Upgrade ALL Alien, and Marine buildings to next level ?

HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
<div class="IPBDescription">more performance for your RES cost .</div>Upgrade ALL <!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->MAR1NE<!--colorc--></span><!--/colorc-->, and <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->AL1EN<!--colorc--></span><!--/colorc--> building for RES cost ?

for example :

<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Aliens :

HIVE lvl2 - Faster RE-birth, and improve HP <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
DC lvl2 - Faster RE-heal, and improve HP
SC lvl2 - Longer range, and improve HP
MC lvl2 - Bigger adrenalyn bo0st, and improve HP
0C lvl2 - Longer range, and improve HP<!--colorc--></span><!--/colorc-->


<!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->marines:

Command : multiple commanders (?), electricity
IPortal : faster re-spawn, electricity
Armoury : faster support, electricity
Turret F : longer range, more ability(?)
small T : longer range, improve DMG, electricity(?) <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
SIEGE T : Improve DMG, damage deal to players(?) <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />
Observ : double range, more abilities (?)
protolab : more upgreadable things, electricity(?)
RES tower: more performance, double res receiving(?)
arms lab : more upgreadable things, electricity(?)<!--colorc--></span><!--/colorc-->

Comments

  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    The depth increase would be to a minimum, as your in most ideas simply x2 the current power. Also, marines can get more buildings then aliens, especially if aliens dosnt have 3 hives and even then it's mostly game over for the marines. Thus the marines would benefit alot more from this then the aliens.
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    I don't think skulk players would be very happy if every single marine building was electrified >_>
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1605530:date=Feb 11 2007, 09:33 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Feb 11 2007, 09:33 AM) [snapback]1605530[/snapback]</div><div class='quotemain'><!--quotec-->The depth increase would be to a minimum, as your in most ideas simply x2 the current power.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and ? what now? more RES cost, more power (-: <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Monster -p0wered buildings, if U want, but cost a MOnster -res.

    <!--quoteo(post=1605535:date=Feb 11 2007, 10:20 AM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Feb 11 2007, 10:20 AM) [snapback]1605535[/snapback]</div><div class='quotemain'><!--quotec-->I don't think skulk players would be very happy if every single marine building was electrified >_><!--QuoteEnd--></div><!--QuoteEEnd-->

    yeye, and the ONOS, and the FADE will found a hard work, if he see a 10 elecrticed building, and costed to Double power. (i mean double HP, and more performance turrets, and SIEGE turrets fires on players ...)
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    I think someone's played too much of the Supreme Commander demo...

    Any game where all the structures (or nearly all of them) are upgradeable, is for the very reason that you HAVE to upgrade them to keep your chances of winning. As these changes stand, it would then make it impossible for a skulk to get the ninja bacon attempt. You walk into base with no turrets or anything, just a crapload of electrified buildings? Nothing below a bile bombing gorge could then do a bacon attempt.

    Too unbalancing
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1605735:date=Feb 12 2007, 04:13 AM:name=Lt_Patch)--><div class='quotetop'>QUOTE(Lt_Patch @ Feb 12 2007, 04:13 AM) [snapback]1605735[/snapback]</div><div class='quotemain'><!--quotec-->
    I think someone's played too much of the Supreme Commander demo...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you mean I have play too many times SC demo ? <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />

    No way. i have NO supreme commander , and demo not have too.

    This idea not come from there. this idea come from my mind. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    1.04 IP rushes were great as a strategy. If there was an upgrade that allowed for faster spawn times for marines, it would definitely add depth to the strategies that could be used. Expansions to the tech trees of structures would require a considerable amount of game balancing, but it would make the game much more interesting.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1607057:date=Feb 16 2007, 02:24 AM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Feb 16 2007, 02:24 AM) [snapback]1607057[/snapback]</div><div class='quotemain'><!--quotec-->1.04 IP rushes were great as a strategy. If there was an upgrade that allowed for faster spawn times for marines, it would definitely add depth to the strategies that could be used. Expansions to the tech trees of structures would require a considerable amount of game balancing, but it would make the game much more interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the time of v10.4 has gone. more interest you want ? say something about my idea. good, or wrong the basic idea ?
  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    <!--quoteo(post=1607057:date=Feb 16 2007, 02:24 AM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Feb 16 2007, 02:24 AM) [snapback]1607057[/snapback]</div><div class='quotemain'><!--quotec-->
    1.04 IP rushes were great as a strategy. If there was an upgrade that allowed for faster spawn times for marines, it would definitely add depth to the strategies that could be used. Expansions to the tech trees of structures would require a considerable amount of game balancing, but it would make the game much more interesting.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    For some reason I don't remember this... hmmm...

    -Sheepe
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--quoteo(post=1607138:date=Feb 16 2007, 08:30 AM:name=HatlabuFarkas)--><div class='quotetop'>QUOTE(HatlabuFarkas @ Feb 16 2007, 08:30 AM) [snapback]1607138[/snapback]</div><div class='quotemain'><!--quotec-->
    the time of v10.4 has gone. more interest you want ? say something about my idea. good, or wrong the basic idea ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess you failed to read the last line of my post then.
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