CaliberMod
<div class="IPBDescription">Haven't been here in forever!</div>Back from under the radar, we at CaliberMod thought it was time to make ourselves known again. As for our first update in 3 years on MODDB, I'd like to show 4 images, which are in fact brand new. Below we have images of the Regent, newly reskinned Vamin SMG, our Absentis lvl 1, and an in-game screenshot of one of our maps. Expect another update including an in-game video within the month.
<a href="http://mods.moddb.com/gallery/image/58213" target="_blank"><img src="http://img443.imageshack.us/img443/8205/moddb1rn6.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58212/" target="_blank"><img src="http://img443.imageshack.us/img443/4948/moddb2rh8.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58214" target="_blank"><img src="http://img119.imageshack.us/img119/2339/moddb3aj7.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58215/" target="_blank"><img src="http://img119.imageshack.us/img119/5604/moddb4ei1.gif" border="0" alt="IPB Image" /></a>
Be sure to also check out our newly published interview with Planet Half Life. It's pretty extensive concerning gameplay elements - would be a good read for those who've forgotten us or who have just discovered us.
<a href="http://planethalflife.gamespy.com/View.php?view=Interviews.Detail&id=68" target="_blank"><img src="http://img443.imageshack.us/img443/7726/caliberinterviewur3.gif" border="0" alt="IPB Image" /></a>
Be sure to check out our website or moddb profile for additional information or media!
<a href="http://mods.moddb.com/gallery/image/58213" target="_blank"><img src="http://img443.imageshack.us/img443/8205/moddb1rn6.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58212/" target="_blank"><img src="http://img443.imageshack.us/img443/4948/moddb2rh8.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58214" target="_blank"><img src="http://img119.imageshack.us/img119/2339/moddb3aj7.gif" border="0" alt="IPB Image" /></a> <a href="http://mods.moddb.com/gallery/image/58215/" target="_blank"><img src="http://img119.imageshack.us/img119/5604/moddb4ei1.gif" border="0" alt="IPB Image" /></a>
Be sure to also check out our newly published interview with Planet Half Life. It's pretty extensive concerning gameplay elements - would be a good read for those who've forgotten us or who have just discovered us.
<a href="http://planethalflife.gamespy.com/View.php?view=Interviews.Detail&id=68" target="_blank"><img src="http://img443.imageshack.us/img443/7726/caliberinterviewur3.gif" border="0" alt="IPB Image" /></a>
Be sure to check out our website or moddb profile for additional information or media!
Comments
Props for giving that dude four arms (two of which are bigger than his legs) and magical floating feet and knees, though. That takes courage. His waist and leg joints are also way out of proportion, as are those things where his shoulders should be, but maybe he likes it like that.
Caliber... nothing suprises me yet. The models are kinda meh... same manga-anime theme as in many other mods... but ofcourse, Iam yet to actually play it, so no judgement <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
As Tycho said, the textures are wierd...
meh.
Keep in mind we have no real skinners. Just working on what we've managed to teach other. And honestly, why not branch off into something new?
But as they've said <!--QuoteBegin- "Thatamos"+--><div class='quotetop'>QUOTE( "Thatamos")</div><div class='quotemain'><!--QuoteEBegin-->Simply put, we wanted to build a strong customization community behind it so the community could be a part of the overall growth of the mod.<!--QuoteEnd--></div><!--QuoteEEnd-->
So i think it'll all work out in the end. Can't wait for it to be released <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
The makers of NSArmslab are making Caliber <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
Just a little tid-bit of info :
The makers of NSArmslab are making Caliber <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
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I don't like NSArmslab.
[Edited for niceness by Scythe]
Why? So much realism is out there that you could torrent any game with the same realistic look everywhere. Didn't Quake4 have the same thing going on?
Keep in mind we have no real skinners. Just working on what we've managed to teach other. And honestly, why not branch off into something new?
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Quake 4 had nothing of the sort. The models and skins in Quake 4 looked like they do in just about every well-done professional game these days, which is to say, they had well done wear and tear that was applied in a logical manner, consistent and interesting colors, and well thought out normal and specular maps that gave the appearance of the object being constructed out of a real material, not out of splotches of color and funny designs.
The team's lack of any real skinners comes as no surprise to me. I would suggest they all take a good long look at <a href="http://st.burst.cc/tutorials.htm" target="_blank">this website</a> and practice for a bit before they take on something as ambitious as a mod.
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So you're saying they should just drop a mod that they've all put a lot of work into just because it's not going to live up to your AAA texture expectations? : /
So you're saying they should just drop a mod that they've all put a lot of work into just because it's not going to live up to your AAA texture expectations? : /
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They should drop all the textures, yeah. Those things are butt ugly. I'm not playing any mod that looks like that, no matter how much fun it is. The rest of the modders can keep working though.
They should drop all the textures, yeah. Those things are butt ugly. I'm not playing any mod that looks like that, no matter how much fun it is. The rest of the modders can keep working though.
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Well you're one in many that just keep stranded at sea - that's fine though, mods are just ways to express one's idea's and creativity.
You work on a mod? Or do you just criticize? I'm not being an ######, I'm just strictly curious.
They should drop all the textures, yeah. Those things are butt ugly. I'm not playing any mod that looks like that, no matter how much fun it is. The rest of the modders can keep working though.
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I somewhat agree, if the texture's bad the model's ruined, I'd prefer good textures and low polycounts. Remember BrigadierWolf? He modelled/skinned off that concept and released the greatest models. Then again, you could pull it off, I loved the N64 after all no good textures there!
Shadow of the Colossus!!!#!#$@%@
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Hey just lay off, NSA helped out the NS community for a very long time..we should thank them..
Steve.
Ugh, no release date is the safe way, to avoid whining if it isn't on time but... WANT. NAO.
Well you're one in many that just keep stranded at sea - that's fine though, mods are just ways to express one's idea's and creativity.
You work on a mod? Or do you just criticize? I'm not being an ######, I'm just strictly curious.
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He works/worked as a 3d Modeller/Animator for Terminus Discord.
--Scythe--
He works/worked as a 3d Modeller/Animator for Terminus Discord.
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I'm also a modeller for Incoming: Source.
There was me thinking all of their staff were from siberian child-labour camps....
[/flame]
hi thatamos.
There was me thinking all of their staff were from siberian child-labour camps....
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He said Incoming: Source, not EA Games <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />