3.2 final = gg ns

12467

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    OK! so for all you mega-game loving NS players, I have an idea of a strat for you guys to try.

    Please note 6 spits will instantly kill an a0 marine, 7 will instantly kill an a1 marine, 8 will instantly kill an a2 marine.

    Please note you will ultimately want 7+ nodes, but 5 minimum (in real huge games 12v12+).

    --- ROUND START ---
    Instantly gestate 6 gorges, 3 drop MCs immediately, then as a group push to nodes and cap them, whilst the MC gorgs drop OCs randomly to delay(not essential but recommended).
    The power of a group of 6 gorges spamming spit with adrenaline should be devastating if youre smart with it (watch out for shotties!).

    And that still gives you 6 people to play with, or you could play around further with the 6 i just said. If pushing is dangerous or doesnt work, then make a little bit of lame here and there and defend it at key choke points. THERE are always many other factors to take into consideration, but this is a simple little thing to start off with and should help you no end. (heres a hint: lerking, scouting, pressuring, map control/denial, group tactics, strategy blahblahblah buzzwords \o\)
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    <!--quoteo(post=1612084:date=Mar 7 2007, 02:47 AM:name=ThePebbler)--><div class='quotetop'>QUOTE(ThePebbler @ Mar 7 2007, 02:47 AM) [snapback]1612084[/snapback]</div><div class='quotemain'><!--quotec-->
    I don't know what you guys are talking about 3.2 is completly balanced.

    <img src="http://xs513.xs.to/xs513/07103/BALANCING.JPG" border="0" alt="IPB Image" />

    O WAI....
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    maybe if you werent such a terrible player playing on such a terrible server you'd see how balanced this version really is

    <!--quoteo(post=1612354:date=Mar 7 2007, 07:44 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Mar 7 2007, 07:44 PM) [snapback]1612354[/snapback]</div><div class='quotemain'><!--quotec-->
    Why? Clanners pub too.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    there are very few pts who are actually good at ns, and there always have been
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    <!--quoteo(post=1612367:date=Mar 7 2007, 08:05 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Mar 7 2007, 08:05 PM) [snapback]1612367[/snapback]</div><div class='quotemain'><!--quotec--> Erm, is it our fault that we only had two servers to test in, where most of the time, it was filled with bots? <!--QuoteEnd--></div><!--QuoteEEnd-->The server install for both 3.2Beta1 and 3.2Beta2 were available for download by anyone. The betas ran for 48 and 52 days respectively, and there were over two-dozen servers running 3.2Beta2. There were at least 4 different servers I know of that were able to attract very steady player numbers.
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    <!--quoteo(post=1611990:date=Mar 6 2007, 10:12 PM:name=Firewater)--><div class='quotetop'>QUOTE(Firewater @ Mar 6 2007, 10:12 PM) [snapback]1611990[/snapback]</div><div class='quotemain'><!--quotec-->
    Actually, with each new patch release, statistically less people play NS overall.

    Sorry that a lot of people are not satisfied.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, you need to stop drinking that water from your kitchen sink.
  • antichristantichrist Join Date: 2003-05-27 Member: 16769Members
    <!--quoteo(post=1612407:date=Mar 7 2007, 09:35 PM:name=exoity)--><div class='quotetop'>QUOTE(exoity @ Mar 7 2007, 09:35 PM) [snapback]1612407[/snapback]</div><div class='quotemain'><!--quotec-->
    Ah, you need to stop drinking that water from your kitchen sink.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thread won, next topic?
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    btw im not flaming or joking with my large player server strat suggestion, I honestly think its probably one of the easiest to execute strong viable openings you have at your disposal <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Though I have naturally left it very barebones so that you can work around it anywhichway you desire.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Nine o clock on a wednesday night. 11 Ns servers on my list.

    The big two G4B2S and Bad, both of which are full.

    Then we have 1 server where if you drop a chamber other than MC, the guy bites the hive, which caused the server to empty.

    Then there's 2 siege servers.

    Then there's 2 servers with full of bots and 1-2 actual players.

    Then there's 3 servers where there's a lonely bot.

    There's I AM CLAN and I'll check that one out.

