TWG XIV Host Elections

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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I'm gonna vote for <b>Theslan's</b> game.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1626818:date=May 15 2007, 03:53 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 15 2007, 03:53 AM) [snapback]1626818[/snapback]</div><div class='quotemain'><!--quotec-->Somebody else give me a second version of Nightstalker's items. And I ask are there weapons for the wolves as well? Those marine items are soo powerful, wolves would need something awesome to balance it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Unless somebody comes back to me on this I'm going to change my vote.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    edited May 2007
    Heres the complete list of items for my game, with some revisons.

    Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
    Heavy Armor: Prevents from being wolfed for one night
    Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
    Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
    Night Vision : Allows person to look into one other person and see if wolf or human
    Jetpack : Allows person to move about the map to any location, no matter the distance.
    Motion Tracker : Allows person to know the location of all the items, not what item it is though.
    Medpack : Can revive one player does not matter cause of death
    Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
    Welder : Allows person to remove one vote from themselves.

    Oh, when I say person, I mean either wolf or human, unless specifically specified... wow that was witty <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    No sniper rifle.

    I would prefer for wolves to have maybe... <i>Kharaa</i> upgrades! SoF does something, Silence, Cloaking, Focus, etc...

    Let's try this again, can somebody else give those items a try?

    And I still can't see why we can't combine those games together in some fashion.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited May 2007
    Ok, here we go:

    Marines vs Khaara:

    The map should be recreation of a current NS stock map.
    Players can move around the map (speed depends on their class, equipment) and find items as well as chambers. Only marines can use equipment and only khaara can use chambers. Chambers and items are randomy palced around the map. Every alien chamber has a certain amount of hitpoints and can be destroyed by marines. A marine can choose not to move and instead knife a chamber, which takes the whole day and inflictes 1HP damage to the chamber. When a player seaches a romm they are told what items there are and what chambers there are. Marines only know where marines are and aliens only know where aliens are. Combat takes place when aliens and marines are in the same room, or when they meet during travel.

    Chambers:
    -SC: provides SC ups and has a 50% chance of not beeing found by a marine, has 1 HP.
    -DC: provides DC ups and has 2 instead of 1 HP.
    -MC: if a khaara knows the location of an MC it can be used to travel instantly to the hive.
    -RT: Can be used to gather ressources (Takes a full turn) 2HP
    -Hive: Can be used to evolve into other lifeforms, if enough ressources have been gathered. 4 HP

    Upgrades:
    A khaara can stay in a room with a chamber, to gain 1 upgrade level from that chamber. So in order to get level 3 SOF you need to stay in the same room as a SC 3 times.
    -SOF: allows detection of marines on the map (range is 1 map room per SOF level)
    -Focus: Adds 1HP damage to a wolving for every level. (so a maximum of 4 HP damage can be dealt on a single target, used to break marine armor)
    -Cloak: For every cloaking level a alien gets a 5% chance to escape an attack/lynch and it also needs an additional marine for every level to spot it. So a level 3 cloaked alien can meet 2 marines during their daily travel and stay in the same room as 1 marines, but wont be spotted. But if it meets 2 marines on their travel and stays in the same room as 2 other marines it will be spotted.

    -Carapace: 5% chance for every level to take 1 HP less damage for every attack
    -Regeneration: Regenerates 1hp every "4 mines level" rounds. So at level 2 it would regenerate every 2 rounds
    -Redemption: 8% chance to be teleported to the hive, when under attack for every level

    -Celerity: 15% chance to get an a additonal movement point for each level.
    -Silence: Allows khaara to travel through a number of vents, equal to the silence level without marines noticing
    -Adrenalin: 20% chance to get a 2nd attack for every level

    As I already said:
    Alien can evolve:
    Skulk: This your basic alien. It can travel through up to 3 vents and has 1 HP.
    Gorge: 2HP can cannot travel through vents but collects 2 ressource points instead of one. (costs 0 ressource to evolve)
    Lerk: Can move 4 times as far as a marine, and can use up tp 2 vents every move. 2 HP. Costs 2 RP)
    Fade: Can move twice as fast as a marine and has a chance of 30% of attacking every marine he meets. 4 HP, 4 RP, can also move throuhg 1 vent.
    Onos: Can swallow and digest a marine in addition to hist normal attack. Digestion takes 3 turns, cannot move through vents 6HP, 6 RP
    -------------------------------------------------------------------
    There you go x5. should be enough for some interesting gameplay.

