Something that shouldnt be silenced

2

Comments

  • SoulSteelSoulSteel Join Date: 2007-04-01 Member: 60544Members
    edited April 2007
    yawn... i kinda got bored of this.. and besides steam is being annoying for my router problem so im nolonger capable of playin half-life 1 or mods of it online anymore without dropping out every 30 secs. But ocasionally i manage to find a sever with less mods and it dosent boot me. But when i play aliens it just kinda sucks. Ill give ya a general outlay of what happens. First i try to have fun so i jump run get cel (usually they always have a motion i personally go for defence because im a "keep my guys alive and dont feed the enemy" stratagist) and i go jumpin at the enemy. I get one bite in i come around for the second and im dead by mysterous causes. So then i get a bit tatical. I get silence i hide from the walls. Come down from behind people and bite on theyre butts (get about 2 kills then the sg comes out) when they aint lookin. Then they get a sg and turn around and shoot me every time. So then i get annoyed and by now (if im not contributing towers) I get a lerk. I fly around lerk bite some heads and ofcorse die to the swarm of rines outside the hive (because the ideots on my team dont get defence so i dont get a chance for redemption.) so then im back to skulking. Usually this repeats till we lose. Havent won a single game since 3.1 in ns not co. Anybody can win co. I personally am not a fan of fade because i kinda suck at it. I can but ill pritty much blink to an enemy and slash at them. Im no pro i dont do that fancy flying and blinking and slashing crud.. so i dont do it. So i aint that good. But im more of a skulk person. I like the skulk because its small fast (and used to be deadly) and its simple (aka dont need to upgrade to it u just spawn and go like the rines) but ya obveously theyres too many rines on the forum because all im gettin is "no way rines arent overpowerd what armor naaa skulks are fine *them laughing because they like easy kills* u dont need to change it *as long as i dont end up on aliens* its fine *because im getting plenty of kills on skulks*. I wonder how many people have actually played 2.0 because i loved it. it was just as hard to kill as it was to be killed.
  • SoulSteelSoulSteel Join Date: 2007-04-01 Member: 60544Members
    edited April 2007
    <!--quoteo(post=1618466:date=Apr 2 2007, 08:04 PM:name=TheAdj)--><div class='quotetop'>QUOTE(TheAdj @ Apr 2 2007, 08:04 PM) [snapback]1618466[/snapback]</div><div class='quotemain'><!--quotec-->
    Armor isn't something new that was introduced recently, its always been around, so saying "Armor now prevents that" is a bit pointless. Before armor 1, a parasite and 2 bites does the job, its that simple. Before the 7-8 minute mark or so, it is unlikely it will take more than 3 bites to kill a marine (barring medpacks). Ambushing is surprising the enemy, not attacking and running away (thats a raid). Ambushing is the primary method of attacking marines, as running in is fairly likely to get you instantly killed.
    Even if you were to just run up to a marine, its entirely likely they won't hear you (most people have tunnel vision and don't really pay attention to anything else). Using the +walk key is more intelligent, or get silence with MC chambers. Comparing firing time here is irrelevant (and your numbers are wrong entirely) so I won't bother talking about that. Ambushing and direction of attack are the way to kill marines as a skulk.
    There are players in this game which are near invincible as skulk because they are extremely good at dodging fire. Running in straight lines is not dodging, neither is running straight up a wall. Watch some demos of people in the competitive section, it'll help you out in this department.
    Bunnyhopping is far faster than running, so you are doing it incorrectly or do not understand what bunnyhopping is. Jumping around while moving is not bunnyhopping (this is what most players do). Most public server players find it difficult to track a max speed bunnyhopping skulk, while a competitive player will probably kill you in about 20 bullets. Bhopping is normally used to speed movement around the map or for short bursts of speed, not a primary attack method (although it can work this way in certain instances or en masse).
    Killing someone while they reload is not using a distraction, that's using situational advantage. Killing someone due to a distraction would be having a lerk fly around and get a marine's attention, then glide jump around the corner and kill him. The knife has not been changed in terms of lethality or ease of selection (lol) ever as far as I know, so I have no clue what you are talking about. It is far easier to lastinv to the pistol and drop a skulk with the pistol than it is to pull out a knife and somehow get 3-4 swipes on a skulk. Skulks are not meant to 1v1 marines and win in every instance, they're meant to delay marines until larger lifeforms appear. You seem to not understand this, nor understand most of the basic game numbers or mechanics. Before you say something as bold as "Post again so I can point out all your mistakes," please attempt to have the correct information.

