Lerks new speed

kingykingy Join Date: 2004-07-17 Member: 29953Members
Making the lerks slower was a TERRIBLE idea. one of their main strengths was their speed, making it harder for the marines to target. >.<

PLEASE change it back!
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Comments

  • JpkJpk Join Date: 2007-04-29 Member: 60754Members
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    The cel lerk speed was reduced by 5. Thats like, what... 1%? less?

    The unupgraded lerk speed was hugely boosted. I dont even know what the numbers are, but it feels like at least 15%.

    So really, the new lerk is far, far better. The only real nerf was its climb speed, which was being exploited previously. The new lerk can still easily evade marine's fire, with skill. Just dont try to do it by pancaking.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1626504:date=May 13 2007, 02:32 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ May 13 2007, 02:32 PM) [snapback]1626504[/snapback]</div><div class='quotemain'><!--quotec-->
    The cel lerk speed was reduced by 5. Thats like, what... 1%? less?

    The unupgraded lerk speed was hugely boosted. I dont even know what the numbers are, but it feels like at least 15%.

    So really, the new lerk is far, far better. The only real nerf was its climb speed, which was being exploited previously. The new lerk can still easily evade marine's fire, with skill. Just dont try to do it by pancaking.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    lolpwnt
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    You can't pancake anymore. Evade fire by weaving up and down? Sure. Pancake? No.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    Now that the celer/non-celer gap has been closed has anyone experimented much with taking addren or silence (zomg ninja lerk) more?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1626527:date=May 13 2007, 05:33 PM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ May 13 2007, 05:33 PM) [snapback]1626527[/snapback]</div><div class='quotemain'><!--quotec-->
    You can't pancake anymore. Evade fire by weaving up and down? Sure. Pancake? No.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Spiralcake works much better now anyway, its like LOLLER hard to hit.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    <!--quoteo(post=1626653:date=May 14 2007, 01:20 PM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ May 14 2007, 01:20 PM) [snapback]1626653[/snapback]</div><div class='quotemain'><!--quotec-->
    Now that the celer/non-celer gap has been closed has anyone experimented much with taking addren or silence (zomg ninja lerk) more?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Newbs will always go adren lerk, and good for them. It detracts from the offensive potential, but greatly adds to the support potential.

    With the new speeds, i guess even good lerks could go adren, but i doubt many would.

    Silence lerk is a ninja. Its pretty awesome. I actually 'called' it the instant 3.2 final came out, but havn't been using it much lately, just cel. Its crazy though, because it works exactly as you'd think.
  • DarkaDarka Join Date: 2005-08-03 Member: 57466Members
    lerk speed has been reduced but its still not too bad
    all you really have to do is come up from behind marines
    pick them off one by one, theyre usually too stupid to look back
    instead of getting silence keep celerity and when you think theres someone near u glide

    i too would want lerks the same as in 3.1 but know it has been changed to improve gameplay
  • tourstours Join Date: 2007-04-22 Member: 60690Members
    edited May 2007
    lol adren should be the main lerk upgrade instead of cele now. after seeing the early lerk die in the last 10 or so scrims ive played/watched im convinced that the lerk is more of a support role.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1626712:date=May 14 2007, 03:00 PM:name=tours)--><div class='quotetop'>QUOTE(tours @ May 14 2007, 03:00 PM) [snapback]1626712[/snapback]</div><div class='quotemain'><!--quotec-->
    lol adren should be the main lerk upgrade instead of cele now. after seeing the early lerk die in the last 10 or so scrims ive played/watched im convinced that the lerk is more of a support role.
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    no, those lerks are just bad/stupid. early lerks dont die unless they play stupidly and take risks - same as it always has been.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    <!--quoteo(post=1626693:date=May 14 2007, 07:31 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ May 14 2007, 07:31 PM) [snapback]1626693[/snapback]</div><div class='quotemain'><!--quotec-->
    Newbs will always go adren lerk, and good for them. It detracts from the offensive potential, but greatly adds to the support potential.

    With the new speeds, i guess even good lerks could go adren, but i doubt many would.

    Silence lerk is a ninja. Its pretty awesome. I actually 'called' it the instant 3.2 final came out, but havn't been using it much lately, just cel. Its crazy though, because it works exactly as you'd think.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    o_O.. newbs?