    There are more servers I understand, but I'm coming from california. I filter those higher than 100 ping.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    i see tg, oldf, jigglypuffs, IAM all full
  • ChimpZealotChimpZealot The Elite Demo Detective Join Date: 2002-11-30 Member: 10315Members, NS1 Playtester, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->There are more servers I understand, but I'm coming from california. I filter those higher than 100 ping.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hate to break it to you, but there are a lot of servers that are east coast, and in a game this small you really can't afford to limit yourself to "100 ping" if you want to find a game. I regularly play on servers where I ping > 100.
  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    yah im in cali and i ping 7 to the jigglyroom and like 35 to tacticalgamer(which has 2 servers, 1 of which is nearly always full, the 2nd fluctuates). oldf, mr., 187 and richnet if you swing that way, plenty of others with enough players for ns_ games. plus all the ones you mentioned. all under 100 ping.

    If your connection is crappy enough that you arent getting any of these servers(most of which are like 40-60 ping) then you really shouldn't limit yourself to <100 ping.
  • waterbusterwaterbuster Join Date: 2006-12-17 Member: 59117Members
    edited March 2007
    <!--quoteo(post=1612297:date=Mar 7 2007, 09:10 PM:name=Priestly)--><div class='quotetop'>QUOTE(Priestly @ Mar 7 2007, 09:10 PM) [snapback]1612297[/snapback]</div><div class='quotemain'><!--quotec-->
    Waterbuster considering I've been playing all day today and the only times aliens have won is when comm decided to do a relocate I'm not seeing this. Who are you? I havn't seen that name playing on guns today. Lol marines just won a game where we had someone who had never commed before in the chair and I was alt-tabbed to the forums filling out a ban form for a guy whose been randomly recycling base.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    VO(Captain Planet!) or, Vegetarian Onos(Captain Planet!

    I have viewed an increased number of wins every day. You cant deny that the server is at least learning, rather than ######. (the few)

    The only map I have seen major losses on is ns_machina, unless the com REALLY screws things up in the beginning.(and even then, its getting better)


    Newbie com? So? You know as well as I do that a com doesnt decide the game.

    Aliens got changed. Big woop-de-do. We just have to play a bit differently. Its called "natural selection" for a reason, right? You change your gameplay constantly during games. Ive noticed that when aliens actually communicate and do what they are supposed to, they will run over marines. Every single time. But that happens so rarely, its really sad. We(aliens) dont have a com, so we cant be directed to a certain place or gain a certain idea of where we are supposed to go, unless the majority of the team goes to that place.

    We need to communicate. Its that simple.

    And I bet you anything, that aliens actually need to communicate and TRY harder. Especially for a larger server.


    One thing that interests me with 3.2:

    When a team attacks or moves to locations, gains res, pushes, ect you can learn at least three minutes beforehand if its "checkmate" or not. All it takes is a look at your minimap. No score board needed.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    edited March 2007
    the major change in 3.2 was mid to lategame- early game is for the most part unchanged
    i assume most of the losses aliens suffer on larger servers come before the aliens even get a second hive up, so 3.2 really can't be blamed
  • PriestlyPriestly Join Date: 2006-10-30 Member: 58098Members
    Most of the loses come after a 2nd hive is up and marines get hmg/jps on the field. After that it's losing lifeforms until most of the team is skulks against tier 3 marine tech and pushed back to a hive.
  • s3xt3hSkyLights3xt3hSkyLight Join Date: 2007-03-08 Member: 60288Members
    Hello, i camed first time since years back to this forum forgot my old pass <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />... Its time to say something. Aliens and Marines...The game as far i read was ment to be aliens a bit owerrated, but marines have a commander. Now is the oposite marines are a bit overated + commander = marines wins.

    How i know that... 2 days ago.. a noob commed.. he had not a clue how to comm .. but no1 else wanted to comm... we got lvl 1 armor at 6 minutes. Now actualy every... half good comm can easealy win. Especialy at server with lots of slots.

    I know i could easealy blink as fade into group of marines with lmg's and kill 1 or 2 and then went away.(with 2 hives up).Now.. i am a paper fade. I die soo quick. But actualy i didn't camed to talk about regular maps but about siege maps.

    I play this game soo long i do not like 2 much regular ns anymore, i still play it.. but much more less then at begining.Now play mostly siege maps. But now they took me even this. I know dev team wanted to stop siege maps... as all updates are showing... to make siege maps die. I loved to fly pass marines and 3 JPers hunt me.Now liek i said paper fade they kill me in a minute.1 DC heals... no siege wall anymore... LOL. I know dev team dont like siege maps... but is still NS.