    Also, from your original post, you state that the shotgun is better in 3.0. The shotgun in 2.0 DOMINATED skulks, you had to be rather bad at the game to not kill skulks with a shotgun in 2.0. The current 3.2 version is rather nerfed in comparison due to skulk hitbox changes from 2.0 to 3.0 and shotgun spread adjustments in 3.0.
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    Aight this is gona be long but lets see what i can say.

    Ok first of Raid is Attacking a DISTANT target similar to pillaging Get UR terms right an ambush is a stationed outpost of units capable of attacking the enemy in a quick fashion before the enemy has a chance to either call for reinforcements or retreat.
    A Raid is when u use mobile units to attack a distant target and killing all threats in a timely matter from said target area.
    And ur telling me My numbers are wrong from someone who hasent player 2.0 and dosent know what a ambush is.
    Bunny hoping is only faster if you jump off walls (with the new updates) and why would you jump off walls when u can climb them. bunny hopping by defenition is jumping around on the ground to dodge fire. key word GROUND
    Yes the knife dammage has been increases (yet again comming from someone who hasent played 2.0 you are quite off)
    If a life form is to delay untill a onos then why do servers limit onos and why do some ban them all in general. Kinda messes up ur gameplay now huh
    And ur telling me to have correct info i mean come on.
    And no the sg did not do much to skulks in 2.0 I have my fair experence on both sides. I was a 2.0 player while u just run ur mouth in only defence of rines. U state nothing of the aliens only why they shouldnt change. Obviously ur just a rine lover who wants kills. Im here to level the gameplay.

    well i doubt that cleared up the bs but kill lovers will always scream about they easy way out because they want easy kills so why would they want it to change. And you guys wonder why you ususaly see stacked rine teams and uneven aliens. Ah well dosent bother me right now since im still incapable of gettin on ns. But i hope they get this right or i might not buy ns2.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--quoteo(post=1618995:date=Apr 5 2007, 01:43 AM:name=SoulSteel)--><div class='quotetop'>QUOTE(SoulSteel @ Apr 5 2007, 01:43 AM) [snapback]1618995[/snapback]</div><div class='quotemain'><!--quotec-->
    Aight this is gona be long but lets see what i can say.

    Ok first of Raid is Attacking a DISTANT target similar to pillaging Get UR terms right an ambush is a stationed outpost of units capable of attacking the enemy in a quick fashion before the enemy has a chance to either call for reinforcements or retreat.
    A Raid is when u use mobile units to attack a distant target and killing all threats in a timely matter from said target area.
    And ur telling me My numbers are wrong from someone who hasent player 2.0 and dosent know what a ambush is.
    Bunny hoping is only faster if you jump off walls (with the new updates) and why would you jump off walls when u can climb them. bunny hopping by defenition is jumping around on the ground to dodge fire. key word GROUND
    Yes the knife dammage has been increases (yet again comming from someone who hasent played 2.0 you are quite off)
    If a life form is to delay untill a onos then why do servers limit onos and why do some ban them all in general. Kinda messes up ur gameplay now huh
    And ur telling me to have correct info i mean come on.
    And no the sg did not do much to skulks in 2.0 I have my fair experence on both sides. I was a 2.0 player while u just run ur mouth in only defence of rines. U state nothing of the aliens only why they shouldnt change. Obviously ur just a rine lover who wants kills. Im here to level the gameplay.

