Why are people worried?

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
I read a fair number of posts on this forum and i've noticed that there are two main emotions/reactions that seem to pop up.
One is excitment (who wouldnt be excited that ns2 is comming out!)
Second is greif! And I'm wondering why? I mean nobody wants ns2 to be bad or exactly the same but not too different either.

So I just really wanted to say - <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Don't Worry! <!--sizec--></span><!--/sizec--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

Look at what Charlie and his small team have done with Half-life- you would hardly know its the same game (if we could forget all that steam and valve stuff)

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Pessimism and cynicism are natural responses for a lot of people, uncluding me. I might reply that your optimism is unfounded, seeing as there are many, many, MANY examples of people doing amazing things with the Half-Life engine but far fewer examples on Source, because of the greater complexity a newer generation engine offers and the myraid of difficulties that come with making a much more resource-intensive game. People don't want NS2 to turn out badly and that's where the worry comes from.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    I think one of the worries of a next gen engine is that there will be too much focus on "look at the pretty things we can do now" and less focus on the game itself. I don't think UWE is going to fall into that trap though. They have to know that graphics aren't what made NS1 a success. If it was all about that, no one would be playing it any more. I want NS2 to look great, but I'd prefer better gameplay to better graphics any day.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1624231:date=May 1 2007, 02:25 PM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ May 1 2007, 02:25 PM) [snapback]1624231[/snapback]</div><div class='quotemain'><!--quotec-->I think one of the worries of a next gen engine is that there will be too much focus on "look at the pretty things we can do now" and less focus on the game itself. I don't think UWE is going to fall into that trap though. They have to know that graphics aren't what made NS1 a success. If it was all about that, no one would be playing it any more. I want NS2 to look great, but I'd prefer better gameplay to better graphics any day.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Amen to that! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (aka. I agree 100%)
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1624242:date=May 1 2007, 07:55 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 1 2007, 07:55 PM) [snapback]1624242[/snapback]</div><div class='quotemain'><!--quotec-->
    Amen to that! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (aka. I agree 100%)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You stole my line. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    Anyways, I'd say there isn't much of a worry. Source has some cool mods out there (Dystopia, Eternal silence...), and I don't doubt that the team can do with source greater than what they did with HL1.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1624115:date=Apr 30 2007, 09:27 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Apr 30 2007, 09:27 PM) [snapback]1624115[/snapback]</div><div class='quotemain'><!--quotec-->
    I read a fair number of posts on this forum and i've noticed that there are two main emotions/reactions that seem to pop up.
    One is excitment (who wouldnt be excited that ns2 is comming out!)
    Second is greif! And I'm wondering why? I mean nobody wants ns2 to be bad or exactly the same but not too different either.

    So I just really wanted to say - <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Don't Worry! <!--sizec--></span><!--/sizec--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Look at what Charlie and his small team have done with Half-life- you would hardly know its the same game (if we could forget all that steam and valve stuff)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Questioning, arguing, bickering, suggesting new ideas and solutions makes the game better. Being a fanboy doesn't.

    Be more cynical.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1624206:date=May 1 2007, 06:25 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 1 2007, 06:25 PM) [snapback]1624206[/snapback]</div><div class='quotemain'><!--quotec-->
    Pessimism and cynicism are natural responses for a lot of people, uncluding me. I might reply that your optimism is unfounded, seeing as there are many, many, MANY examples of people doing amazing things with the Half-Life engine but far fewer examples on Source, because of the greater complexity a newer generation engine offers and the myraid of difficulties that come with making a much more resource-intensive game.
    <!--QuoteEnd--></div><!--QuoteEEnd-->Isn't the big problem that Source hasn't been out for long enough yet? I mean, NS was in pre-development for what, 4 years?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1630092:date=May 30 2007, 12:32 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ May 30 2007, 12:32 PM) [snapback]1630092[/snapback]</div><div class='quotemain'><!--quotec-->
    Isn't the big problem that Source hasn't been out for long enough yet? I mean, NS was in pre-development for what, 4 years?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's part of it, but Source (and all modern engines compared to Goldsrc) is much more time-intensive in terms of art assets, for example.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    edited May 2007
    I believe the worry comes from past expierances when NS made big changes.
    When the...beta 2 was it?... came out we had a new res system, new lifeform stats, new abilities, and NS:Combat.
    These all served to change NS' position on the RTS-----FPS scale more to the FPS side of things. Many liked it, many (me!) hated it. Alot of the emotions were attached to the type of game it had become, as opposed to the quality.
    My discontent lies in NS:CO and the crowd it attracted. After CO you saw MvM (Marine vs. Marine) maps pop up. Maps that stripped away over half of what NS was all about in favor of another "we have guns, you have guns" frag fest.
    This in itself is not bad, but it's not why i started playing NS