    I do not know if you noticed but as marine... i got since update much better <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> And i noticed on some server ppl dont want to join aliens anymore. I justw anted to say... give us aliens back, or ns will really die.. becouse noe wll want to be marines.

    Good luck have pfun see us in few years again.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited March 2007
    Just to clear up some common misconceptions:
    - The dev team doesn't hate the aliens.
    - The dev team doesn't hate the marines.
    - The dev team doesn't hate or ignore pubbers.
    - The dev team doesn't hate or ignore clanners.
    - The dev team doesn't hate siegemaps.

    There's no deliberate attempt to kill this game off in any aspect; all the changes have been done because they were predicted to give a combined positive outcome.

    Whether all changes worked out as intended is for us all to figure out; just don't go around believing there's some hidden agenda behind it.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    edited March 2007
    <!--quoteo(post=1612345:date=Mar 7 2007, 07:31 PM:name=DuoGodOfDeath)--><div class='quotetop'>QUOTE(DuoGodOfDeath @ Mar 7 2007, 07:31 PM) [snapback]1612345[/snapback]</div><div class='quotemain'><!--quotec-->
    Okay I played on this server a long time ago and probably dominated the server pretty good. Now this at least 5+ months ago and I get this message when I join.

    What does this mean?

    <a href="http://img150.imageshack.us/my.php?image=untitledzk1.jpg" target="_blank">http://img150.imageshack.us/my.php?image=untitledzk1.jpg</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    that means you got permabanned. I think there are about 30 people at the persona non grata list...usually you only get this for hacking or for beeing extremely rude...oO
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    edited March 2007
    Now... I've never bothered to come and post here before, but I feel the urge now...

    I've played NS ... gah, for as long what seems like ages... I'm an old 1.04'er from way back in the day...


    I miss the games of yore, and frankly... This new release version has caused me to have some sort of violent seizure every time I open a game of NS and join the alien team... I DESPISE with every fiber of my being the way the aliens feel now. They are under-powered and slaughtered pretty regularly.

    I hate the way the new blink works, and frankly I don't understand the need to change a system that, up until now, worked fine for everyone... What was the reasoning behind deciding to implement a "Movement key" into the system? What... Too difficult to utilize quickswitch? Too COMPLEX to switch your weapons like that? As far as slowing fade blink down... it makes fade feel utterly useless to use. I've been playing this version for a while and every time I touch it, I feel dirty... I'll play marines, slaughter the aliens mercilessly, and then go on aliens, and want to go hang myself in the garage with my belt.

    Even skulk Leap feels WRONG somehow in this "New update" ...

    The new versions balance has swung, again, in favor of marines... is it just me, or are aliens always getting nerfed in some way? Changing the way onos charge worked? Why? It worked perfectly fine before. I think everyone can agree that if something isn't broken, then don't fix it... As long as I've played NS, onos charge has worked the way it always has... Press fire, scream and yell, get rollin then go attack. Everyone seemed to understand that well. The only change to charge that I strongly approve of is the Knockback. I've been saying Onos needs a knockback added to its charge since... Well, since I first went charging off into a marine team with that... lol

    Yes, I understand that you want people to play things for a while, and get a feel for them... Well, frequently the reason people STOP complaining, is because they realize nothing they say makes a difference, and just give up... then they move on to some other game that has gameplay that isn't something they despise. This game had a much stronger community back in 1.04, larger player base, better servers, the works... Each version loses servers, loses players, loses COMMUNITY.

    Combat mode, while addictively fun, has also caused strife for the community by, as someone stated, DETRAINING people... it removed the mindset that was INGRAINED in every server, in every player, that you NEEDED teamwork to win, and started placing the idea that everyone should rambo, and screw the team... While it will probably be impossible to sway you combatnubs to kill CO mode... it probably would be BEST to stab it in its sleep... Oh well...

    I'm ranting, and losing track of what I was talking about, and what I talked about, so I'm going to pause for a moment to say this...

    I've given up on NS as of this version being released. I deleted my NS folder, and went out and snagged a copy of NS 1.04 <a href="http://www.brywright.co.uk/ns/steam104.php" target="_blank">http://www.brywright.co.uk/ns/steam104.php</a> <--- Go ahead and download it... You know you want to.