    Now to add some background:

    Gamestart: Every player start as marine in MS, but a few of these marines are infected with parasits, which will result into skulks bursting from their chests. Marines know that some of them are infected, but they dont know who. So everything is played as a "normal" wolve game, until the first skulk bursts. Marines vote as normal for lynching players. They are not forced to lynch anyone, because there are 3 scanner parts hidden on the map. If they find and collect all the parts they can simply detect who is infected and kill them without too much trouble. (Of course the hosts job is to let the skulks burst, before they put the scanner together)
    As soon as the first skulk bursts, the alien game starts for him. He can travel, using vents, find chambers, gather ressources and evolve. Maybe I will write a little more in-depth with combat mechanics later on.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Why are there all these ideas about how Nightstalker should change his game? These ideas seem great for a future host election, I guess...

    Part of my reasoning for picking Theslan's game (once I decided that I wanted a clue-based game) is that Nightstalker's game keeps changing, and I don't want to pick a game that doesn't currently have a stable set of rules.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited May 2007
    <!--quoteo(post=1627057:date=May 16 2007, 11:07 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ May 16 2007, 11:07 AM) [snapback]1627057[/snapback]</div><div class='quotemain'><!--quotec-->
    Why are there all these ideas about how Nightstalker should change his game? These ideas seem great for a future host election, I guess...

    Part of my reasoning for picking Theslan's game (once I decided that I wanted a clue-based game) is that Nightstalker's game keeps changing, and I don't want to pick a game that doesn't currently have a stable set of rules.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Nha, I am not saying Nightstalker should change his game. Its just a mere train of though, how to transform the werewolv game into a round based version of NS <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Ok, i gott ask: How do I add a freaking word document as attachement to my post?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1627058:date=May 16 2007, 02:26 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ May 16 2007, 02:26 AM) [snapback]1627058[/snapback]</div><div class='quotemain'><!--quotec-->
    Ok, i gott ask: How do I add a freaking word document as attachement to my post?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    You're limited to 30kB of attachments total, including everything you might have attached before the forum went down. If you have more than that attached, then you won't be able to attach anything. If you want to check, then go to "My Controls" (top right of any page), then on the left side, under Options, go to "Manage Your Attachments".

    If you have enough space, then you should just be able to use the File Attachment field to attach the file. *tests that this actually works by attaching a file to this post*

    Hmm, apparently my Word document that had
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Al;ksdjflkasd;lkasdjkf<!--c2--></div><!--ec2-->
    in it is 28 kB, which makes it too big to attach (since I have a 5 kB attachment somewhere else). You could always convert it to PDF (<a href="http://sourceforge.net/projects/pdfcreator/" target="_blank">free Windows PDF converter</a>) to make it smaller, or attach a .txt file if that works. Short of that, there's always using Word to save it as a web page, getting some free, ad-supported web hosting, and uploading the file (or some similar but better option).

    That answer is probably much more complete than you wanted, but I think the simple answer is that Word files are too big to attach.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Thanks, Im_Lost.
    PDF seems like a good programm to add.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Manage Your Attachments
    You have used 547.03k of 30k<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^^

    Ok, got it working. It is a more polished attempt to turn the werewolve game more into NS.
    To make it short:

    There are marines and infected marines.
    Infected marines will become khaara after a while.
    Once they are khaare they can gather ressources, get upgrades from chambers and evolve into higher lifeforms. Marines move around the map and gather equipment like and remove alien structures, with the ultimate goal of destryoing the hive, before an Onos gestates.
    The game gets a little bite more dynamic. The teams know who they are (except for the first 1-2 turns) and have to use tactics and strategy instead of lies and crazy schemse in order to achieve their goal.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    Faskalia, you game looks more like an expanded RPG, then a werewolf game...

    Realy, Night, X5, and Faskalia, you should get together, and make this a solid RPG game, and get it running. Sound like it be fun.
  • AnaAna Join Date: 2007-02-19 Member: 60027Members
    All this complication is giving me a headache.. I'll vote for <b>EMP Demon</b>'s story just for good old fashioned TWG RPing.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Faskalia, I'm hosting that file at <a href="http://twg.isa-geek.com" target="_blank">http://twg.isa-geek.com</a>, in case you decide you want to free up that attachment space.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    It seems we may have started a new Role Playing game...If theres enough people who want to do that i would be glad to start a thread in the Role Playing haven..
    On a side note. heres the version of my game im gonna go with, set in stone, no ands ifs or buts...