    I will say that when NS2 drops, I'll go out and frolock in the rain and enjoy the rainbows when it stops raining. --admitting to piracy, dumb idea --Comprox
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    edited May 2007
    *he may have said some silly things, but keep the personal bashing out of here please* --Comprox
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    There will probably be a demo or a free weekend or something since that's what most Source games distributed over Steam (DoD:S, The Ship, etc) do. No need to steal the thing.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    i feal that ns2 will totally kill off ns 1...the quantities of players and servers will just dry up, but then maybe cost will keep both games active... i'm just saying this cause i cant play hl2 cause of bad computer <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The reality of the situation is that there are ALOT of traps to fall into when designing and building a sequel that can ruin the quality of a title as opposed to it's predecessor...

    Some degree of wariness on the part of fans is warranted.
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    The team is amazing, i think they will figure it out. Want to know what i am worried about, what i am going to do waiting for it! ahhhhhhhhh lol ns1 here i come!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Might and Magic and Vampires: Bloodlines: Tertiary Title were both made on source. They didn't turn out too bad.

    --Scythe--
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1631312:date=Jun 4 2007, 08:22 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Jun 4 2007, 08:22 PM) [snapback]1631312[/snapback]</div><div class='quotemain'><!--quotec-->
    Might and Magic and Vampires: Bloodlines: Tertiary Title were both made on source. They didn't turn out too bad.

    --Scythe--
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    But they took a lot of work and actually they both came out buggy and unfinished, justifying anyone's worries about the relative complexity of modern games on engines like Source.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Maybe something to worry about is the team and whether they are equipped with enough resources and time to make the game so that it is:

    1. released before the source engine is outdated
    2. meets their expectations, which seem to be very high
    3. meets the public expectations (i.e. playable, replayable, fun, etc.)

    When I go to the UWE website and click on the team link, I see two people. Then there is a mention of Cory, who is doing the artwork. Other than that, if there are others involved, they aren't easy to discover. The site isn't really being maintained to hype NS2 either - everything is kept on the dev blog, which isn't even clearly linked from the main UWE site. Looks like it is more important to link Steam than it is to link your own work.

    Good luck with the game.
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    Read the FAQ if you want to see the rest of the team.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Points stand. Good to see that there are enough artists.
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    Less time worrying, more time supporting!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Also Sarisel, you'll note that in <a href="http://www.tech2.com/india/topstuff/pc-games/an-interview-with-unknown-worlds/5732/0" target="_blank">our recent interview</a> we mentioned that we're updating the website in order to make sure you guys can stay up to date easier. This is actually quite an understatement.

    It feels daunting to create something like NS2 with our small team and limited resources, but we think we can pull it off. I had no idea what I was doing with NS1 so hopefully our games will only get better.

    Some early wariness/criticism keeps things interesting around here.
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    you will do it, we believe in you!
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Well, I really do hope that you guys can pull it off so you can obtain the required resources for the next game after NS2. Although you might get some support from investors later in the development cycle of NS2, so here's to not being completely pessimistic.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Im not worried about the game; it will most likely turn out to be great, but im just worried about how much time it will take to make.

    Im just saying this from a purely selfish point of view; im currently in 11th grade of high-school. By the time this game comes out, i could be in my 1st or 2nd year of college. That means less time me to play NS2!!
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    You will have more to to play in college than you will in year 12...trust me.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I wonder how UWE will go about things after NS2. If NS2 is economically successful and they're still just as ambitious when it comes to gaming projects, they would have to expand their company somewhat.

    How does a small independent company like UWE handle growth? Growth and expansion is challenging and dangerous for small successful companies.

    Oh well, that's a long time in the future anyways.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    <!--quoteo(post=1631816:date=Jun 6 2007, 10:56 AM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Jun 6 2007, 10:56 AM) [snapback]1631816[/snapback]</div><div class='quotemain'><!--quotec-->
    You will have more to to play in college than you will in year 12...trust me.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Man, what is your major? I wish I had done a major that made college easier than high school <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Anyway, nice interview Flayra. People have had problems making new games in source, but you guys are so much better prepared now than you were when you created your first game (which I think we will all agree turned out pretty darn good), so I'm sure things will get done right.
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