    And found that theres actually a server running still... woot. Got a cpl of my friends to do the same, and we're going to try and get "Back to our roots" when the game seemed to MEAN something... You're welcome to join us in protest. heh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    The server IP of the only server i can find running the game is 64.168.240.205:27015 and is called Team Carbon | Natural Selection v1.04[www.teamcarbon.net] (NO, before you go off ranting on me, im not affiliated with them at all lol)

    Come... Relive the experience. lol


    Aside from the occasional 1.04 game, I'm done with NS... I'm fed up with the nerfing, with the "Unbalancing" in the name of god only knows what, and it saddens me... Deeply.


    EDIT: I have to add... While I'm still capable of pulling quite large ratios as a fade... I despise and HATE the way the new fade blink works. I HATE the way the fade feels made of paper and useless. I'm not saying I can't help my team WIN as alien, it just blows to even bother trying now.



    EDIT:EDIT: ALSO i was just playing NS 1.04 earlier and I noticed something ODD... that i had forgotten ... the old Welder and Comm chair animations, as well as part of the Spit animations... and a few other details (the old parasited sprite MMM) have been dumbed down... The comm chair used to have the little animation of a guy pulling the chair closed, but the guy was removed, the welder had a cool animation when you pulled it out of it opening up... the spit had the little acidic smoke puff up when it hit something... Why in the WORLD were those incredibly cool details removed from the game? Those things just blew my mind seeing them again... tripped me out to be honest lol
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    I just keep seeing 2 points come back here.

    1) People dislike the new alien play.
    "It doesn't feel right, even the classes who haven't been changed in any way "
    2) They say that the development team doesn't listen to players.


    I've said it and I'll say it again, when 3.2 beta 2 was out, people loved the gameplay, possibly because they got used to the fade and lerk changes in beta 1 allready.
    The biggest server was VH2 with 25 slots.

    Now, everybody switches over to 3.2 final and suddenly everybody who did <b>not</b> play 3.2 beta posts a rant about how the aliens got ruined.

    (Some say that they did play 3.2 beta, but couldn't be arsed to post feedback, which isn't smart, because that's when the biggest changes can and will be made.)


    What can I conclude from this?

    Either people post to early to give good feedback.
    Or they only play on 30 slot servers.
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    I play on the necrophix servers. 22 and 24 players. While I did NOT come to bother posting, I gave it time and eventually said "Screw this, Goin back to 3.1 where it was FUN."

    I'm going to do a nice big rant (oh man, this is gonna be gorgeous) but for now, im gonna go get my kid some breakfast... Dat boys startin to wake up.
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    OK... To start my [rant] section... Things I've discussed with people that we've all missed or wished were changed a bit...


    Babblers... Useless? Yeah pretty much, but everyone loved them. Even mention 1.04 to people and they get all squirrelly and start reminiscing about babblers and how much fun those little buggers were... They're gone, I get it ... Its sad, and I miss those things so much lol...

    2 hives required for Fade
    3 hives for Onos - These two little things made NS mode challenging. You had to hurry up to get at least ONE hive locked down for your team, and it promoted teamwork to get that job done. Now it matters a little less if marines lock down two hives because, even though you can't get an extra upgrade chamber and all that, you still can get the higher life forms and often manage to take a hive back with a little effort and some luck... If the marines are good enough to TAKE and LOCK DOWN two hives... Then they should be rewarded by not having to face res-######s popping out as fade all at once.

    Gorge getting more res than his teammates... This little blip from 1.04 gameplay gave the alien team effectively its own little commander unit. It made sense to only have one perma-gorge who built all your structures, while the alien team went out and fought. If I recall correctly the aliens also only could have a max of like what... 33 res? Unless they were gorge, with one hive... Two hives was 66 res... and so on. This was also useful. Things like that pushed the aliens to use teamwork together to get a hive as soon as possible. Pubbers and whatnot now-a-days (You know, the ones who keep the mod ALIVE) don't have as much motivation to work together to secure hives and just run off and do their own thing (While the aliens have always seemed to be more of an autonomous grouping of players rather than being required to use teamwork via the commander, like marines... it always helps to UTILIZE teamwork)

    Bilebomb damaging marines... Well, back in the day, when fade had bilebomb as its third hive ability, it damaged marines, armor, and structures... Which makes SENSE... but... I'm fine with it no longer damaging marines themselves. it SHOULD however, damage ARMOR... Which makes sense also due to the fact that the bilebomb can DISSOLVE A METALLIC STRUCTURE, yet has absolutely NO effect on the metallic armor of a marine... Whatever, its not a big deal... its just a little pet peeve that some people think would be a good change... Whatever.