    well i doubt that cleared up the bs but kill lovers will always scream about they easy way out because they want easy kills so why would they want it to change. And you guys wonder why you ususaly see stacked rine teams and uneven aliens. Ah well dosent bother me right now since im still incapable of gettin on ns. But i hope they get this right or i might not buy ns2.
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    am·bush
    –noun Also, am·bush·ment.
    1. an act or instance of lying concealed so as to attack by surprise: The highwaymen waited in ambush near the road.
    2. an act or instance of attacking unexpectedly from a concealed position.
    3. the concealed position itself: They fired from ambush.
    4. those who attack suddenly and unexpectedly from a concealed position.
    –verb (used with object)
    5. to attack from ambush.

    So, you see, an ambush isn't attacking and running away.

    In Natural Selection, bunnyhopping is jumping repeatedly while strafing in order to gain speed from strafing in the air. Jumping off of walls is wall vaulting.

    I didn't play much in 2.0, but I'm pretty sure knife damage has never been increased. The effects of knife knockback were decreased though.

    As for shotguns, I believe in 3.0 the pellet spread was changed from fixed to random. This was a pretty big nerf as with the pre-random spread you could be sure where your pellets would hit before you fired. This made it pretty easy to use the shotgun.

    It was never stated that lifeforms are supposed to be used to delay until a player had enough to onos. Arguably fades are the strongest of the alien lifeforms.

    I play aliens slightly less often than I play marines simply because when I alien on pub servers I get into bad habits. Its so easy to bhop down a hall and kill your average marine pubber that, after pubbing for a while, I tend to try it in clan play where it really doesn't work. Assuming that everyone who thinks skulks are fine only plays marines is pretty ignorant. Most of us play both teams often.

    When you bite a shotgunner, don't stay behind him as a person will generally do a 180 and shoot you. Try strafing around to the side as you're biting him.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Blah, blah, blah...

    <!--quoteo(post=1618951:date=Apr 4 2007, 06:39 PM:name=Rapier7)--><div class='quotetop'>QUOTE(Rapier7 @ Apr 4 2007, 06:39 PM) [snapback]1618951[/snapback]</div><div class='quotemain'><!--quotec-->
    I still say skulks are just weak in comparison to the vanilla marine in the vast majority of situations. It's not the shotgun's fault. HMGs rape skulks even harder.
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    This is what I can agree with. Compared to the other forms, skulk is turd. Parasite woo... They die to mines, lmgs, pistols, turrets, sgs, hmgs, gls and so on. The point is that they are bad.

    If the game rolls around with everyone as this crappy form, then aliens will lose. So the only way the aliens have a chance is that a few morph into fades or onoses.

    They will never make a skulk to be 1v1 with the vanilla marine. They are essentially giving marines a lead at the start of the game. You must make what you can with this pathetic form and get out of it as soon as you can.

    In 3.1 aliens had lerks to rely on to build to fade. But in 3.2 I see a lot of people struggling as lerks. That means there's an even larger gap between skulk and fade. This is the period of marine dominance. I think what aliens should do is try to hold off marines until fades roll around. This can be done with OC walls.

    So what I'm saying is that skulks are fodder and you should try to change forms as fast as you can.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1618917:date=Apr 4 2007, 06:29 PM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Apr 4 2007, 06:29 PM) [snapback]1618917[/snapback]</div><div class='quotemain'><!--quotec-->
    Every time I see a skulk bhopping toward me or bropping on me from above, I think "man, I'm toast" and then "oh wait, it's ns, being bitten has no effect on my ability to fight".
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    Yes! Finally somebody put words to what I feel when fighting skulks in NS. Marines can own you at range as you really only have melee options, but if you have closed the distance you deserve to have a good shot at the kill.

