<!--quoteo(post=1620796:date=Apr 13 2007, 09:18 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Apr 13 2007, 09:18 PM) [snapback]1620796[/snapback]</div><div class='quotemain'><!--quotec--> It's going to suck. 1) MMO 2) Bethesda of Morrowind and Oblivion infamy 3) Fallout is a dead franchise, moreso than Duke Nukem. Only ancient gamers will be interested. <!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. A Fallout game would have to find ways to appeal to new gamers.
<!--quoteo(post=1621157:date=Apr 15 2007, 02:45 PM:name=devil-fire)--><div class='quotetop'>QUOTE(devil-fire @ Apr 15 2007, 02:45 PM) [snapback]1621157[/snapback]</div><div class='quotemain'><!--quotec--> no, but so far fallout has been science fiction and not so much with the fantasy. actually, i think they have gone a step further and tried to make the science fiction parts as plausible as they could.
if they suddenly put in people getting revived every 5 mins on the tough bits, it would be a big turn in how the world is put together. <!--QuoteEnd--></div><!--QuoteEEnd-->
Instead of dieing, you could go unconscious or something and awake in a hospital.
<!--quoteo(post=1621173:date=Apr 15 2007, 04:43 PM:name=Warrior)--><div class='quotetop'>QUOTE(Warrior @ Apr 15 2007, 04:43 PM) [snapback]1621173[/snapback]</div><div class='quotemain'><!--quotec--> Instead of dieing, you could go unconscious or something and awake in a hospital. <!--QuoteEnd--></div><!--QuoteEEnd-->
This would make about as much sense in the Fallout universe as magical happy bunnies that stop everyone from dying.
<!--quoteo(post=1621174:date=Apr 15 2007, 04:53 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 15 2007, 04:53 PM) [snapback]1621174[/snapback]</div><div class='quotemain'><!--quotec--> This would make about as much sense in the Fallout universe as magical happy bunnies that stop everyone from dying. <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1621180:date=Apr 15 2007, 05:43 PM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Apr 15 2007, 05:43 PM) [snapback]1621180[/snapback]</div><div class='quotemain'><!--quotec--> It works in Grand Theft Auto. <!--QuoteEnd--></div><!--QuoteEEnd-->
Grand Theft Auto is set in a fully populated, fully functioning city, with civil services like a fire department, police, hospitals, bus service, and the Mafia. Fallout is set in a postapocalytpic wasteland. Who the hell is going to take your battered body to a hospital? Anyone who finds you is just going to take your stuff. Besides, there aren't any hospitals. There are barely even doctors.
One would simply have to play it like one could in Diablo2, dont remember the term, but if your character dies, you lose the char forever. Or something along those lines.
<!--quoteo(post=1621268:date=Apr 16 2007, 11:05 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 16 2007, 11:05 AM) [snapback]1621268[/snapback]</div><div class='quotemain'><!--quotec--> Grand Theft Auto is set in a fully populated, fully functioning city, with civil services like a fire department, police, hospitals, bus service, and the Mafia. Fallout is set in a postapocalytpic wasteland. Who the hell is going to take your battered body to a hospital? Anyone who finds you is just going to take your stuff. Besides, there aren't any hospitals. There are barely even doctors. <!--QuoteEnd--></div><!--QuoteEEnd-->
In GTA, you could jump out of a plane without a parachute, get liquidated by the whole army, get blasted by a tank at point-blank range, slam into a wall at max speed with a motorcycle or jet plane, kill hundreds of civilians or civil servants, and still just lose about a half day in the hospital before you're released back into the public. I don't think anyone should be arguing that plot devices for staying alive in GTA are any more believable than they'd be in Fallout. Let's face it, every game has to have some method of keeping you alive or it wouldn't be fun, be it save spots or lives or cloning vats or hospitals or resses or what. Hardcore mode in D2 is an exception, and it was entirely optional =p
Why is everyone acting like an MMO based on a somewhat cartoonish game with mutants and garden of eden creation kits and plasma rifles and zombies and tons of comedy has to be more realistic than all the other games out there?
<!--quoteo(post=1621284:date=Apr 16 2007, 12:31 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Apr 16 2007, 12:31 PM) [snapback]1621284[/snapback]</div><div class='quotemain'><!--quotec--> Yeah. While respawning may not be Fallout-esque, it belongs in Fallout more than several other games, such as Lord of the Rings. <!--QuoteEnd--></div><!--QuoteEEnd-->
how so? frodo has been brought back from the vary edge of death twice
I thought Lord of the Rings Online does it by replacing health with morale. When you get defeated, your morale goes down, and you retreat back to base. Minstrels or whatever can play music to increase your morale and captains can rally you (which is like a rez). Makes sense to me.
