didnt see any. I admit that i have fallen pray to many a skulk, and i do recognise their skill. This guy was good. All the tricks in the book. But always biting at twice the rate? i dont know? One of ours jumped teams to try and figure out if he was cheating. I had to leave home so didnt get to hear from our "snoop". As i said, should have recorded a demo of it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    he means that the person was an Onos the last game, and somehow retained the primal scream attack into the new round. Then, as a skulk, he used it and chomped madly. Never heard of it before myself.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Parhaps you have seen skulks who oly bite once par click, but you can bite very fast if you hold the fire button.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    i think it could be like lag, lag might cause you to hear only one bite?
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    I was playing as alien once and saw a guy shooting the LMG at lightening speed. He was killing skulks in like 2 seconds. I've only seen it once, but since someone else has posted a topic about it, I supposed there's a speedhack out for NS.
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    edited November 2002
    There does exist a bug/cheat/exploit/whatever.

    I have just played the map where there leads a vent from sewer vestibule sublevel to the marine spawn above in the wall. At the beginning we noticed a lerk in there harrassing our base. So we tried to kill him. But he kept killing us. We fired alot of bullets into him and he never died. Later we launched grenades in the vent, he didnt die. Neither did the nades that fell down the vent and exploded, nor did he die from the two point blank grenade hits in one second i served him. And then it was clear to me that he cudnt be killed. We also tried jetpacks but weve been EATEN by him. All our team was like WHAT THE FCK?!

    Later then the lerk turned into a fade. U can imagine our chances against an invincible fade :Z


    <b>What the hell is going on there?</b>


    Edit:
    There MIGHT be a speed hack. Speedhack + regeneration wud explain the phenomenon i wrote above.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    I've seen people in CS shooting <i>superfast</i>... perhaps it's the same kind of cheat?
  • TankgugTankgug Join Date: 2002-11-20 Member: 9423Members
    I was playing last night and during the first minute of one game, somebody shot a spore into the marines base. It only happened once, but it was frightening none the less, considering we were just building our second infantry portal.
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    yes i've had this problem too with the Lerk spores in the beginning. It has to be a bug. In the begining of the game (witin 3 secs) a spore cloud appears, hurting all the marines.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Keep in mind that Celerity could be the culprit behind the faster bite rate.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Be careful laying accusations of cheating on supposedly "unkillable" aliens in vents. Unless you've explored the vent yourself to assure there are no fortifications inside it (defense chambers most notably) it could just be a smart alien. I've gone skulk, then climbed in a good vent. Once there, I morph to Gorge and setup a defense chamber farm back just a ways from the exit. Then I will often go Lerk or Fade and proceed to harass the marines from my vantage point. Once you have 3+ defense chambers set up and Carapace, you are nearly indestructable.

    As for the "hyper speed" biting... that sounds like a possible exploit/bug. Something to be looked into at the very least.
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    Two point blank grenades on a lerk within a second. Can someone calc it? I dunno but it seems a littke TOO wicked to me.
    Also considering that we blew alot of grenades into that vent so those def chambers must have been destroyed. But u might be right. Id like to know if a lerk can survive two point blank grenades with carapace and 3 def chambers.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    No, a lerk can not survive two grenades. However, the grenade could have been going over the likkle lerk's head to the back of the vent and doing little/no damage.
  • HaydukeHayduke Join Date: 2002-11-02 Member: 5048Members
    I've witnessed the spore cloud bug before. Sometimes when the aliens won the previous round, spore clouds shot during the destruction of the marine base will suddenly appear at the start of the new round.
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    Stue, that map is NS-caged, and you can weld that vent from behind. So a skulk cant go in there and morph to a fade. However the problem is that a lerk can stil fly into there from the entrance of your base and then morph to fade or even stay as lerk if he has spores (However if he has spores, the aliens have all 3 hives, and the chances of you guys winning is slim to none).