    Turrets getting damage upgrades when your weapons upgraded... maybe I'm wrong, but This was taken out long ago, right? It always seemed to help promote marines securing an area with turrets when the turrets... Ya know... Did actual damage to higher life forms... Its a friggen mounted machine gun, ya think it might hurt a LITTLE bit, but whatever... yet again, just a TINY pet peeve... not actually anything that matters THAT much...

    The +movement key... bah, useless and frivolous. What... Too tough to switch weapons? Who cares if you can do things WHILE blinking now... the system worked before. So what if nub-marines couldn't hit a blinking fade (Hell, a WALKING fade...) if their lives depended on them... a little teamwork, and a few well placed shotgun rounds were effective in ending a fades killing spree. (Try having the worst shot on your team just physically block the doorway to a room the moment a fade blinks in, and laugh as he tries to turn tail and run while your team shotguns him to death... it worked. Well, in fact.) If it ain't broke, don't fix it.

    Hand grenades... While amusing, they're useless now. They are grenades, just like GL grenades. Put back the double-damage vs structures, give us one again (So... ya know, you can kill a skulk with one of them again? I mean c'mon, its a high explosive tampon... it should be useful, right?) and perhaps make them behave like a grenade in any other game... Take DOD for example... You pull the pin, the thing is live... if you die, it falls and goes BOOM... in this game? Pulling the pin is only an animation that has no real effect on anything at ALL... blech... good concept, poor execution...

    Enhanced Sight/Pheromones... Thank god enhanced sight sensory upgrade was changed to alien flashlight (Even though the highlighting of structures was removed... not a big deal.) and thank god that useless upgrade pheromones was kicked to the curb. Just had to put my $.02 in on that one lol...

    The old-school alien-menu voice-commands (Sorta like chuckle and healing... cept there used to be like 10 of them in there...) - They're still in the game as impulses, which i always find fun to bind up and use... But it was a cool little addition having them in the menu as something you could visibly SEE what it was supposed to mean... Might be fun to put those back in there, not hard either considering the sound files and impulses are still in the game...

    Old animations - Comm Chair, Welder, Spit-hit... Great animations, i bet the guy who did them CRIES every time he sees the "newer" animations, remembering the days when all that effort he put into creating those animations actually MEANT something... Why remove little details like that? Computers are getting better and faster, not the other way around... If it functioned then, beef it up NOW...

    The new crosshairs... Blech, I prefer using the old ones. These new ones just... meh... don't do it for me. Aesthetically displeasing.

    Siege turrets - Alright... This one was probably needed but at least it used to make sense... When a siege turret would fire on a structure it would... ya know... actually HURT the aliens standing around the structure hit... if this thing is a cannon that can fire through walls subsonically and tear apart organic, living structures... and do splash damage hurting others around the one hit... You'd think it would hurt a life form as well... Maybe greatly reduced damage, but it should still hurt... Oh well...

    Umbra... While still effective, seems to never be used because frankly... its not something thats viewed as POWERFUL anymore... it used to block what... 66% of bullets fired THROUGH it? like... even something on the other SIDE of it, was protected by the fact that the umbra, rightfully, absorbed the bullets? Unless i just dont remember those days THAT well... now ... well, it just doesn't do enough to justify people bothering in most cases UNLESS you're a very dedicated team-player who just wants to sit back and try and help his team out... which isn't very often, because those people will just go Fade or Onos and be the ones tearing into the marine team... 50% would be a good number for that, i would think... not the, what, 33% it is now? I'm just pullin this stuff off the top of my head but i think thats what it is...


    Hive-armor... GAH for the love of god, put it back and leave it alone.




    I remember games, back in the day, lasting typically hours... that was FANTASTIC. It was always a push-pull match fighting for ground, teched up marines vs high alien life forms tearing into each other with wreckless abandon, securing and digging in at every control point (Some of this is mapping, removing big major CHOKEPOINTS, like Mess Hall in ns_nancy back in the day being THE place to be... first time to get it, had a HUGE advantage over the other... that meant everyone was there dukin it out all game long fighting for that scrap of territory, come on that was AWESOME.) the game seemed to call for teamwork on a grander scale, and promoted teamwork, REWARDED it (Aliens getting extra life forms AS WELL as upgrades, with additional hives... etc.) i've even played a game that went on so long that i left, went to work, came home and people were STILL PLAYING THE SAME ROUND... a round that went on for like 14 HOURS before finally ending... those epic games are the stuff of legend... the stuff that never happens anymore...


