Marines OverPowered?

SecretAgentManSecretAgentMan Join Date: 2007-05-30 Member: 61068Members
I started playing NS back in Beta and then started playing again like 4 months ago and i just want to suggest a few things. You may or may not agree, but to a large extent i think marines have too much of an advantage. I'd prefer you not flame but just tell me what you think, but more than likely im still going to get a lot of flame..


Someone posted earlier about smaller hit boxes and less explosive damage for the aliens, I think that is a great idea, maybe rines only having 1 nade instead of 2? also i was thinking there should be some sort of cap on the explosions-- for example if a gl is spamming a hive then the hive should absorb most of the damage so that the surrounding players arent hurt as much


I also feel gorges are underpowered in the playing field. My suggestions for gorges consist of more hp/armor, stronger spit, and/or lock on spit. I think lock on spit would be pretty cool for gunning down ninjas the bunny hop faster than celerity skulks lol

Next topic of discussion is Offensive Chambers. For the 10 res these things cost, they are pretty worthless. I think they should have more health and/or more damage and/or shoot people through walls.
In some style or fashion i think they should be "their moneys worth"

As far as lerks are concerned i think they should have a tad bit more armor like 10-15 more?

Next I think marine weapon damage should have some sort of ratio between the number of players on the team and the amount of damage they can do I absolutely hate how rines can be bunkered down while aliens have 3 hives late in the game when aliens only have 1 hive late in the game they truly dont stand a chance
another solution to this would be to add armor to all lifeforms (like 25- 50) per hive

Ive been in games where 15 onoses have rushed a base at the same time and have been anialated.. thats just stupid..

However i do think the addition of a flamethrower would be pretty cool for the marines


Finally i think it would be cool if all chambers could be created with only 1 hive, and the players can pick 1 ability for each hive (3 hives = 3 abilities)


Like i said.. just let me know what you think about my ideas and if you are unsure what i mean about something just ask for clarification

Thanks guys
SecretAgentMan aka Aflac
«134

Comments

  • TalisTalis Join Date: 2005-01-21 Member: 36519Members, Constellation
    The game is balanced when you got balanced teams, and by balanced teams I mean equal skilled players ect. And it's balanced to 6vs6 games, not to 20+ servers that are dumm. You should spectate some real 6vs6 clan match, some ensl/ansl league match preferably.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    I think that rather than suggest ideas to fix the "problem", you should explain why you think marines are overpowered. That would be a good step 1.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    By saying "6v6" you have doomed this thread to retardation.

    I call it.
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Already discussed to death in at least 3 other topics. Balanced for 6v6, pub players have no skill, skilled players ruin pubs, 20v20 pubs break with any decent level skilled players.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited May 2007
    If you play pub, you have to live with it, at least until something arrives. The best and easiest suggestion I've seen against player stacking is simply randomizing who gets on what team, told by Stix.

    My concern is that removing the hive armor forces aliens to get dc up hive 2, to stand up to level 3 hmgs, which again solidifies chamber order.
  • SecretAgentManSecretAgentMan Join Date: 2007-05-30 Member: 61068Members
    yeah but like i said if marines do less damage in 15 vs 15 then things should be a little more fair.. its a lot easier for 3 marines to kill an alien then it is for 1 or 2 as in a 6v6 game

    why cant there be some sort of ratio between the damage and the number of people playing?

    it would make more sense for public servers to have priority over match servers.. after all there are configs for private servers
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    In my view it would make sense not to play on 15v15 servers. But hey if you want to play some perverted form of NS then be my guest, just don't ask for the game to be compromised because you realise how silly your game servers are but refuse to switch to something proper.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    edited May 2007
    <!--coloro:orange--><span style="color:orange"><!--/coloro-->Don't be the funniest poster ever. -Scythe<!--colorc--></span><!--/colorc-->
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Probably 5th topic discussing overpowered marines. Not a single topic in kharaa strategy.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited May 2007
    <!--quoteo(post=1630184:date=May 30 2007, 10:36 PM:name=Talis)--><div class='quotetop'>QUOTE(Talis @ May 30 2007, 10:36 PM) [snapback]1630184[/snapback]</div><div class='quotemain'><!--quotec-->The game is balanced when you got balanced teams, and by balanced teams I mean equal skilled players ect. And it's balanced to 6vs6 games, not to 20+ servers that are dumm. You should spectate some real 6vs6 clan match, some ensl/ansl league match preferably.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok that does it! I'm not staying quite anymore!

