Skulks can Climb Marines

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">and structures</div>I think it be great if skulks could climb marines and also marine structures like they can with walls.

would look great seeing two skulks climbing all over and around a HA while biting <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> and might make it easier to attack marines. instead of being limited to biting ankles - makes sense that skulk would go straight for the neck like most predators in the wild.

also it would be fun being able to leap into a group of marines and literally walk on top of them while taking out chunks from the whole group <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    you can already walk on marine structures, i see heaps of aliens hiding half way up a res node biting it for example....

    as for marines, if u wanna bite their neck you need to jump first! otherwise, yeah, you just munch ankles.

    it could have the potential to be annoying, especially in a large battle with several marines where your running around like crazy, as soon as you jump onto a marine you would "cling" to it like a wall, and have have to jump off again.

    but your right, i'd love to see a skulk climbing all over HA biting the head, then crotch, leg, etc... maybe they could do it just for the HA? they are practially a mobile structure anyways...

    the only problem i can think of, is how would the marine fight back? especially if the skulk just clings to his back and gnaws his spine??? the only idea i can think of is someone started a thread about "grappling" for marines and aliens, so marines could grab an alien and punch/knife...
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    For fairness or something, I find it should be in some perk system alike the trait upgrades with chambers.

    Say something like "sharpened claws" allowing Skulks to puncture armor and latch onto the back of a rine for a second or something.


    Just my 2res
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited March 2007
    I can already imagine the hilarity this would create. NS is a pretty funny game sometimes you know.

    Imagine 3 skulks all huddled on a heavy armor with his armor scraping and flying off everywhere (a special upgrade\weapon of course).

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    the only problem i can think of, is how would the marine fight back?<!--QuoteEnd--></div><!--QuoteEEnd-->

    He doesn't, his buddies tell him to hold REAL still.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    if you climbed onto a marine's back, then they would never be able to hit you because as they span around so would you. if you had it so skulks didn't move/spin with the marine it would be retarded and they would fall over whenever the marine moved (ie like it is now standing on someone's head).
  • SparkTRSparkTR Join Date: 2007-02-09 Member: 59913Members, Constellation, Reinforced - Silver
    Climbing on marines could be the funniest and most annoying thing, like a skulk just running on top and around a marine too fast for him to shoot it, if you tweak the idea a bit (like slower walking on marines and the skulk can fall off) it could work. Maybe only make it with heavy armored marines for balance issues?
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1616191:date=Mar 22 2007, 06:38 AM:name=aeroripper)--><div class='quotetop'>QUOTE(aeroripper @ Mar 22 2007, 06:38 AM) [snapback]1616191[/snapback]</div><div class='quotemain'><!--quotec-->
    I can already imagine the hilarity this would create. NS is a pretty funny game sometimes you know.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    hehehe i wanna play hide & seek with a HA... creep up to a HA while cloaked, climb up his back, dont bite him, just chuckle, chuckle, chuckle.... <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    Clinging to a rambo rines back would be great. might make some of them even consider moving with a teammate!
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I seriously doubt you can code it properly. If you have a skulk on your front you wont be able to walk forward and as they stick it would impossible to dodge, only way to survive would be to shoot it really quickly. And as said, if they stick out of your fov your litterly farked, even if teammates are ready they wont deal full damage as the player model will be in the way.

    If to be balanced marines would have to get a mid air karate kick function. Or some kind of annoing "click as fast as you can" and the winner deals the damage.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1616200:date=Mar 22 2007, 03:35 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Mar 22 2007, 03:35 AM) [snapback]1616200[/snapback]</div><div class='quotemain'><!--quotec--> if you climbed onto a marine's back, then they would never be able to hit you because as they span around so would you. if you had it so skulks didn't move/spin with the marine it would be retarded and they would fall over whenever the marine moved (ie like it is now standing on someone's head). <!--QuoteEnd--></div><!--QuoteEEnd--> Well it actually would solve rambos: <!--quoteo(post=1616234:date=Mar 22 2007, 07:47 AM:name=Reeke)--><div class='quotetop'>QUOTE(Reeke @ Mar 22 2007, 07:47 AM) [snapback]1616234[/snapback]</div><div class='quotemain'><!--quotec--> Clinging to a rambo rines back would be great. might make some of them even consider moving with a teammate! <!--QuoteEnd--></div><!--QuoteEEnd--> But as far as how to make it so that you can get them off: <!--quoteo(post=1616243:date=Mar 22 2007, 08:52 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Mar 22 2007, 08:52 AM) [snapback]1616243[/snapback]</div><div class='quotemain'><!--quotec-->If to be balanced marines would have to get a mid air karate kick function. Or some kind of annoing "click as fast as you can" and the winner deals the damage. <!--QuoteEnd--></div><!--QuoteEEnd--> Well not quite that but how about if you have high angular momentum it throws the skulk off? In otherwords twist and spin quickly to get them off. That way it models the natural model of what you would do if something climbed on your back: turn the hell around and be like "Arg get off my back damnit!" You also have to realize that lag would make it hard to stay on them anyways. It'd be mostly a way to bounce through the crowd. Like the ninja jumping off the guy's head to get at some objective.



    vote <b><!--coloro:#009900--><span style="color:#009900"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>