    Combat - NEEDS to die... its killed the general community of NS, in a number of peoples opinions... while most of us still play it, its only because teamwork has died so much in public NS mode games that it just is no longer any fun. Make combat a single-player only gameplay type, with bots, and make NS be the online version, and you'd have preserved what the game used to be.


    Parasite... Alright, I've always thought it would be cool to do something with parasite... allow alien players to parasite mines, and mark them for their team... have them show up as tiny red squares or something, on hivesight... would be very useful, and doesn't seem too illogical.


    Friendlyfire... FORCE friendlyfire, at LEAST for marines, to be on. Static and unchangeable... It would cause marines to check their fire, and actually WORRY about where they were aiming... it would do a lot for gameplay. Especially involving multiple GL'ers blasting away... No longer would they want to literally COVER their teammates in an explosion to keep the aliens away... lol, it would also cause them to second guess lobbing a fistfull of grenades into a pack of friendly structures to peel off a single skulk...

    I miss the old clip-loaded grenade launcher, but changing that to the way the GL is now, is perfectly understandable. I completely agree with the decision to do that. It was WAY too easy to just mass-spam grenades back in the day... it was cool, but ... not good for gameplay...


    I'm running a blank on what else I'd wanted to rant about, so i'll continue this later by quoting this post and finishing up beneath the quote... after I go do my errands for the day etc...

    OH, one more thing... I used to LOVE the old laser trip mines... on the walls, they have a laser and are trip-mines (like the lasermine plugin now-a-days) and on the floor they were standard now-a-days mines... that was AWESOME. Bring it BACK! lol
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1612512:date=Mar 8 2007, 05:43 AM:name=tankefugl)--><div class='quotetop'>QUOTE(tankefugl @ Mar 8 2007, 05:43 AM) [snapback]1612512[/snapback]</div><div class='quotemain'><!--quotec-->- The dev team doesn't hate siegemaps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How did you bring yourself to say that tanke <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    edited March 2007
    <!--quoteo(post=1612563:date=Mar 8 2007, 03:21 PM:name=kamikazegoat)--><div class='quotetop'>QUOTE(kamikazegoat @ Mar 8 2007, 03:21 PM) [snapback]1612563[/snapback]</div><div class='quotemain'><!--quotec-->
    Old animations - Comm Chair, Welder, Spit-hit... Great animations, i bet the guy who did them CRIES every time he sees the "newer" animations, remembering the days when all that effort he put into creating those animations actually MEANT something... Why remove little details like that? Computers are getting better and faster, not the other way around... If it functioned then, beef it up NOW...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I went searching for those Commander animations and I noticed that theyre still packaged inside the current comm chair model.
    Makes me wonder why they removed it.... just curious, anybody knows why?
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    edited March 2007
    Yeah, right eh? I was sitting there playing 1.04 last night and i jumped in the chair and from my overhead view i noticed something that sparked an ancient memory... there was a marine, in the chair, he reached out, grabbed the front of the chair on the inside, and pulled it closed... wait a minute? Did i just see that? Hey, Espresso, get over here and check this out!

    Espresso: WHOA! DUDE! I JUST GOT HOT IN THE PANTS! DO IT AGAIN! DO IT AGAIN!

    Me: zOMG YOU DO IT! I WANNA WATCH THIS!...



    Etc. So on and so forth... I also really really am confused about the welder animation being removed. When you'd take the welder out, it'd be on an angle in your hands, it would expand vertically and open up, and the welding point would extend out of the front... AWESOME detail.


    The spit was cool too, instead of just leaving a little bullethole (uhh, WTH?) in the wall when it would hit, it would let out a puff of the same-colored smoke, even when it hit a marine or something... that was great!



    <b>EDIT:


    Another idea that was discussed in great detail amongst my group of game-buddies was a suggestion for an addition to Heavy Armors... an energy bar just like the jetpacks energy. The purpose? Nano-filtration. Whats this, you say? Well, let me explain!

