NS High-Poly Pack

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
edited December 2006 in NS Customization
<div class="IPBDescription">consolidating threads</div>Rightioh, seeing as I seem to be able to work pretty quickly on these, I'm gonna start consolidating all future releases, renders and links into this thread.

If anybody has <i>working</i> links to, or copies of, the high-poly pistol and LMG by authors unknown (RSX?) or any other finished high-poly content please send me a PM and I'll get it sorted out ASAP.

Currently in progress :
<a href="http://spacejesus.interlopers.net/downloads/sj_nshpknife.rar" target="_blank"><img src="http://img183.imageshack.us/img183/3199/knife1zo3.jpg" border="0" alt="IPB Image" /></a>
(click images for downloads)

Knife : Model + UV Finished - Skin WIP 40% <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro--><b>UVMap fixed + re-uploaded</b><!--colorc--></span><!--/colorc-->
Shotgun : Model WIP 80%
«1

Comments

  • tankkiller167tankkiller167 Join Date: 2006-12-05 Member: 58924Members
    <a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/customisation/" target="_blank">http://www.brywright.co.uk/downloads/files.../customisation/</a> there is a hi-poly lmg just look
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    I only skinned the HP LMG. HP LMG and PISTOL were by Reddmonkey.

    The HP pistol in on the same site posted above at the bottom of the page.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    Make shru eyou use Ice's hp arms. I reall ywant to see an hp welder and hmg.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> barrel is just copied atm, need to fix it up.

    <img src="http://img246.imageshack.us/img246/7750/wip1cm8.jpg" border="0" alt="IPB Image" />
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    I'll try and get some high poly shells and casings done when I can.

    SJ, you're a bloody genius. I would most definately approve of seeing a high poly pack (With or without HP hands).
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    TO help out I guess I can rig these things if you dont want to.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited December 2006
    small update, shotgun just needs a grip, then unwrap + skin
    currently its 1400 tris, original was around 900 for those interested.

    <img src="http://img89.imageshack.us/img89/364/wip2yg2.jpg" border="0" alt="IPB Image" />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    It looks good, SpaceJesus.

    Can I ask, though - why does it still have octagonal holes in the stock? Why not rounder holes?




    For that matter (and not that I'm complaining about it), but can someone tell me if there's a good reason that a shotgun would have holes in the frame of a collapsible stock?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    1) Because it's only seen during the draw animation, which is fast, and 8 sides is more than enough for the HL1 engine anyway (I only use a maximum of 12-16 for Source).

    2) Because it saves weight with very little loss of structural strength.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited December 2006
    texture in progress, blade needs some more work (just lighting atm, no grunge or texture really) but I'm really happy with the coloration.

    <img src="http://img149.imageshack.us/img149/1935/wiptex2qy1.jpg" border="0" alt="IPB Image" />
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    The shotgun needs more details. This is not meant to be a knock on your model but it really looks like all you did was smooth out the model. There's so much more you can do with the extra polygons you're adding to the model. Look at the skin for details that you can bring out of the textures to geometry.

    I'd love to help out with a high poly pack but my PC is vidcardless right now so any 3d programs get untolerably slow.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    *ninja bump*

    added a bit of detail to the shotgun, tempted to add some more geometry to the rear of the receiver but the original doesnt really have anything there except some screws and ridges, and im not modelling all that crap for a HL1 model.
    i think im just gonna model the grip, touch up and then unwrap, not a lot more to do as far as i can see

    <img src="http://img152.imageshack.us/img152/2209/wip3po3.jpg" border="0" alt="IPB Image" />
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Hot to trot SJ, nice work. Can't wait to see that Shotty textured.
  • ErdmanErdman Join Date: 2007-01-20 Member: 59691Members
    edited February 2007
    wont the models high poly-count be to high for ns1?
  • suicidegoatsuicidegoat Join Date: 2006-12-16 Member: 59106Members
    <!--quoteo(post=1607701:date=Feb 19 2007, 02:54 AM:name=Erdman)--><div class='quotetop'>QUOTE(Erdman @ Feb 19 2007, 02:54 AM) [snapback]1607701[/snapback]</div><div class='quotemain'><!--quotec-->
    sorry to spoil you're fun but..... the models poly-count is WAY to high for ns1 right?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The half life engine (gold src) can handle more polys than you can imagine.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    edited February 2007
    <!--quoteo(post=1607701:date=Feb 18 2007, 09:54 PM:name=Erdman)--><div class='quotetop'>QUOTE(Erdman @ Feb 18 2007, 09:54 PM) [snapback]1607701[/snapback]</div><div class='quotemain'><!--quotec-->
    wont the models high poly-count be to high for ns1?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No, it'll be fine. There's no poly limit built into the HL1 engine, it's just that the primitive lighting and shadowing make it not worth the time to build in too many details. There were also reports of HL crashing with BlackPanther's (now unavailable) high poly models, but AFAIK, it could never be tracked down reliably.
  • SloppyKissesSloppyKisses omgawd a furreh&#33; Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
    does anyone have any high poly models that are finished and released? ;/
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    ive got reddmonkeys pistol, his lmg is kicking about somewhere aswell iirc
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    a Knife with a Littlebit BIGGER hole ? good tip, or wrong ? ( i mean Bigger hole, and not triagonal, a nortmally Circle )