    For me I think it all comes back to knockback. I know it was tried for one beta and scrapped because it would have meant too much re-balancing would be needed. I don't think it should be forgotten just because it was too much time for what they were testing then. Yes it would have been a ripple effect of small tweaks, but honestly I feel those "tweaks" should have been in NS from 1.04 on. Really.
  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    <!--quoteo(post=1619007:date=Apr 5 2007, 01:29 AM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 01:29 AM) [snapback]1619007[/snapback]</div><div class='quotemain'><!--quotec-->
    Blah, blah, blah...
    This is what I can agree with. Compared to the other forms, skulk is turd. Parasite woo... They die to mines, lmgs, pistols, turrets, sgs, hmgs, gls and so on. The point is that they are bad.

    If the game rolls around with everyone as this crappy form, then aliens will lose. So the only way the aliens have a chance is that a few morph into fades or onoses.

    They will never make a skulk to be 1v1 with the vanilla marine. They are essentially giving marines a lead at the start of the game. You must make what you can with this pathetic form and get out of it as soon as you can.

    In 3.1 aliens had lerks to rely on to build to fade. But in 3.2 I see a lot of people struggling as lerks. That means there's an even larger gap between skulk and fade. This is the period of marine dominance. I think what aliens should do is try to hold off marines until fades roll around. This can be done with OC walls.

    So what I'm saying is that skulks are fodder and you should try to change forms as fast as you can.
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    i give up
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1619013:date=Apr 5 2007, 03:50 AM:name=TrueVeritas)--><div class='quotetop'>QUOTE(TrueVeritas @ Apr 5 2007, 03:50 AM) [snapback]1619013[/snapback]</div><div class='quotemain'><!--quotec-->
    i give up
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    Let me teach him how to skulk on my server sometime. In the meantime, how about you give feedback to others' posts?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Alright go assume I can't play skulk. I'll assume you don't know how to argue.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Hey I was offering to help! Don't jump down my throat!
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited April 2007
    Sigh...

    I'm not trying to jump down on anybody's throat here (ew). I understand that I might act arrogant and obnoxious at times, but it's all arguments. I'm not here to attack you personally.

    So for two points:

    1. Why does everyone have to act like a jerk when a new person posts here? The initial post is how the person feels just like Blue Mary. Then there's these turds that jump on him because they don't attempt to see the game from a perspective not of their own. Then they use another pathetic "I ASSUME YOU HAVE NO SKILL" response which gets nowhere, other than killing the discussion.

    2. I'm for changes that help make the game easier. +movement made the game easier. People say this goal is bad, yet +movement is the perfect example of what I like. Stix intelligently references this to giving marines aimbot. Puzl somehow thinks this resorts to rolling dice and playing RPGs.
  • ChimpZealotChimpZealot The Elite Demo Detective Join Date: 2002-11-30 Member: 10315Members, NS1 Playtester, Constellation
    Your posts seem to indicate that you want to dumb down the game, not increase accessibility as +movement has done.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1619024:date=Apr 5 2007, 04:25 AM:name=ChimpZealot)--><div class='quotetop'>QUOTE(ChimpZealot @ Apr 5 2007, 04:25 AM) [snapback]1619024[/snapback]</div><div class='quotemain'><!--quotec-->
    Your posts seem to indicate that you want to dumb down the game, not increase accessibility as +movement has done.
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    Not all his posts. Remember, x5 sees all. I just can't type. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited April 2007
    I guess everyone seems to have repeated their opinion of the balance, so we might as well continue the derailing.