    *sound of minigun warming up*

    [rant mode = ON]

    <!--coloro:white--><span style="color:white"><!--/coloro-->I'm tired of seeing that same crappy arguement. Competitive play is important to a game community? Of course it is! But what's the <i>foundation</i> of that community? The newbies, the regulars, the PUBLIC SERVERS. This is true not just for NS, but EVERY ###### GAME COMMUNITY!

    Yet what does NS do? What do people like Talis say? Oh it's just b/c NS is balanced for 6v6. What a load of BS that is! Rebalance the god damn game or at <i>least</i> as there has been repeatedly suggested: <i>dynamically</i> balance the game.

    I'm going to fast forward the next 10 pages of useless, repeating debate for all of us where SmoodCroozn with say one thing and SpaceJesus and others will troll him... Let's just cut to this:

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--fonto:Times New Roman--><span style="font-family:Times New Roman"><!--/fonto-->Are we going to see dynamic balance in NS or not? Or can we release enough of the varibles to the AMXX coders out there for a few of us to make a bloody plugin to do just that? Hmm? WhitePanther, Depot, and others (including myself) would gladly give it a try. It took too long for somebody to get enough information to get unchained chambers, perhaps we can fix this repeating issue in less time if we <i>work as a team</i>? Hey teamwork! Gosh that sounds a lot like that game I know called NS which is like OMG totally based on frikin teamwork! Oh...<!--fontc--></span><!--/fontc--><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    [rant mode = OFF]

    Seriously though, implement? Yes? No? Work as a team? Maybe?

    Bacillus I've tried to topic around Kharaa strategy and even one that's about the strategy for both sides: spawn pressure or RT pressure. Remember that one?

    Splinter_Steve, LOL... just LOL. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> At least your post made this thread a bit funny when it was really just irritating the hell out of me. So thanx.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    It doesn't matter if it's public or not, 15v15 is just silly and chaotic any way you look at it. The game is decently balanced for 8v8 or 9v9 and that's plenty enough to keep a public server rolling.

    Yey, let's focus all our efforts on making NS into a mmorpg. Oh wait, let's not.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1630248:date=May 31 2007, 08:07 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 31 2007, 08:07 AM) [snapback]1630248[/snapback]</div><div class='quotemain'><!--quotec-->
    Bacillus I've tried to topic around Kharaa strategy and even one that's about the strategy for both sides: spawn pressure or RT pressure. Remember that one?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I haven't seen one "How to win larger public games as alien?"
    Spawn pressure vs rt pressure is only a very very small part of the gameplay and even less important in public games.

    Skulks underpowered? Nobody wants to ask anything about skulking, they just are underpowered.

    I'm not saying the game is balanced but I'd first check I did something wrong before trying to change the game. I'm not saying you should get more skill. Just learn to play the game the way its efficent. Many complain that there's not enough teamwork and strategy while they've got little idea of it.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    edited May 2007
    <!--quoteo(post=1630223:date=May 31 2007, 12:58 AM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ May 31 2007, 12:58 AM) [snapback]1630223[/snapback]</div><div class='quotemain'><!--quotec-->My concern is that removing the hive armor forces aliens to get dc up hive 2, to stand up to level 3 hmgs, which again solidifies chamber order.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I personally think SC is a better 2nd chamber because it counters proto tech and makes skulks more useful than DC does, due to focus.

    I'm a pubber, and I can tell you if you want to counter level 3 hmgs, all you need to do is persuade your team to bite rts. At the start, in the middle, during the 2nd hive attack/siege, just have someone biting rts.

    Biting rts as an alien will counter pretty much everything on marines, yet hardly anyone does it.

    Give it a whirl <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Aliens are probably still stronger than marines in this version if played properly, regardless of whether it's 6v6 or 9v9, until you get to the ridiculously large team sizes that no-one should expect to be balanced.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <!--quoteo(post=1630167:date=May 31 2007, 02:12 AM:name=SecretAgentMan)--><div class='quotetop'>QUOTE(SecretAgentMan @ May 31 2007, 02:12 AM) [snapback]1630167[/snapback]</div><div class='quotemain'><!--quotec-->

    Someone posted earlier about smaller hit boxes and less explosive damage for the aliens, I think that is a great idea, maybe rines only having 1 nade instead of 2? also i was thinking there should be some sort of cap on the explosions-- for example if a gl is spamming a hive then the hive should absorb most of the damage so that the surrounding players arent hurt as much
    I also feel gorges are underpowered in the playing field. My suggestions for gorges consist of more hp/armor, stronger spit, and/or lock on spit. I think lock on spit would be pretty cool for gunning down ninjas the bunny hop faster than celerity skulks lol


    SecretAgentMan aka Aflac
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Lemme guess, you were a gorge building in a hive when a marine came in and started GL'ling you and the hive. You, a fat little <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> died.
    I think 3.2 is pretty balanced.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I myself think rines are overpowered but thats not a very big difference. I'd prefer we got hive dependend armor back and that the only fix I think we need to buff kharaa to equals
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    As I and many others have said, the problem is not imbalanced game mechanics but rather the fact that better players go marine more often than alien. If you randomed everyone every pub game you would see a 1:1 ratio is my guess. At least one the servers where I play, when everyone gets randomed because the admins are tired of stacking, aliens actually win more often.

    But if you try to strengthen aliens to combat the <b>usually</b> skill-stacked teams, its not fair for games when everyone is even skilled. That, and then you would probably see more "good" players going aliens because now they know they can win more that way.

    Of course there's always the fact that if you have 2 new players come into the game, the player that goes marine is going to do better than the player that goes alien because marine style gameplay is more familiar.

    There's really too many variables involved to get it so that you have an overall 1:1 win ratio.
  • SecretAgentManSecretAgentMan Join Date: 2007-05-30 Member: 61068Members
    what about marines not getting resupply in midair with jetpacks? like they have to be on ground 5 seconds before getting a med pack? that might stop some of spawnkilling.. or at least slow it down
  • HassaanHassaan Join Date: 2005-01-09 Member: 33976Members
    Please do not confuse combat and classic, they are two entirely different modes. Please state which balance you are ranting about. If you are talking about 50lvl xmneu wombat then it is not balanced. It is there for "fun" purposes, although whenever i play it i feel like slitting my wrists.

    P.S. Beg the admin on your combat server for 5 seconds of spawn protection in form of an excellent plugin that can be found somewhere. That will stop your spawn camping problem
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    <!--quoteo(post=1630296:date=May 31 2007, 10:11 AM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ May 31 2007, 10:11 AM) [snapback]1630296[/snapback]</div><div class='quotemain'><!--quotec-->
    As I and many others have said, the problem is not imbalanced game mechanics but rather the fact that better players go marine more often than alien. If you randomed everyone every pub game you would see a 1:1 ratio is my guess. At least one the servers where I play, when everyone gets randomed because the admins are tired of stacking, aliens actually win more often.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not sure if that's necessarily true, although it depends on where you play. The main issue isn't that marines or aliens are overpowered one way or another, it's that aliens are just harder to learn. The reason you see good players on marine most often might not be because they're better at it(although they might be if they play it most often), it's because they can get a higher score on marines killing the skulks who don't know how to play.

    Solution:If you're good at NS, join the team that looks like it needs the most help. I would think that steamrolling the other side would get old.
    B.A good tutorial map would solve so many problems(provided people used it)
    C.There are some balance plugins that work
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->m tired of seeing that same crappy arguement. Competitive play is important to a game community? Of course it is! But what's the foundation of that community? The newbies, the regulars, the PUBLIC SERVERS. This is true not just for NS, but EVERY ###### GAME COMMUNITY!

    Yet what does NS do? What do people like Talis say? Oh it's just b/c NS is balanced for 6v6. What a load of BS that is! Rebalance the god damn game or at least as there has been repeatedly suggested: dynamically balance the game.