    Alright, you have a heavy armor... who obviously breathes through some sort of apparatus, as he is not affected by lerk spores... Ever. Well, you could implement a nano-filtration system that would be an energy bar that would slowly reduce as the filters filled up with the spores, and the nanites cannot keep up any longer with filtering completely, the longer the heavy armor marine stays in a cloud of spores... As soon as he exits the spore-cloud, the nanites begin catching up cleaning out the filtration system and the energy bar begins to return to normal. If the heavy armor remains within the spore cloud too LONG however, and the energy bar is depleted, he begins taking normal spores damage... This would be an interesting gameplay addition that, while not completely unbalancing things, mixed with gorges bilebomb damaging armor (i swear this should be in the game!) it would add a little additional gameplay to the mix...</b>


    <b><i>Another Edit: zOMG one of the gameplay things i remembered when i played 1.04 yesterday was the fact that if you joined a team and readyroomed and attempted to join the other team it stated simply to you "You have seen the other team, please wait until the game has ended before joining this team" or something to that effect... WOW, that definitely should have remained in the game. SURE it makes it hard to balance out uneven teams if someone leaves, but oh WELL, i say. It should also have a dynamically created list (Heck, have a little text file that gets wiped after every round, on the server that records steamid's and which team they joined) so that when you reconnect you cannot bypass this filter... This was a NEAT little addition. I <3 that thing...</b></i>
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    edited March 2007
    I can tell you one advancement that (hopefully), if allowed by the dev teams in NS:S, will change these arguments forever.

    Like in garrysmod, the end user is able to do coding in order to impliment new features or gameplay. I believe that with the integration of LUA, our problems with gameplay changes and / or rants against dev patches will be cured.

    Sure, find a buddy who is also peeved off by a new patch and who can code lua, change some balance things, then host your server to upload the 'new' scripts to the players to try out. In my opinion, this will allow other players to rate the user created changes based on "classic" NS feel and balance (not silly laser machines that instagib oni).

    This way, the community can post their scripted gameplay changes and have a user rated download section, allowing people who agree with one user's changes to actually play on or create a server with said changes.

    We wouldnt have to go complaining to the devs everytime something goes out of our liking, we can just sort it out ourselves.

    and kamikazegoat, your little 'nano thingies' could possible become a reality with a new lua heavy armour class <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    - back to reality though, this all comes down to whether the devs are willing to allow 'open source' coding to be applied to the game, as im sure most will know, the devs want some kind of control over the stuff they have worked hard on themselves. And secondly of course, this is all based in the future when we finally have NS:S in our steam games list.

    In the meantime, it looks like we are going to have to wait out the (hopefully) next year of trying to keep the current NS alive.
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    <!--quoteo(post=1612608:date=Mar 8 2007, 03:45 PM:name=DJ_Niems)--><div class='quotetop'>QUOTE(DJ_Niems @ Mar 8 2007, 03:45 PM) [snapback]1612608[/snapback]</div><div class='quotemain'><!--quotec-->
    and kamikazegoat, your little 'nano thingies' could possible become a reality with a new lua heavy armour class <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    *Squeals like an over-excited Schoolgirl at the prospect*
  • ValoValo Join Date: 2005-03-22 Member: 46102Members, Constellation, NS2 Playtester
    oh my gosh, batjew goat from aero servers with the wolfs??
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    edited March 2007
    Yessiree <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Glad to see someone remembers me hehe


    Alas, I don't work with the wolves anymore... oh well, heh... It was a fun job while it lasted <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    edited March 2007
    <!--quoteo(post=1612572:date=Mar 8 2007, 09:42 AM:name=kamikazegoat)--><div class='quotetop'>QUOTE(kamikazegoat @ Mar 8 2007, 09:42 AM) [snapback]1612572[/snapback]</div><div class='quotemain'><!--quotec-->
    Etc. So on and so forth... I also really really am confused about the welder animation being removed. When you'd take the welder out, it'd be on an angle in your hands, it would expand vertically and open up, and the welding point would extend out of the front... AWESOME detail.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    i have that welder animation i'll try to find somewhere to host the file
  • kamikazegoatkamikazegoat Join Date: 2007-03-08 Member: 60292Members
    Uhm... Not to be overzealous here... But you just gave me a chubby. lol <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    <!--quoteo(post=1612255:date=Mar 7 2007, 02:37 PM:name=G4B2S-Wired)--><div class='quotetop'>QUOTE(G4B2S-Wired @ Mar 7 2007, 02:37 PM) [snapback]1612255[/snapback]</div><div class='quotemain'><!--quotec-->
    I'd like to see a PT who ISNT affiliated with a clan or competition. I'm not saying there isnt, I dont know enough about the PT team to really say who is or isnt, but I"d still like to see one.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    As much as a shocker it may be, I have not been in a clan in over two years.
Sign In or Register to comment.