    <!--quoteo(post=1619020:date=Apr 5 2007, 08:07 AM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 08:07 AM) [snapback]1619020[/snapback]</div><div class='quotemain'><!--quotec-->


    1. <b>Why does everyone have to act like a jerk when a new person posts here?</b> The initial post is how the person feels just like <b>Blue Mary</b>. Then there's these turds that jump on him because they don't attempt to see the game from a perspective not of their own. Then they use another pathetic "I ASSUME YOU HAVE NO SKILL" response which gets nowhere, other than killing the discussion.
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    The useful thing every topic opening post needs:

    The realistic, non-exaggerating way of writing.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    Basically, the outcome of such a game gets determined in the beginning about 90% of the time, much the same with NS these days. One tiny false more, or one nice move, and it's over. Completely over, no chance for a comeback. The tools available to fight against these mounts were changed or removed from NS, and without it, shifting the balance of power is typically a futile effort for both sides, but moreso for aliens(in my humble opinion).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Discussive, non-offending style:

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    Yes, I was one of those people back then advocating some idea like that, a way to bring balanced variety to make the game more enjoyable, but still balanced, from the way it came. Those posts and threads still exist, too. And I was still a pubber back then too. But I abandoned any attempts to bring fun back into the game because the competitive scene doesn't wan't "fun". They want "pwnage".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Plus the criticism for own way of playing and understanding that there might be something that the writer himself has not noticed/isn't doing right.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    And what's the deal with Electrification and locking down two hives? Honestly, how does one deal with this early in the game effectively without having to rely on Fades and Onos, or second hive abilities?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The last one might as well be a constructive question, but it just doesn't work in the middle of a rant.

    The point is:
    Post nice if you actually want to discuss.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Can you sum that up?
  • SoulSteelSoulSteel Join Date: 2007-04-01 Member: 60544Members
    my question is honestly do the makers of ns care? because im a bit bored of the constant upgrades theyve been giving the rines. I dont use +movement so i have no comment on that but the only thing i have seen recently that has helped the aliens is the increase in their speed. None the less yes i have to agree we are getting some people on this forum who are just spouting crud and i tend to just ignore them or just show whats wrong with theyre statements. My concern and the reason why i put this up is that while other people may continue to play ns (mainly the rine lovers) what will happen to the alien lovers like me? We are gettin a bit fed up with the over requirements of skill to just survive in this game. After a while were gona get tired of this bs and were just going to stop playing in general. Now i like ns its a great idea i just hope they dont screw them selves over by destroying the alien population of players resulting in a oversized rine pop which will then force some layers to players to go aliens and then theyll get fed up as well. Im just hopeing they fix theyre issuse before ns2 or else theyre gona sink. Which im excited for the idea of ns2 but if they continue to overpower the rines its gona kill theyre players. But o well all i can do is state the obvious here on the forums and hope they might get the idea.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited April 2007
    What I can say to you is that skulks are pathetic. They can barely stand to the lmgs and against shotguns, they might as well give free res.

    At the beginning, you have a couple choices. You can either gorge, lerk or save for fade. But the last option might not work, if they have both hives locked by then.

    As a gorge, you can go to a chokepoint and make some OCs. Get your base up to 2 OCs and a MC and you'll be fine. It's harder on larger servers, but if you can pull it off, it's easy and you'll gain territory.

    As a lerk, you could try gassing them, but I find it rather easy to die.

    You REALLY have to try +movement though. This is best with the fade. It makes fading a lot easier. And to do this, all you have to do is go to controls and make the button for reload, mouse 2. That's right, the reload button is actually +movement. So make reload into mouse2 and try it. Perhaps try it on combat and see how it goes.

    The alien game is built on fades and onoses. If you can't get to these forms, you are dead. Alien early game is absolutely weak. A marine can easily take on a skulk, but perhaps the devs intended it to be this way. Again, you have to stall enough to get fades and onos running.

    I hope this helps.
  • SoulSteelSoulSteel Join Date: 2007-04-01 Member: 60544Members
    edited April 2007
    thing is i dont know what is the purpose of +movment? is it like alt+w or what is it good for?
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Changes to marines in 3.2:

    Good:
    -minimap notification
    -jetpacks
    -ip pushback
    -pg cooldown -.1 second

    Bad:
    -rt health -500
    -ghost structures


    Now, please correct me if im wrong, but the only *really* significant change there is the jetpacks (yes i know the others matter, mostly the minimap, but we're talking about general combat here, not economics).

