Why are people worried?
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
I read a fair number of posts on this forum and i've noticed that there are two main emotions/reactions that seem to pop up.
One is excitment (who wouldnt be excited that ns2 is comming out!)
Second is greif! And I'm wondering why? I mean nobody wants ns2 to be bad or exactly the same but not too different either.
So I just really wanted to say - <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Don't Worry! <!--sizec--></span><!--/sizec--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Look at what Charlie and his small team have done with Half-life- you would hardly know its the same game (if we could forget all that steam and valve stuff)
One is excitment (who wouldnt be excited that ns2 is comming out!)
Second is greif! And I'm wondering why? I mean nobody wants ns2 to be bad or exactly the same but not too different either.
So I just really wanted to say - <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Don't Worry! <!--sizec--></span><!--/sizec--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Look at what Charlie and his small team have done with Half-life- you would hardly know its the same game (if we could forget all that steam and valve stuff)
Comments
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Amen to that! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (aka. I agree 100%)
Amen to that! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (aka. I agree 100%)
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You stole my line. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Anyways, I'd say there isn't much of a worry. Source has some cool mods out there (Dystopia, Eternal silence...), and I don't doubt that the team can do with source greater than what they did with HL1.
I read a fair number of posts on this forum and i've noticed that there are two main emotions/reactions that seem to pop up.
One is excitment (who wouldnt be excited that ns2 is comming out!)
Second is greif! And I'm wondering why? I mean nobody wants ns2 to be bad or exactly the same but not too different either.
So I just really wanted to say - <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Don't Worry! <!--sizec--></span><!--/sizec--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Look at what Charlie and his small team have done with Half-life- you would hardly know its the same game (if we could forget all that steam and valve stuff)
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Questioning, arguing, bickering, suggesting new ideas and solutions makes the game better. Being a fanboy doesn't.
Be more cynical.
Pessimism and cynicism are natural responses for a lot of people, uncluding me. I might reply that your optimism is unfounded, seeing as there are many, many, MANY examples of people doing amazing things with the Half-Life engine but far fewer examples on Source, because of the greater complexity a newer generation engine offers and the myraid of difficulties that come with making a much more resource-intensive game.
<!--QuoteEnd--></div><!--QuoteEEnd-->Isn't the big problem that Source hasn't been out for long enough yet? I mean, NS was in pre-development for what, 4 years?
Isn't the big problem that Source hasn't been out for long enough yet? I mean, NS was in pre-development for what, 4 years?
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That's part of it, but Source (and all modern engines compared to Goldsrc) is much more time-intensive in terms of art assets, for example.
When the...beta 2 was it?... came out we had a new res system, new lifeform stats, new abilities, and NS:Combat.
These all served to change NS' position on the RTS-----FPS scale more to the FPS side of things. Many liked it, many (me!) hated it. Alot of the emotions were attached to the type of game it had become, as opposed to the quality.
My discontent lies in NS:CO and the crowd it attracted. After CO you saw MvM (Marine vs. Marine) maps pop up. Maps that stripped away over half of what NS was all about in favor of another "we have guns, you have guns" frag fest.
This in itself is not bad, but it's not why i started playing NS
I will say that when NS2 drops, I'll go out and frolock in the rain and enjoy the rainbows when it stops raining. --admitting to piracy, dumb idea --Comprox
Some degree of wariness on the part of fans is warranted.
--Scythe--
Might and Magic and Vampires: Bloodlines: Tertiary Title were both made on source. They didn't turn out too bad.
--Scythe--
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But they took a lot of work and actually they both came out buggy and unfinished, justifying anyone's worries about the relative complexity of modern games on engines like Source.
1. released before the source engine is outdated
2. meets their expectations, which seem to be very high
3. meets the public expectations (i.e. playable, replayable, fun, etc.)
When I go to the UWE website and click on the team link, I see two people. Then there is a mention of Cory, who is doing the artwork. Other than that, if there are others involved, they aren't easy to discover. The site isn't really being maintained to hype NS2 either - everything is kept on the dev blog, which isn't even clearly linked from the main UWE site. Looks like it is more important to link Steam than it is to link your own work.
Good luck with the game.
It feels daunting to create something like NS2 with our small team and limited resources, but we think we can pull it off. I had no idea what I was doing with NS1 so hopefully our games will only get better.
Some early wariness/criticism keeps things interesting around here.
Im just saying this from a purely selfish point of view; im currently in 11th grade of high-school. By the time this game comes out, i could be in my 1st or 2nd year of college. That means less time me to play NS2!!
How does a small independent company like UWE handle growth? Growth and expansion is challenging and dangerous for small successful companies.
Oh well, that's a long time in the future anyways.
You will have more to to play in college than you will in year 12...trust me.
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Man, what is your major? I wish I had done a major that made college easier than high school <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Anyway, nice interview Flayra. People have had problems making new games in source, but you guys are so much better prepared now than you were when you created your first game (which I think we will all agree turned out pretty darn good), so I'm sure things will get done right.