    Game Size: 15-18 players, perhaps more if there is enough interest

    Roles: Guardian: Normal, can guard 1 person per night with a 99.9 percent chance of success
    Seer: Normal, can look into 1 person per night and see if they are wolf or human.
    Psychic: Normal, recieves a pm each night to know how many wolves are left in the game, does not know who they are though

    Wolves: 3-4 wolves, if enough people, 5. Normal, can wolf one person each night with a 99.9 percent chance of success.

    Im basing this game off the simplest of rules, no special powers other than what ive mentioned. The premise of the game is a counter terrorist cell has recieved a special assignment, to recover a stolen top secret weapon. No one knows what this weapon does, but the power of it is so great that in the wrong hands the world could change forever. There is another faction of terrorists that wants this weapon. These people are werwolves. they have managed to infiltrate an unknown number of their agents into this CT team. All this takes place in a world based off of any number of Counterstrike maps.

    Mini game.

    Along the way there will be opportunities to pick up specialzed weapons and equipment. ie... shotgun, body armor, grenades...etc.etc... you can only hold up to 1 weapon and 1 piece of equiptment. all equiptment it a one time use.

    Item list :

    Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
    Heavy Armor: Prevents from being wolfed for one night
    Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
    Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
    Night Vision : Allows person to look into one other person and see if wolf or human
    Jetpack : Allows person to move about the map to any location, no matter the distance.
    Motion Tracker : Allows person to know the location of all the items, not what item it is though.
    Medpack : Can revive one player does not matter cause of death
    Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
    Welder : Allows person to remove one vote from themselves.

    This is the game I'm going with so vote based on this.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1627129:date=May 16 2007, 01:00 PM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ May 16 2007, 01:00 PM) [snapback]1627129[/snapback]</div><div class='quotemain'><!--quotec-->Faskalia, you game looks more like an expanded RPG, then a werewolf game...

    Realy, Night, X5, and Faskalia, you should get together, and make this a solid RPG game, and get it running. Sound like it be fun.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    What ever you call it I vote for <b>Faskalia</b>'s modification and motion that we move to signups in the OT.

    <!--quoteo(post=1627147:date=May 16 2007, 02:21 PM:name=Ana)--><div class='quotetop'>QUOTE(Ana @ May 16 2007, 02:21 PM) [snapback]1627147[/snapback]</div><div class='quotemain'><!--quotec-->All this complication is giving me a headache.. I'll vote for <b>EMP Demon</b>'s story just for good old fashioned TWG RPing.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thansal's version isn't all that complicated, EMP_Demon's is too simple and I think is too close the the complete Human domination we've already seen, Faskalia's could definitely have have appeal on the <i>Natural-Selection</i> forums and it's inbetween the two on complexity.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    <!--quoteo(post=1627185:date=May 16 2007, 09:31 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 16 2007, 09:31 PM) [snapback]1627185[/snapback]</div><div class='quotemain'><!--quotec-->
    What ever you call it I vote for <b>Faskalia</b>'s modification and motion that we move to signups in the OT.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    hmm this question is directed at Faskalia. If your mod of my game is voted the winner, are you gonna host it?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I would like EMP_Demon's reaction to Faskalia's modification too. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    First up.

    the name is Theslan.


    Second up:
    I honestly have no interest in playing a forum strategy game. I know they can be great and all, but if that is what you people want to play I would suggest running it as that, not TWG.
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    edited May 2007
    <!--quoteo(post=1627185:date=May 16 2007, 04:31 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 16 2007, 04:31 PM) [snapback]1627185[/snapback]</div><div class='quotemain'><!--quotec-->Thansal's version isn't all that complicated, EMP_Demon's is too simple and I think is too close the the complete Human domination we've already seen, Faskalia's could definitely have have appeal on the <i>Natural-Selection</i> forums and it's inbetween the two on complexity.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Except it is, as been said before, <b>not TWG</b>.

    And frankly, just splitting the two seers into halves changes gameplay in itself; the same information that one seer would be getting is now split in half between two players. The luck that SOME people have means less if they can only find one wolf every two nights; less if both seers target the SAME person!

    The fact that they see each other as wolves allows for a slightly safer fake seer. It also might have an effect where Seer A looks at Seer B, finds him as a wolf, and gets him lynched, which then forces out the psychic to kill the "fake" Seer A... who the wolves then kill during the next night.

    Of course, you might have a situation where the two networks somehow get connected via a single person seered, but this would take at least two nights to set up, and in a 12-person game with three wolves, humans won't get too much time to network.

    Too close? I doubt it.

    Edit: Oh, and Faskalia, I think movement in your game might be better handled as a PM to the host. That way, you don't have a skulk setting up an ambush followed by a marine immediately posting his movement to expect an ambush right where the skulk set it up...