    Are we going to see dynamic balance in NS or not? Or can we release enough of the varibles to the AMXX coders out there for a few of us to make a bloody plugin to do just that? Hmm? WhitePanther, Depot, and others (including myself) would gladly give it a try. It took too long for somebody to get enough information to get unchained chambers, perhaps we can fix this repeating issue in less time if we work as a team? Hey teamwork! Gosh that sounds a lot like that game I know called NS which is like OMG totally based on frikin teamwork! Oh...<!--QuoteEnd--></div><!--QuoteEEnd-->

    All these giant servers contribute to absolutely <i>horrible</i> gameplay which is reinforced by equally terrible admin teams that require self-deprecation from all their players and can't stand losing. Instead of OC's in cargo if a lot of the players in these pubs had their way they would have 700/600 gorges running around with acid webs and 800 damage healspray as slots 1 and 2 respectively. Teamwork on big pubs consists of getting a phase gate, beaconing, and killing the hive in seconds by the sheer firepower of 12 marines (2 are getting lmg ammo at base to shoot oc's with gorges behind them by themselves). You'd probably just end up with something that's an even greater *******ization than 12v12+ NS already is. If anything I'd say the game should steer away from these pubs as much as possible. In my opinion, they are cancer, especially the 15v15's.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    Aliens are fine as long as you play smartly and don't try to walker skulk down groups of marines across open areas (In other words, 90% of players are doing it wrong)
  • SaeppelSaeppel Join Date: 2005-02-16 Member: 41353Members, Constellation
    if the alienteam would not just walk straight into the marines...
    if the alienteam actually would cover with more than 2 skulks an important position (2nd hive position)...
    if the skill difference wasnt so high...
    if everybody on the world would be the same...

    oh yeah, then we have a balanced 10+ vs 10+ public game...

    i have never experienced a problem with equal team strength in ns this version, apart from these super big, this engine is not made for so many players, servers.

    my suggestion: dont play on big servers? oh, its not only my suggestion!


    In EVERY multiplayergame the better team wins, and because marine is easier to learn, more people go marine and if theyre doomed to be alien, theyre just as affective as if my sister would play ns ...
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    It's all we have. Whining about big servers? Go make your own.

    I don't see what you are getting at. The day you kill big servers, the day NS dies. You kill the source of your players, you kill the root of the plant.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    <!--quoteo(post=1630392:date=May 31 2007, 06:18 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ May 31 2007, 06:18 PM) [snapback]1630392[/snapback]</div><div class='quotemain'><!--quotec-->
    It's all we have. Whining about big servers? Go make your own.

    I don't see what you are getting at. The day you kill big servers, the day NS dies. You kill the source of your players, you kill the root of the plant.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm playing on those nonexistent 6v6 servers every day where it's balanced and fun. Big servers are both the problem and the root, there's the rub I guess.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I should note that most of the NS servers in Chicago and Dalas are 32 player and most of the ones out side of the US are smaller, although certainly not those common little 12 player servers.

    The reason I mention that is that for US players if you don't want a stupidly BS high ping and not an empty or bot server, then you are limited to ONLY choosing a large combat or a larger NS (or mixed) server.
  • SnipeStarSnipeStar Join Date: 2002-12-01 Member: 10341Members
    <!--quoteo(post=1630167:date=May 30 2007, 09:12 PM:name=SecretAgentMan)--><div class='quotetop'>QUOTE(SecretAgentMan @ May 30 2007, 09:12 PM) [snapback]1630167[/snapback]</div><div class='quotemain'><!--quotec--> ...and/or shoot people through walls.<!--QuoteEnd--></div><!--QuoteEEnd-->worst idea ive seen in a while...
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Most of the idea's in this thread are pretty much liquid fail.

    Seriously, lockon gorge spit?

    I think this is a troll.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited May 2007
    God, I'm sick of people crying about team sizes modifying balance. Ya, it does, but G4B2S still seems to maintain a pretty close to 50/50 win loss between marines and aliens, and all they do there is increase alien spawn rate based on the amount of players on the team. It's not a massive amount of work to balance large/small servers, just play with the spawn rates at hive 1.
  • TalisTalis Join Date: 2005-01-21 Member: 36519Members, Constellation
    Someone should make a proposal to some of the largest ns servers out there to make two servers instead of one. For example G4B2S could be like two 16 player servers, which would be blast to play on.
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