Ideas and game Concepts: Dynamic infestation
waterbuster
Join Date: 2006-12-17 Member: 59117Members
<div class="IPBDescription">Oh the ideas that come</div>
With the idea of the DI, so many possibilities open up. Creativity springs forth.
My first idea was similar to the Nydus Canal as seen in starcraft. This structure could build an opening at one end, and then tunnel through and create an exit on the targeted spot resulting in a tunnel.
This structure would be fragile. It could only be built on the DI, and resemble a pit in the ground. The basic idea is for it to be similar to a "phase gate" on the marine team. Much like nydus canal, it could have an opening and an exit. The entrance would be on the DI, but the exit would have to be a certain distance from the entrance itself. Like say 60 or 80 feet.
Or, the canal could create a DI-like "tunnel" in certain spots on the map. Built-in the map, I should say. Much like hive locations. Could work both-ways for aliens and marines.
The second Idea: Burrowing
The zerg could burrow. It allowed for scouting and/or surprise attacks on other races.
Same concept. A skulk/whatever small alien could burrow into a wall/soft surface. The "hole" would be extremely noticeable, except when on the DI. The hole would look like a small scar in the wall with some bacteria growth.
The third: DI command
The DI should be able to be molded. Gorges should have some sort of influence on it, or be given the ability to shape it.
Gorges could receive a green "build here" area, much like marines with dropping structures. You could select a certain area with this cursor, selecting a certain area and ordering the DI to focus on that point over time. (like writing your name on a giant wall in DI LOL)
Any comments?
With the idea of the DI, so many possibilities open up. Creativity springs forth.
My first idea was similar to the Nydus Canal as seen in starcraft. This structure could build an opening at one end, and then tunnel through and create an exit on the targeted spot resulting in a tunnel.
This structure would be fragile. It could only be built on the DI, and resemble a pit in the ground. The basic idea is for it to be similar to a "phase gate" on the marine team. Much like nydus canal, it could have an opening and an exit. The entrance would be on the DI, but the exit would have to be a certain distance from the entrance itself. Like say 60 or 80 feet.
Or, the canal could create a DI-like "tunnel" in certain spots on the map. Built-in the map, I should say. Much like hive locations. Could work both-ways for aliens and marines.
The second Idea: Burrowing
The zerg could burrow. It allowed for scouting and/or surprise attacks on other races.
Same concept. A skulk/whatever small alien could burrow into a wall/soft surface. The "hole" would be extremely noticeable, except when on the DI. The hole would look like a small scar in the wall with some bacteria growth.
The third: DI command
The DI should be able to be molded. Gorges should have some sort of influence on it, or be given the ability to shape it.
Gorges could receive a green "build here" area, much like marines with dropping structures. You could select a certain area with this cursor, selecting a certain area and ordering the DI to focus on that point over time. (like writing your name on a giant wall in DI LOL)
Any comments?
Comments
I don't know about burrowing, but it may work if only on infestation. It doesn't really make sense in the NS universe since they are supposed to be on hard metal ships/satellites/colonies. I also don't want NS2 to become Starcraft: the FPS.
i think flayra already said that it would be a shame to not include some way to 'paint' with DI since it was such great fun. (something like that)
Burrowing sounds cool but it would be simmilar to cloaking. If you knew where a burrowed alien was could you attack it?
I also doubt the DI will be thick enough to cover a skulk.