    Second Edit: Or a combination of the two systems; Movements are posted in the thread while other actions (like setting up/expecting an ambush) are PM-based.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1627258:date=May 17 2007, 04:36 AM:name=EMP_Demon)--><div class='quotetop'>QUOTE(EMP_Demon @ May 17 2007, 04:36 AM) [snapback]1627258[/snapback]</div><div class='quotemain'><!--quotec-->
    Edit: Oh, and Faskalia, I think movement in your game might be better handled as a PM to the host. That way, you don't have a skulk setting up an ambush followed by a marine immediately posting his movement to expect an ambush right where the skulk set it up...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I am well aware of that <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    And as I already pointed out: It is a concept, that currently needs about 1 week of work until it makes it into a playable version.

    The current idea is to announce an alien-leader and a marine-leader who collect the movement/actions of their team and then write a single PM telling the host what their team does. The first rounds would be played public on the board, until the first skulk emerges from a marines chest. At which moment the team-leader concept would take over.

    On a side note: This is no attempt to take over this TWG round. Hence it did not send a host-application to eternally-lost.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    After what seems like ages, and is probably in fact over a year, i now have the time to take part in my 2nd ever TWG..

    I'll be voting for <b>Theslan</b>'s game in this one.

    One point about the sniper rifle that I want clarified in Nightstalkers game anyway is can that be used by both wolves and humans? I assume it can, that makes it less overpowered at least.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    EMP Demon (2) - Chocolate, Thansal
    Theslan (4) - Faskalia, Eternaly_Lost, im_lost, Soul Rider
    Nightstalker (2) - Nightstalker, x5

    I know x5 said he wanted to vote for Faskalia, but Faskalia is running a non-TWG game, so I didn't move his vote. It looks pretty clear to me that this should be over now, but I'll leave that for Eternaly Lost to decide.
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    You missed one.

    EMP Demon (3) - Chocolate, Thansal, Ana
    Theslan (4) - Faskalia, Eternaly_Lost, im_lost, Soul Rider
    Nightstalker (2) - Nightstalker, x5
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    <!--quoteo(post=1627349:date=May 17 2007, 12:23 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ May 17 2007, 12:23 PM) [snapback]1627349[/snapback]</div><div class='quotemain'><!--quotec-->
    After what seems like ages, and is probably in fact over a year, i now have the time to take part in my 2nd ever TWG..

    I'll be voting for <b>Theslan</b>'s game in this one.

    One point about the sniper rifle that I want clarified in Nightstalkers game anyway is can that be used by both wolves and humans? I assume it can, that makes it less overpowered at least.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, <i><b><u>ALL</u></b></i> weapons and equip are usable by both sides
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    4-3-2...

    It still has a ways to go.

    If it was still 4-2-2, then I might call it for Theslan.
    He only has 4/9 of the vote. I want someone to have at the very least 50% and 2 more votes then the next game.
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    <!--quoteo(post=1627404:date=May 17 2007, 05:57 PM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ May 17 2007, 05:57 PM) [snapback]1627404[/snapback]</div><div class='quotemain'><!--quotec-->
    4-3-2...

    It still has a ways to go.

    If it was still 4-2-2, then I might call it for Theslan.
    He only has 4/9 of the vote. I want someone to have at the very least 50% and 2 more votes then the next game.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It's 4-3-1 if you don't count Nightstalker's vote for himself...
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1627412:date=May 17 2007, 08:05 PM:name=EMP_Demon)--><div class='quotetop'>QUOTE(EMP_Demon @ May 17 2007, 08:05 PM) [snapback]1627412[/snapback]</div><div class='quotemain'><!--quotec-->
    It's 4-3-1 if you don't count Nightstalker's vote for himself...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Even if I do that, then we still have the 4-3 line up, and it would be 50% on Theslan. We need a majorty (60% or more) to call it one way or the other.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    edited May 2007
    Since its obvious this round my game wont be taking the lead, I'll vote <b>Theslan</b>'s game.

    My vote now makes the count 5-3-1
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    Seeing how slow votes are going, I think it safe to call <b>Theslan</b> the winner of this Election.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    Just to let you guys know, I see the result of this.

    Expect a thread on this at Saturday, probably about 24 hours from now. It'll be in OT.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In case anyone isn't checking Off-Topic, and isn't in the IRC channel, the thread is <a href="http://www.unknownworlds.com/forums/index.php?s=8318133993920777216&showtopic=101504" target="_blank">here</a>.
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