combat: territory

douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">anyone remeber this?</div>a while back there was a plugin for combat called territory. it involved putting nodes around the combat maps, then each team would build a building on the node to capture it. whatever building they choose unlocks upgrades for the team.

i think this was a great idea, and it would fit perfectly into ns2. it would be a simpler mode that would take less time than a classic match, but it would still have the ideals and teamplay of classic. it would also help new players to understand the ns universe a lot better than the current combat mode.

Comments

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    I agree. It was the single plugin I've ever encountered that added a strategic depth to combat.
  • EbayleEbayle Join Date: 2005-01-30 Member: 39131Members, Constellation
    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Fourth'ed.<!--colorc--></span><!--/colorc-->
  • ThyReaperThyReaper Join Date: 2006-11-15 Member: 58621Members
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    I remember very little about this plugin but it was fun when I played it.(i think)

    Can anyone get me a link to download it, even if its a old version. Ill fix it up and make a server to see if it would be good for NS2.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    AYE AYE!
    never played it, but it sounds great <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
  • Zor2Zor2 Join Date: 2005-01-13 Member: 35341Members, Constellation
    This definitely needs to go on the must-see shortlist for NS2.

    <i>11thed</i>
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I was heavily involved with the testing of NS:Combat - Territory and can honestly say it had a lot of potential and promoted teamwork in combat. Nemesis Zero told me at the time that they were even interested in it.

    The plugin and models are still available <a href="http://www.nsmod.org/forums/index.php?showtopic=1982" target="_blank">here</a> on the modNS Community Forums. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • JydskatomkraftJydskatomkraft Join Date: 2007-02-26 Member: 60123Members, Constellation
    Yeah I've tried that mod too, its great! worth looking at!
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    do it!

    never tried it, sounds like a great idea.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    (Adding pile-on embrace)

    Making a game mode fulfilling the same game design goals of CO of short quick matches but which still encourages teamplays should be worth considering. Any changes or addons to CO that better teaches new players what NS is about gets my vote.
  • Abaddon0Abaddon0 Join Date: 2003-05-09 Member: 16169Members, Constellation
    Instead of just get to a location and sit till its captures ala BF, how about objectives over the map, that takes n number of players, x amount of time, and y amount of equipment and to complete.

    Examples:

    <u>Marines must open the cargo bay doors for (something).</u>

    There are 3 parts to the doors, the controls, the wiring, and the motor. All can be fixed with a welder and destroyed by damaging it.

    The controls toggle the door open and closed, only usable by the marines.
    The wiring must be in place for the controls to open or close the door.
    The motor fails closed, if it is destroyed, the doors close.

    Therefore, if the marines get there first, they can press the button and open the door. However the aliens can come along and destroy the motor to close them. If they also destroy the wiring and the controls, it will make it that much harder to open them again.


    <u>Marines must reroute exhaust from the hive:</u>

    All over the map, there are different relays that direct the flow of engine exhaust, by destroying specific ones, the exhaust feeds the hive, by welding the right ones, and it does not.



    I’m sure there are more ideas, I just don’t want to see it a BF clone, ‘everyone bail out of the Blackhawk and stand there ok, capped, get back in and charge to the next one...’
Sign In or Register to comment.