    A Fade or lerk there can cause serious problems. Grenades bounce, and the vent stops bullets from hitting the dude in there. The only way I've found of stopping it is to get some buddies to boost you in there.

    Remember to weld that vent to prevent skulks from getting in there and morphing.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    I just got out of a game where a skulk player was felling marines like a lawnmower over so many daisies. It was sickening. One bite would take out any marine player.

    You might say he was really skilled, or we were really dumb, but the kicker is that even when he DID die, his "deaths" count would quickly revert back to 0 while his "kills" would remain high. That surely doesn't sound right. :/
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--Stue+Nov 26 2002, 10:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stue @ Nov 26 2002, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There does exist a bug/cheat/exploit/whatever.

    I have just played the map where there leads a vent from sewer vestibule sublevel to the marine spawn above in the wall. At the beginning we noticed a lerk in there harrassing our base. So we tried to kill him. But he kept killing us. We fired alot of bullets into him and he never died. Later we launched grenades in the vent, he didnt die. Neither did the nades that fell down the vent and exploded, nor did he die from the two point blank grenade hits in one second i served him. And then it was clear to me that he cudnt be killed. We also tried jetpacks but weve been EATEN by him. All our team was like WHAT THE FCK?!

    Later then the lerk turned into a fade. U can imagine our chances against an invincible fade :Z


    <b>What the hell is going on there?</b>


    Edit:
    There MIGHT be a speed hack. Speedhack + regeneration wud explain the phenomenon i wrote above.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think I played that map (Divine Avenger), I never looked too much at what he was doing but he had like 46 kills and 0 deaths at one point. I've also sometimes tried to attack the marine base from that locations but I've always been killed by the first grenades fired at me.

    btw he had over 30 kills and 0 deaths from shooting from that vent when we still only had 1 hive, so he couldnt even use umbra.
  • Canadian_CrewCanadian_Crew Join Date: 2002-11-14 Member: 8622Members
    The "unkillable" lerk in the vent might have been just that. Their is a bug where you can press F4 to go back to the ready room but instead are running around as a indestructable guy that cannot do anything but run around. So it is possible that a lerk exploited this bug and stayed in the game to draw your fire and you were getting shot by a lerk hiding somewhere else in your base or by some def turrets in the vent as you shot up the other guy.

    The easy way to tell if this is happning is to look at the name it shows when you see them and make sure that they are on the other team not in the ready room if you push tab.
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    <!--QuoteBegin--tleng+Nov 26 2002, 04:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tleng @ Nov 26 2002, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remember to weld that vent to prevent skulks from getting in there and morphing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Welding vents is the first thing im trying to do in a map.

    In this case the lerk was already in. And he didnt die till the end. He was practically in there the whole round. All marines who tried to kill him died. He killed about 30 of us in that time.
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    <!--QuoteBegin---_Phoenix_-+Nov 26 2002, 04:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 26 2002, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, a lerk can not survive two grenades. However, the grenade could have been going over the likkle lerk's head to the back of the vent and doing little/no damage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, i saw the grens explode right on him.
  • RavlenRavlen Join Date: 2002-11-08 Member: 7713Members
    I've seen the mega fast chomping skulk, and even mentioned it on voice comm... It was early in the game while we were harrassing the marines, so we couldn't have had celerity.

    This one guy was running with me, chomping at nothing (in anticipation, but annoying the hell out of me because it was alerting marines to our location). Anyways, I held down my chomp button and noticed that in fact he was chomping quite a bit faster than me. He said it didn't seem like he was chomping faster... So maybe it was a bug that just made it seem like he was going faster?

    i know that sometime if I mash my mouse button as fast as I can, it sometimes will throw out 5-6 chomps in rapid succession, but often it is followed by slower chomps. Seems like a lag issue to me.

    As for skulks taking out 3, 4, + marines, I do that all the time. Not bragging, but if you hide behind one marine, all the other marines will be shooting into his back. Keep circling, make use of the ceiling, of corners... move erratically, jump erratically, and before you know it all the marines are dead.

    Ravlen
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