Upgrade ALL Alien, and Marine buildings to next level ?
HatlabuFarkas
Join Date: 2005-03-09 Member: 44496Members
<div class="IPBDescription">more performance for your RES cost .</div>Upgrade ALL <!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->MAR1NE<!--colorc--></span><!--/colorc-->, and <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->AL1EN<!--colorc--></span><!--/colorc--> building for RES cost ?
for example :
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Aliens :
HIVE lvl2 - Faster RE-birth, and improve HP <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
DC lvl2 - Faster RE-heal, and improve HP
SC lvl2 - Longer range, and improve HP
MC lvl2 - Bigger adrenalyn bo0st, and improve HP
0C lvl2 - Longer range, and improve HP<!--colorc--></span><!--/colorc-->
<!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->marines:
Command : multiple commanders (?), electricity
IPortal : faster re-spawn, electricity
Armoury : faster support, electricity
Turret F : longer range, more ability(?)
small T : longer range, improve DMG, electricity(?) <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
SIEGE T : Improve DMG, damage deal to players(?) <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />
Observ : double range, more abilities (?)
protolab : more upgreadable things, electricity(?)
RES tower: more performance, double res receiving(?)
arms lab : more upgreadable things, electricity(?)<!--colorc--></span><!--/colorc-->
for example :
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Aliens :
HIVE lvl2 - Faster RE-birth, and improve HP <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
DC lvl2 - Faster RE-heal, and improve HP
SC lvl2 - Longer range, and improve HP
MC lvl2 - Bigger adrenalyn bo0st, and improve HP
0C lvl2 - Longer range, and improve HP<!--colorc--></span><!--/colorc-->
<!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->marines:
Command : multiple commanders (?), electricity
IPortal : faster re-spawn, electricity
Armoury : faster support, electricity
Turret F : longer range, more ability(?)
small T : longer range, improve DMG, electricity(?) <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
SIEGE T : Improve DMG, damage deal to players(?) <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />
Observ : double range, more abilities (?)
protolab : more upgreadable things, electricity(?)
RES tower: more performance, double res receiving(?)
arms lab : more upgreadable things, electricity(?)<!--colorc--></span><!--/colorc-->
Comments
and ? what now? more RES cost, more power (-: <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Monster -p0wered buildings, if U want, but cost a MOnster -res.
<!--quoteo(post=1605535:date=Feb 11 2007, 10:20 AM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Feb 11 2007, 10:20 AM) [snapback]1605535[/snapback]</div><div class='quotemain'><!--quotec-->I don't think skulk players would be very happy if every single marine building was electrified >_><!--QuoteEnd--></div><!--QuoteEEnd-->
yeye, and the ONOS, and the FADE will found a hard work, if he see a 10 elecrticed building, and costed to Double power. (i mean double HP, and more performance turrets, and SIEGE turrets fires on players ...)
Any game where all the structures (or nearly all of them) are upgradeable, is for the very reason that you HAVE to upgrade them to keep your chances of winning. As these changes stand, it would then make it impossible for a skulk to get the ninja bacon attempt. You walk into base with no turrets or anything, just a crapload of electrified buildings? Nothing below a bile bombing gorge could then do a bacon attempt.
Too unbalancing
I think someone's played too much of the Supreme Commander demo...<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you mean I have play too many times SC demo ? <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
No way. i have NO supreme commander , and demo not have too.
This idea not come from there. this idea come from my mind. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
the time of v10.4 has gone. more interest you want ? say something about my idea. good, or wrong the basic idea ?
1.04 IP rushes were great as a strategy. If there was an upgrade that allowed for faster spawn times for marines, it would definitely add depth to the strategies that could be used. Expansions to the tech trees of structures would require a considerable amount of game balancing, but it would make the game much more interesting.
<!--QuoteEnd--></div><!--QuoteEEnd-->
For some reason I don't remember this... hmmm...
-Sheepe
the time of v10.4 has gone. more interest you want ? say something about my idea. good, or wrong the basic idea ?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess you failed to read the last line of my post then.