    But even the jetpack change is to make them a bit more viable in the longer-term. Your first two jps dropped in 3.2 equal out to jps in 3.1, but with a longer tech time. Usually by the time the comm is getting into his 3+ jps, you're often into the 10+ minute, 2-hive, 2-chamber, multiple lifeform stage of the game.

    Yes jps can do some serious damage in the proper hands. But they still have just as much hp as a normal marine, which really aint much.


    I AM an 'alien lover', and mostly just go alien and comm these days. I find them more fun to play in 3.2 than in 3.1. Don't pretend like you're talking for everyone. Yes, you say the same thing as a good few players. But frankly, it seems like more than the majority of players enjoy aliens either as much as ever or more.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited April 2007
    <!--quoteo(post=1619152:date=Apr 5 2007, 02:18 PM:name=SoulSteel)--><div class='quotetop'>QUOTE(SoulSteel @ Apr 5 2007, 02:18 PM) [snapback]1619152[/snapback]</div><div class='quotemain'><!--quotec-->
    thing is i dont know what is the purpose of +movment? is it like alt+w or what is it good for?
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    If you've faded before in 3.1, you'd have to switch to blink, swipe, metabolize, in the meantime, you are slashing at marines, coordinating your movement and such. It was a mess.

    With +movement, whenever you left click, you can slash or metabolize. Whenever you right click, you blink. This allows you to use fade much more easily than before. Now you don't have to do all that weapon switching nightmare that 3.1 was about.

    So go ahead and try it. Put the button for reload as mouse2 as well as R. Try going combat and using it. You'll never want to go back.

    And stix, you forgot about the +5 armor that marines get.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    <!--quoteo(post=1619151:date=Apr 5 2007, 04:16 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 04:16 PM) [snapback]1619151[/snapback]</div><div class='quotemain'><!--quotec-->
    What I can say to you is that skulks are pathetic. They can barely stand to the lmgs and against shotguns, they might as well give free res.
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    I invite you to Flayra's Pink Bachelor Pad (an OMGZ COOL PUB) where when we seed we usually do celerity skulks vs resupply marines. We'll change your mind, I promise.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    <!--quoteo(post=1619163:date=Apr 5 2007, 10:00 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 10:00 PM) [snapback]1619163[/snapback]</div><div class='quotemain'><!--quotec-->
    If you've faded before in 3.1, you'd have to switch to blink, swipe, metabolize, in the meantime, you are slashing at marines, coordinating your movement and such. It was a mess.
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    Hey thar Sir Kyle "Mustang" Cummings and I can attest to that during and before 3.1 we could do all 3 mid air easily. I'm sure there were more fades who could do that easily, well maybe Deimos but he gets stuck. It was a mess that with practice could be mastered.

    Also Flayra's Pink Bachelor Pad is quite the server.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    +5 armor? what?


    Soulsteel, when we say +movement, we mean the command. If you use the W key to walk forward, then W is 'bound' to +forward. If you when into the console (~) and typed:

    bind w

    It would say

    w = '+forward'

    If you wanted to MAKE w be bound to +forward, you type:

    bind w +forward



    So, if you want to put +movement to your right-click, it would be: bind mouse2 +movement


    The +movement command is new, and does something different depending on what you are. If you're a marine, it reloads. If you're a skulk, it leaps (if you have a second hive). If you're a fade, it blinks, and if you're an onos, you charge (if you have 3 hives).

    ..and it should do a barrel roll for the lerk. And maybe turn on a very slow wallwalking capability for the gorge <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--quoteo(post=1619190:date=Apr 5 2007, 06:39 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Apr 5 2007, 06:39 PM) [snapback]1619190[/snapback]</div><div class='quotemain'><!--quotec-->
    +5 armor? what?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Remember this thread?

    <a href="http://www.unknownworlds.com/forums/index.php?s=4068009854794589696&showtopic=86623" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=86623</a>

    I don't see the armor 1 trend breaking any time soon. Perhaps it would be easier for aliens if we took that +5 back.