    <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • 1stchildofsatan1stchildofsatan Join Date: 2003-11-12 Member: 22697Members
    I already did this the Colt Pathfinder for NS...anyone interested in seeing it? I figured I'd ask before the flame.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    <!--quoteo(post=1609027:date=Feb 24 2007, 11:33 AM:name=1stchildofsatan)--><div class='quotetop'>QUOTE(1stchildofsatan @ Feb 24 2007, 11:33 AM) [snapback]1609027[/snapback]</div><div class='quotemain'><!--quotec-->
    I already did this the Colt Pathfinder for NS...anyone interested in seeing it? I figured I'd ask before the flame.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    What?
  • 1stchildofsatan1stchildofsatan Join Date: 2003-11-12 Member: 22697Members
    <!--quoteo(post=1609051:date=Feb 24 2007, 02:15 PM:name=SnappyCrunch)--><div class='quotetop'>QUOTE(SnappyCrunch @ Feb 24 2007, 02:15 PM) [snapback]1609051[/snapback]</div><div class='quotemain'><!--quotec-->
    What?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The default NS knife is called the Pathfinder by Colt. I have already done that knife model last month with high poly light and heavy arms.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1609171:date=Feb 25 2007, 01:55 AM:name=1stchildofsatan)--><div class='quotetop'>QUOTE(1stchildofsatan @ Feb 25 2007, 01:55 AM) [snapback]1609171[/snapback]</div><div class='quotemain'><!--quotec-->
    The default NS knife is called the Pathfinder by Colt.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I <b>HIGHLY</b> doubt that.
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
    <img src="http://img517.imageshack.us/img517/6292/ct26pq5.jpg" border="0" alt="IPB Image" />

    The resemblance is uncanny.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    <!--quoteo(post=1609325:date=Feb 25 2007, 08:42 PM:name=HWGuy_in_a_Can)--><div class='quotetop'>QUOTE(HWGuy_in_a_Can @ Feb 25 2007, 08:42 PM) [snapback]1609325[/snapback]</div><div class='quotemain'><!--quotec-->The resemblance is uncanny.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Huh. Indeed it is.
  • 1stchildofsatan1stchildofsatan Join Date: 2003-11-12 Member: 22697Members
    Anyhow, I did some CS:S to NS conversions on most of the NS weapons. I decided to go with a real knife fighting-like position since and up turned knife would be a position used in sneaking up on an enemy.

    Shown here is the Knife v_model with my new NS arms in both Light and Heavy:

    <img src="http://www.richnet.tv/natural-selection/images/light_knife.png" border="0" alt="IPB Image" />

    <img src="http://www.richnet.tv/natural-selection/images/heavy_knife.png" border="0" alt="IPB Image" />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    I like it, but it would have been better if you'd made a new post about it instead of co-opting SpaceJesus's thread.

    A few crits on the hands, as long as I'm posting:

    1) I'm not used to seeing the TSA logo in those colors.

    2) For something that's going to be on screen as much as a pair of hands, it would be nice if they were higher res.

    3) The Heavy arms actually have a separate plate, a piece of armor that sheilds that back of the hands over the first knuckles, and isn't actually attached to the hands. I see that your hands have that sort of plating that the originals have, but it's attached to the back of the hands.
  • 1stchildofsatan1stchildofsatan Join Date: 2003-11-12 Member: 22697Members
    I did ask before I posted and no one objected...at least I asked. Sorry SpaceJesus.

    To all the other stuff about the armor, I know how the armor is suspossed to look but, it's a CS:S to NS conversion. The hands are as high-res as I could get them to look at 768x384 for milkshape and they look high-res ingame but, you don't get the bumpmap and phong like in CS:S.
  • suicidegoatsuicidegoat Join Date: 2006-12-16 Member: 59106Members
    I advise porting the anims onto Ices high poly hands(light armour), then it should look better and also be alot more legal.
Sign In or Register to comment.