AI

spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">have bots been mentioned yet?</div>Apologies if this has been suggested already....

So, I realize this is a multi-player game, but there is a substantial amount of players to enjoy the occasional bot game, and they're good to use when there's not alot of players around but you want big fights (2v2 classic, and even combat, aren't too fun).

WhichBot has been making a fairly good Alien AI, although it's still lacking in certain respects, specifically building infrastructure and situational (the locking your role on spawn is a bit annoying, Aliens can't just go gorge, drop a building (especially a Hive), and go back to fighting?).

However, there is still a lack of good Marine AI, (RCBot is getting better, still some serious exploitables) especially for Commanding, which I hear involves hacking commands and other nasty things.

Also, this could open up a potential single-player portion, whether for tutorial purposes or an actual campaign, if bot AI was created for NS2 and supported by the dev team. Maybe they won't code it themselves (although that would be awesome), but perhaps work closer with the other coders to make their lives a bit easier, or make the game with bot add-ons as a reasonable extension.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I would not be surprised to see someone in the community work on some bots but I don't believe there will be any kind of official bot.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    Boy I might be wrong on this but I really thought UWE mentioned something about NS2 coming with built in bots. Not sure at all though.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I think you answered your own question.

    From what I can tell, NS2 is going to be enough work as is. AI is generally not something that you want to add on top of all the other stuff going into a game like this. The community, I think, can make bots sufficient, even if they're not perfect.
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    I agree i think community bots will come out, it's the source engine so bots can be better now.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    edited June 2007
    <!--quoteo(post=1631465:date=Jun 5 2007, 11:32 PM:name=Archfiendchris)--><div class='quotetop'>QUOTE(Archfiendchris @ Jun 5 2007, 11:32 PM) [snapback]1631465[/snapback]</div><div class='quotemain'><!--quotec-->
    I agree i think community bots will come out, it's the source engine so bots can be better now.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    What would make source better for bots? Doesn't more complicated engines make for more complicated AI scripting?
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    That is true, but with more complication, and farther limits come smarter bots <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> All the games i have played source bots have been a lot smarter then hl ones. But maybe just more thought and time were put into them? I am not a expert but i am going to code some bots for my lil mod i am making so i'll have to get back to you when i research more into it. Maybe someone else has more experience in this area of source?
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