<!--quoteo(post=1621599:date=Apr 17 2007, 08:02 PM:name=devil-fire)--><div class='quotetop'>QUOTE(devil-fire @ Apr 17 2007, 08:02 PM) [snapback]1621599[/snapback]</div><div class='quotemain'><!--quotec--> so characters are immune to death in this mmog? that dosnt sound like something that would fit in fallout <!--QuoteEnd--></div><!--QuoteEEnd-->
To paraphrase Charles Babbage, I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a forum post.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--quoteo(post=1621612:date=Apr 17 2007, 08:47 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 17 2007, 08:47 PM) [snapback]1621612[/snapback]</div><div class='quotemain'><!--quotec--> To paraphrase Charles Babbage, I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a forum post. <!--QuoteEnd--></div><!--QuoteEEnd--> This is worse than that time somebody made a Fallout MMO thread and it went for a whole page without anybody reading the article linked in the OP.
<!--quoteo(post=1621758:date=Apr 18 2007, 07:55 PM:name=Pulse)--><div class='quotetop'>QUOTE(Pulse @ Apr 18 2007, 07:55 PM) [snapback]1621758[/snapback]</div><div class='quotemain'><!--quotec--> This is worse than that time somebody made a Fallout MMO thread and it went for a whole page without anybody reading the article linked in the OP.
i was just saying how being resurrected is more appropriate in lord of the rings then in fallout. it turns out that people don't die in lotr, they just go back to town where they listen to music for a while. i don't see how this translates to the viability of a death cheating system that would fit in well with the fiction of fallout.
Comments
It's going to suck.
1) MMO
2) Bethesda of Morrowind and Oblivion infamy
3) Fallout is a dead franchise, moreso than Duke Nukem. Only ancient gamers will be interested.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. A Fallout game would have to find ways to appeal to new gamers.
no, but so far fallout has been science fiction and not so much with the fantasy. actually, i think they have gone a step further and tried to make the science fiction parts as plausible as they could.
if they suddenly put in people getting revived every 5 mins on the tough bits, it would be a big turn in how the world is put together.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Instead of dieing, you could go unconscious or something and awake in a hospital.
Instead of dieing, you could go unconscious or something and awake in a hospital.
<!--QuoteEnd--></div><!--QuoteEEnd-->
This would make about as much sense in the Fallout universe as magical happy bunnies that stop everyone from dying.
This would make about as much sense in the Fallout universe as magical happy bunnies that stop everyone from dying.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It works in Grand Theft Auto.
It works in Grand Theft Auto.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Fallout != Grand Theft Auto
It works in Grand Theft Auto.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Grand Theft Auto is set in a fully populated, fully functioning city, with civil services like a fire department, police, hospitals, bus service, and the Mafia. Fallout is set in a postapocalytpic wasteland. Who the hell is going to take your battered body to a hospital? Anyone who finds you is just going to take your stuff. Besides, there aren't any hospitals. There are barely even doctors.
Grand Theft Auto is set in a fully populated, fully functioning city, with civil services like a fire department, police, hospitals, bus service, and the Mafia. Fallout is set in a postapocalytpic wasteland. Who the hell is going to take your battered body to a hospital? Anyone who finds you is just going to take your stuff. Besides, there aren't any hospitals. There are barely even doctors.
<!--QuoteEnd--></div><!--QuoteEEnd-->
In GTA, you could jump out of a plane without a parachute, get liquidated by the whole army, get blasted by a tank at point-blank range, slam into a wall at max speed with a motorcycle or jet plane, kill hundreds of civilians or civil servants, and still just lose about a half day in the hospital before you're released back into the public. I don't think anyone should be arguing that plot devices for staying alive in GTA are any more believable than they'd be in Fallout. Let's face it, every game has to have some method of keeping you alive or it wouldn't be fun, be it save spots or lives or cloning vats or hospitals or resses or what. Hardcore mode in D2 is an exception, and it was entirely optional =p
Why is everyone acting like an MMO based on a somewhat cartoonish game with mutants and garden of eden creation kits and plasma rifles and zombies and tons of comedy has to be more realistic than all the other games out there?
Yeah. While respawning may not be Fallout-esque, it belongs in Fallout more than several other games, such as Lord of the Rings.
<!--QuoteEnd--></div><!--QuoteEEnd-->
how so? frodo has been brought back from the vary edge of death twice
so characters are immune to death in this mmog? that dosnt sound like something that would fit in fallout
<!--QuoteEnd--></div><!--QuoteEEnd-->
To paraphrase Charles Babbage, I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a forum post.
To paraphrase Charles Babbage, I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a forum post.
<!--QuoteEnd--></div><!--QuoteEEnd-->
This is worse than that time somebody made a Fallout MMO thread and it went for a whole page without anybody reading the article linked in the OP.
<img src="http://people.clarkson.edu/~cupband/darb04.JPG" border="0" alt="IPB Image" />
This is worse than that time somebody made a Fallout MMO thread and it went for a whole page without anybody reading the article linked in the OP.
<img src="http://people.clarkson.edu/~cupband/darb04.JPG" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
ahahahaha, I read that in my head in his voice and now I can't stop laughing.... oh god I cna't breath