    And you don't need to teach him this binding console nonsense. Yes, it works, but there's an easier way.

    Go look at controls. Notice how reload is now reload/alien movement. All you have to do set mouse 2 for this function.
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    <!--quoteo(post=1619020:date=Apr 5 2007, 03:07 AM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 03:07 AM) [snapback]1619020[/snapback]</div><div class='quotemain'><!--quotec-->

    1. Why does everyone have to act like a jerk when a new person posts here? The initial post is how the person feels just like Blue Mary. Then there's these turds that jump on him because they don't attempt to see the game from a perspective not of their own. Then they use another pathetic "I ASSUME YOU HAVE NO SKILL" response which gets nowhere, other than killing the discussion.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    as much as it pains me to say this, sometimes they're right and these people have "no skill"
  • SoulSteelSoulSteel Join Date: 2007-04-01 Member: 60544Members
    yea ok i get it that plus movement is an easy way to blink. Alot easyer for the fade yea but im not much of a fade fan so i really dont care so yea whatever.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--quoteo(post=1619193:date=Apr 5 2007, 09:57 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 5 2007, 09:57 PM) [snapback]1619193[/snapback]</div><div class='quotemain'><!--quotec-->
    Remember this thread?

    <a href="http://www.unknownworlds.com/forums/index.php?s=4068009854794589696&showtopic=86623" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=86623</a>

    I don't see the armor 1 trend breaking any time soon. Perhaps it would be easier for aliens if we took that +5 back.

    And you don't need to teach him this binding console nonsense. Yes, it works, but there's an easier way.

    Go look at controls. Notice how reload is now reload/alien movement. All you have to do set mouse 2 for this function.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The +5 armor bonus was added a long time ago... 3.0 final I believe it was. Noone with a brain thought that it would actually break the armor 1 trend, taking an extra bite to kill is just too invaluable a tool.

    Skulks aren't pathetic. You can take down a vanilla marine pretty easily as long as you don't try to do it down a hallway. Its all about ambushing and not standing in one spot when you bite. Strafing around the marine is how you get your kills.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited April 2007
    I've been through a few of these kinds of threads and only have this to suggest:
    If you're not having any fun with the game, for whatever reason, just give it up and find something better to do with your time. Seriously. The people who matter seem to have no interest in making the game fun for you, me, or anyone else who doesn't just love the game the way it already is. At best you might be able to get through a thread without someone insinuating that you have no idea how to play the game and are a total moron who's never tried the totally obvious tactic of ambushing a target. Usually, though, you'll just get a bunch of crap for your efforts and patronizing offers to help you learn to play. Just wash your hands of it and let the game die.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Or just keep going marines and let us keep rocking you <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    and yeah, that +5 bonus was implemented like more than two years ago, hence the confusion
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    <!--quoteo(post=1619226:date=Apr 6 2007, 06:15 AM:name=Golden)--><div class='quotetop'>QUOTE(Golden @ Apr 6 2007, 06:15 AM) [snapback]1619226[/snapback]</div><div class='quotemain'><!--quotec-->
    Skulks aren't pathetic. You can take down a vanilla marine pretty easily as long as you don't try to do it down a hallway. Its all about ambushing and not standing in one spot when you bite. Strafing around the marine is how you get your kills.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Half true, because you forget that marines can jump, and sometime, the reg hit is not accurate at 100% (when you bite a marine 5 times and he don't die, there something wrong).
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    You can't deny that they are disadvantaged because yes you have to be close and no you cannot have your HP as effectively restored at anytime as a marine with a commander who knows what they're doing. Thing is though, skulks are anything but pathetic, they're an extremely useful tool that only become usless in times of massive marine dominance where any lifeform would struggle to make an impact. Even just as cannon fodder they're what create opportunities for lifeforms to go in for the kill. Far easier for a fade to kill a shotgunner if he's tanking a skulk than it is to engage him straight on.
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