    When do the so called 'pros' over here get it in there head that the lerk IS a SUPPORT class. Adren indeed adds to the support potential. If any player would be considered 'newb' it would be the players using the lerk as offensive birds of doom.

    I would nearly go as far as say that lerks should be born with adrenaline to be able to do what they are ment to do, be bloody supportive. And for the naggers over here:

    gas = support
    umbra = support
    primal = support

    I'd call that a support class
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    does bite equal support too?
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    <!--quoteo(post=1626712:date=May 14 2007, 01:00 PM:name=tours)--><div class='quotetop'>QUOTE(tours @ May 14 2007, 01:00 PM) [snapback]1626712[/snapback]</div><div class='quotemain'><!--quotec-->
    lol adren should be the main lerk upgrade instead of cele now. after seeing the early lerk die in the last 10 or so scrims ive played/watched im convinced that the lerk is more of a support role.
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    Only because DreamingFairy lerks for Prevert.
  • DRagonDRagon Join Date: 2003-08-03 Member: 18833Members, Constellation
    edited May 2007
    <!--quoteo(post=1626653:date=May 14 2007, 03:20 PM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ May 14 2007, 03:20 PM) [snapback]1626653[/snapback]</div><div class='quotemain'><!--quotec-->
    Now that the celer/non-celer gap has been closed has anyone experimented much with taking addren or silence (zomg ninja lerk) more?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    from what i saw by the time i used to play ns 3.2 many good lerks from eu competitive scene started to use adrenaline for the main lerk upgrade as for silence i only used to see fana using it during pcws or me on pub <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />, ninja lerk is really lot of fun -_-
  • tourstours Join Date: 2007-04-22 Member: 60690Members
    edited May 2007
    its not just fairy, i see pretty much any lerk that doesn't just sit back and gas get owned in two seconds if the marines can aim at all.

    thats why i said "played/watched" because i knew some jackass would make a comment like that. go die.

    besides, having the marines in perma gas is much more useful than having some super skulk.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    hence my post.


    If you die when you are gassing from your vent, your not doing something right.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited May 2007
    All 3 work now, although silence is really only good for a few good laughs as the people you kill say "WTH, silence?" after you slow boat them down from behind. Adren and celerity can be used with an offensive lerk, if I'm going to be trying to defend a hive I tend to go celerity, if I am going to roam I use adren. With adren you can really spam the crap out of people with gas and really maneuver around and still have energy, whereas celerity combat lerking requires a lot of energy conservation. It's not quite as fast as 3.1 cel, but base speed is high enough to allow for adren lerking again.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    what, cara lerk is the greatest
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Indeed. It's got alot to do with whether or not you have a hive to heal you nearby, and the placement of MCs. On several maps you usually place MCs in key positions, making adren just that much less useful compared to celerity as you can easily fly ten meters and recharge.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--quoteo(post=1626891:date=May 15 2007, 10:58 AM:name=TOmekki)--><div class='quotetop'>QUOTE(TOmekki @ May 15 2007, 10:58 AM) [snapback]1626891[/snapback]</div><div class='quotemain'><!--quotec-->
    what, cara lerk is the greatest
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    Oh the DC first days. I still cara lerk because regen has little use in actual combat, whereas 30 extra armor tends to save you from shotguns or errant LMGers who aren't where you expect them to be.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--quoteo(post=1626892:date=May 15 2007, 10:59 AM:name=tjosan)--><div class='quotetop'>QUOTE(tjosan @ May 15 2007, 10:59 AM) [snapback]1626892[/snapback]</div><div class='quotemain'><!--quotec-->
    Indeed. It's got alot to do with whether or not you have a hive to heal you nearby, and the placement of MCs. On several maps you usually place MCs in key positions, making adren just that much less useful compared to celerity as you can easily fly ten meters and recharge.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly, why would I get adrenaline when I can fly for 2 seconds to an MC and get all my energy back? Noone can say "a lerk should do this all the time". Everyone has a different playstyle. I play offensively, using bite more than spore most of the time, and it works. Every once in a while I'll get soloed by an LMG, or surprised by a shotty, but, more often than not, I survive at least until the fade shows up. After that, my job is pretty much to support the fade and keep track of the marines.
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    yay for supporting lerks.

    it was ridiculous when you had lerks ramboing whole squads of even semi-decent players.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    on a sidenote.. although I think that in general all celerity lerks are idiots due to the fact that a l;erk who can't spam is useless you just named the big exception.
    If you can always spam gas with celer, and reach a MCs range to recharge and be on a same efficienty scale to keep rines from a spot you are supporting and doing your job.