    <u>Suggestions</u>: I also think that mild damage should be done to marines when skulks are climbing on them. Look at their spikes. That'd hurt.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I like the idea of skulks climbing on Heavies, but maybe instead of climbing on the light marines, it would just deal damage. I.E., leap, only...more definite to hurt.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1617310:date=Mar 27 2007, 11:08 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 27 2007, 11:08 PM) [snapback]1617310[/snapback]</div><div class='quotemain'><!--quotec-->
    Well it actually would solve rambos: But as far as how to make it so that you can get them off: Well not quite that but how about if you have high angular momentum it throws the skulk off? In otherwords twist and spin quickly to get them off. That way it models the natural model of what you would do if something climbed on your back: turn the hell around and be like "Arg get off my back damnit!" You also have to realize that lag would make it hard to stay on them anyways. It'd be mostly a way to bounce through the crowd. Like the ninja jumping off the guy's head to get at some objective.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Let's not add another thing for scripters to exploit.
  • Abaddon0Abaddon0 Join Date: 2003-05-09 Member: 16169Members, Constellation
    <!--quoteo(post=1617471:date=Mar 28 2007, 08:28 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Mar 28 2007, 08:28 AM) [snapback]1617471[/snapback]</div><div class='quotemain'><!--quotec-->
    Let's not add another thing for scripters to exploit.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    quoted for truth.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1617471:date=Mar 28 2007, 11:28 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Mar 28 2007, 11:28 PM) [snapback]1617471[/snapback]</div><div class='quotemain'><!--quotec-->
    Let's not add another thing for scripters to exploit.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    let add a fun new feature properly so that it won't be exploited you mean.....
  • KashinataaKashinataa Join Date: 2006-12-08 Member: 58954Members
    What if the skulk would fall off the marine if the marine moved? This would make it possible for the marines to shrug off the skulks and attack them. xP
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1617635:date=Mar 29 2007, 09:07 AM:name=Kashinataa)--><div class='quotetop'>QUOTE(Kashinataa @ Mar 29 2007, 09:07 AM) [snapback]1617635[/snapback]</div><div class='quotemain'><!--quotec-->
    What if the skulk would fall off the marine if the marine moved? This would make it possible for the marines to shrug off the skulks and attack them. xP
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    let me know when you find a active player just standing still for more then 0,3 seconds.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1617631:date=Mar 29 2007, 01:48 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Mar 29 2007, 01:48 AM) [snapback]1617631[/snapback]</div><div class='quotemain'><!--quotec-->let add a fun new feature properly so that it won't be exploited you mean..... <!--QuoteEnd--></div><!--QuoteEEnd-->Yes. That's what he <i>should</i> have said if he wasn't to flame me. Of course you should take things like exploits and latency into account. But seriously, this wouldn't be easy to exploit. I'm not suggesting you should stick to them like flypaper, I'm just saying you should be able to climb models. The hive too for example, you should be able to wallwalk on the hive. And if a marine is blocking your way you can hop off him (dealing a tiny bit of damage, like point or two, just to get the pain effects, which in turn alerts the marines that something is crawling on him/her since they can't really "feel")



    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->let me know when you find a active player just standing still for more then 0,3 seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->Do you need more than a split second to climp up and hop off somebody? And yes I find people holding still several times. If they are afk they are usually holding still for 120 seconds or more until they are autokicked by server plugins, but I digress.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited March 2007
    <!--quoteo(post=1617724:date=Mar 29 2007, 11:13 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 29 2007, 11:13 PM) [snapback]1617724[/snapback]</div><div class='quotemain'><!--quotec-->
    Yes. That's what he <i>should</i> have said if he wasn't to flame me. Of course you should take things like exploits and latency into account. But seriously, this wouldn't be easy to exploit. I'm not suggesting you should stick to them like flypaper, I'm just saying you should be able to climb models. The hive too for example, you should be able to wallwalk on the hive. And if a marine is blocking your way you can hop off him (dealing a tiny bit of damage, like point or two, just to get the pain effects, which in turn alerts the marines that something is crawling on him/her since they can't really "feel") <!--QuoteEnd--></div><!--QuoteEEnd-->

    I was refering to the shake/spin-to-remove-skulk suggestion as it's very easy to do a script which spins you around 10 times and then stops exactly where you were aiming. No intention to flame.


    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Do you need more than a split second to climp up and hop off somebody? And yes I find people holding still several times. If they are afk they are usually holding still for 120 seconds or more until they are autokicked by server plugins, but I digress.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    When you hear a skulk leap or jump nearby you often (always) do some kind of movement, so if the skulk cant stick if ur moveing just slightly it would be useless. I also said ACTIVE players.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    what if to get the skulk off you needed to pull out the knife and slash the claws somehow
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1617798:date=Mar 30 2007, 05:38 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Mar 30 2007, 05:38 AM) [snapback]1617798[/snapback]</div><div class='quotemain'><!--quotec-->
    what if to get the skulk off you needed to pull out the knife and slash the claws somehow
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Meh. It's better to get them off another way. All skulks would have to do to kill marines would be to walk on them, make them pull out their knives, then kill them as they have to switch weapons again.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I'm not thinking of making the marines like flypaper. That I'm opposed to. No rather skulks should be able to walkwalk both w_polys and e_polys.
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