Possible Cheat?
LaserApa
Join Date: 2002-10-27 Member: 1638Members
<div class="IPBDescription">Anyone seen this?</div> This uberskulk were really tearing us marines to shreds. I mean Dang, he really was good. However, a lot of us started noticing that he was biting about twice as fast than normal. Much like when you get primalscreamed, but this was just the begining of the map. I probably should have recorded a demo of it, and as of yet, im not really making any accusations. Just wondering if anyone else has come across this?
Comments
Some people are just better then others.
Darwin, demonstration please.
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Some people are just better then others.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Being good doesn't explain extra-fast biting rate.
I BELIEVE there is a bug where you retain the last weapon you used from the previous round. So he could have been an Onos and retained primal scream.
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This was within the first four minutes of play. Onos that soon? and if there were, we didnt see any. I admit that i have fallen pray to many a skulk, and i do recognise their skill. This guy was good. All the tricks in the book. But always biting at twice the rate? i dont know? One of ours jumped teams to try and figure out if he was cheating. I had to leave home so didnt get to hear from our "snoop". As i said, should have recorded a demo of it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
I have just played the map where there leads a vent from sewer vestibule sublevel to the marine spawn above in the wall. At the beginning we noticed a lerk in there harrassing our base. So we tried to kill him. But he kept killing us. We fired alot of bullets into him and he never died. Later we launched grenades in the vent, he didnt die. Neither did the nades that fell down the vent and exploded, nor did he die from the two point blank grenade hits in one second i served him. And then it was clear to me that he cudnt be killed. We also tried jetpacks but weve been EATEN by him. All our team was like WHAT THE FCK?!
Later then the lerk turned into a fade. U can imagine our chances against an invincible fade :Z
<b>What the hell is going on there?</b>
Edit:
There MIGHT be a speed hack. Speedhack + regeneration wud explain the phenomenon i wrote above.
As for the "hyper speed" biting... that sounds like a possible exploit/bug. Something to be looked into at the very least.
Also considering that we blew alot of grenades into that vent so those def chambers must have been destroyed. But u might be right. Id like to know if a lerk can survive two point blank grenades with carapace and 3 def chambers.
A Fade or lerk there can cause serious problems. Grenades bounce, and the vent stops bullets from hitting the dude in there. The only way I've found of stopping it is to get some buddies to boost you in there.
Remember to weld that vent to prevent skulks from getting in there and morphing.
You might say he was really skilled, or we were really dumb, but the kicker is that even when he DID die, his "deaths" count would quickly revert back to 0 while his "kills" would remain high. That surely doesn't sound right. :/
I have just played the map where there leads a vent from sewer vestibule sublevel to the marine spawn above in the wall. At the beginning we noticed a lerk in there harrassing our base. So we tried to kill him. But he kept killing us. We fired alot of bullets into him and he never died. Later we launched grenades in the vent, he didnt die. Neither did the nades that fell down the vent and exploded, nor did he die from the two point blank grenade hits in one second i served him. And then it was clear to me that he cudnt be killed. We also tried jetpacks but weve been EATEN by him. All our team was like WHAT THE FCK?!
Later then the lerk turned into a fade. U can imagine our chances against an invincible fade :Z
<b>What the hell is going on there?</b>
Edit:
There MIGHT be a speed hack. Speedhack + regeneration wud explain the phenomenon i wrote above.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think I played that map (Divine Avenger), I never looked too much at what he was doing but he had like 46 kills and 0 deaths at one point. I've also sometimes tried to attack the marine base from that locations but I've always been killed by the first grenades fired at me.
btw he had over 30 kills and 0 deaths from shooting from that vent when we still only had 1 hive, so he couldnt even use umbra.
The easy way to tell if this is happning is to look at the name it shows when you see them and make sure that they are on the other team not in the ready room if you push tab.
Welding vents is the first thing im trying to do in a map.
In this case the lerk was already in. And he didnt die till the end. He was practically in there the whole round. All marines who tried to kill him died. He killed about 30 of us in that time.
No, i saw the grens explode right on him.
This one guy was running with me, chomping at nothing (in anticipation, but annoying the hell out of me because it was alerting marines to our location). Anyways, I held down my chomp button and noticed that in fact he was chomping quite a bit faster than me. He said it didn't seem like he was chomping faster... So maybe it was a bug that just made it seem like he was going faster?
i know that sometime if I mash my mouse button as fast as I can, it sometimes will throw out 5-6 chomps in rapid succession, but often it is followed by slower chomps. Seems like a lag issue to me.
As for skulks taking out 3, 4, + marines, I do that all the time. Not bragging, but if you hide behind one marine, all the other marines will be shooting into his back. Keep circling, make use of the ceiling, of corners... move erratically, jump erratically, and before you know it all the marines are dead.
Ravlen