    In that case celerity lerks are not idiots. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I think that in general all celerity lerks are idiots due to the fact that a l;erk who can't spam is useless<!--QuoteEnd--></div><!--QuoteEEnd-->

    I beg to differ. There's a lot I could say about this...but have you ever seen a good biting lerk? Marines aren't going to get a position to fortify if they die on the way. And if they do, the lerk's bought time for fades to come up.

    (I realize that a bite lerk won't be able to solo kill as much in competitive play, but in that case the skulks should be providing distractions anyway, which a lerk can quickly abuse)
  • JpkJpk Join Date: 2007-04-29 Member: 60754Members
    <!--quoteo(post=1626955:date=May 15 2007, 09:49 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE(DC_Darkling @ May 15 2007, 09:49 PM) [snapback]1626955[/snapback]</div><div class='quotemain'><!--quotec-->
    on a sidenote.. although I think that in general all celerity lerks are idiots due to the fact that a l;erk who can't spam is useless you just named the big exception.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    when would you ever need to spam? one or two spore clouds is usually enough to fill a room.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--quoteo(post=1626967:date=May 15 2007, 06:44 PM:name=Isamil)--><div class='quotetop'>QUOTE(Isamil @ May 15 2007, 06:44 PM) [snapback]1626967[/snapback]</div><div class='quotemain'><!--quotec-->
    (I realize that a bite lerk won't be able to solo kill as much in competitive play, but in that case the skulks should be providing distractions anyway, which a lerk can quickly abuse)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Even in competitive play lerks can bite people down, its entirely doable.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    key word as much. Lerks can get away with a lot more on pubs because well, the marines usually can't aim.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    <!--quoteo(post=1626504:date=May 13 2007, 03:32 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ May 13 2007, 03:32 PM) [snapback]1626504[/snapback]</div><div class='quotemain'><!--quotec-->
    The cel lerk speed was reduced by 5. Thats like, what... 1%? less?

    The unupgraded lerk speed was hugely boosted. I dont even know what the numbers are, but it feels like at least 15%.

    So really, the new lerk is far, far better. The only real nerf was its climb speed, which was being exploited previously. The new lerk can still easily evade marine's fire, with skill. Just dont try to do it by pancaking.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    no

    <!--quoteo(post=1626955:date=May 15 2007, 05:49 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE(DC_Darkling @ May 15 2007, 05:49 PM) [snapback]1626955[/snapback]</div><div class='quotemain'><!--quotec-->
    on a sidenote.. although I think that in general all celerity lerks are idiots due to the fact that a l;erk who can't spam is useless you just named the big exception.
    If you can always spam gas with celer, and reach a MCs range to recharge and be on a same efficienty scale to keep rines from a spot you are supporting and doing your job.

    In that case celerity lerks are not idiots. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    bad

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> key word as much. Lerks can get away with a lot more on pubs because well, the marines usually can't aim.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and wrong

    let's avoid using words like exploit and ridiculous lest we try to state highly debated opinion as fact. this discussion dominates
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    SplinterSteve exploits gravity as lerk which causes time and space to bend while he hit both ceiling and floor at light speed while you miss every shot and wonder why.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    spam as in being able to keep a large room (like cargo near fusion hive) completely covered in gas nonstop. Also if you keep even a small location permagasses for a whole battle aswell as perma umbra'd you either need a MC or adrenaline to be able to do it.

    I aint saying biting lerks can't keep a few rines ocupied, but I am saying that if they gas/umbra a battleground it will far more benefit the team then also joining the battle.

    I am not talking about getting that silly lone marine, I am still talking about the big fights over chokepoints and spots kharaa need. Most of the team is involved and then the lerk should use its support skills. which are best combined with adren so it can spam both ot the types (gas and umbra) around every rine to aid its team.

    Not trying to slow anything down (thats the job of skulks) but I am saying to support the location in question.
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