Visible upgrades on player models
MarshalTT
Join Date: 2005-01-08 Member: 33799Members
Sometimes when you try to kill an enemy you cant see or know what upgrades maybe he have.
Example. The marines in NS 1 always looks like they have full upgrades. I mean lvl 3 armor and the motion track. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
In NS 2 If a marine have lvl0 armor upgrade he shouldnt have a helmet and body armor. So you can see with your skulk he will be an easy prey.
In lvl 1 upgrade on the marine model will appear a light body armor. III
On lvl 2 a better body armor. //III\\
And on lvl 3 marine will get a helmet. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> Like the current model.
I hope you know what I mean. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Example. The marines in NS 1 always looks like they have full upgrades. I mean lvl 3 armor and the motion track. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
In NS 2 If a marine have lvl0 armor upgrade he shouldnt have a helmet and body armor. So you can see with your skulk he will be an easy prey.
In lvl 1 upgrade on the marine model will appear a light body armor. III
On lvl 2 a better body armor. //III\\
And on lvl 3 marine will get a helmet. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> Like the current model.
I hope you know what I mean. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Maybe as an extension of this, players do not automatically get the next level upgrade in field.
For example:
Player 1 is dead and awaiting spawn when the upgrade to level 1 is completed. When he spawns he has level 1 armour.
Player 2 was still alive when the upgrade was completed. He remains with Level 0 armour until:
a) He dies and respawns
b) He returns to the arnoury and resupplies.
After each of these scanarios he ends up at Level 1 armour.
This just means when a skulk is in the middle of attacking a marine he doesn't miraculously add an extra load of armour!!
People would camp the base because they don't want to miss an upgrade, and they would refuse to follow an order.
And if you get back to base you can pick these up.
It would be cool to see on the "field" there are some "veterans" who dont have any upgrades <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Oh and if your "upgraded" teamate die you can pick up the droped upgraded weapons. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I want to see the changes on the weapon and player models.
It's still a very cool idea that I approve of, although I think that the cosmetic upgrades should be immediate. (Buildings are effin falling out of the sky and gorges are vomiting hives, it's not that big a jump in realism)
And vets without upgrades is not cool.
as you respawn, so on, i would like to see different decals, tattoos, spray paints, boldaliers head bands, smokes a real gritty industrial third world army look, they are MARINES FOR FRIG SACKES not cloend storm troopers.
For every lifeform and marrines there should be at least 3 types of models.
Once the upgrade is completed the marines get the resupply sprites, and BOOM new armor.
They are space marines, not soldiers from ww2...
Sometimes when you try to kill an enemy you cant see or know what upgrades maybe he have.
Example.... And on lvl 3 marine will get a helmet. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> Like the current model.<!--QuoteEnd--></div><!--QuoteEEnd-->
Imagine the solider Without a helmet <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> how can see him a RADAR, and the ORDERS ??
This isn't that good of an idea. One of the elements in NS is NOT knowing what upgrades the other team has, and finding out by experience. Implementing visual changes for marines for upgrades would make it so the aliens would always know what upgrades the Marines had.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is actually a neat idea, but doesnt really have any benefits besides cosmetic changes to the models.(and the "wow" factor) I would think it could be a small selling point for the game if we had things like red eyes for sensory, or bulkier onos with carapace.(in-game screen shots maybe?)
When a marine gets an upgrade, its almost always noticed by the alien team. Thats always true for any situation. MT? They shoot me when going around corners. weapons upgrade? I die faster as a gorge or lerk. Armor? 3-5 bites on a marine. It wont matter if they have weapons upgrades and we can see them. We normally learn beforehand what they have.
<!--quoteo(post=1604081:date=Feb 5 2007, 10:20 PM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Feb 5 2007, 10:20 PM) [snapback]1604081[/snapback]</div><div class='quotemain'><!--quotec-->The only possible way of balancing this is if the same thing was done to aliens(as in, small model changes for each upgrade), and I don't see that as worth it. There are too many balance issues, not to mention it would be too time consuming for nearly nothing.
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If it was done to aliens it would be cool. And I really dont see any problems with balancing, since it wouldnt affect game change in the slightest fashion.(except cosmetics)
Lets stay that focus gives you yellow eyes, SoF gives you red, and cloaking gives you blue.
A lone marine walks down a hallway, and they see a skulk going past a doorway. The skulk notices the Marine, and hides to the side of the door. Lets assume the Marine has MT. The situation would change depending on the eyes the Marine sees:
If he sees yellow, he'll know to stay back, let the skulk cone to him, and possibly get backup.
If he sees red, he'll rush that SOB and shoot him in the face.
If he sees blue, he'll glue his eyes to the map to make sure where the skulk is and shoot sporadically to uncover the skulk if cloaked.
Not the best examples, but examples nonetheless on how it would effect gameplay.
you can obviously already tell if a skulk has cloak, as he is a bit transperent, and a focus cloak has pauses between bites, instead of chomp chomp chomp.... the same with celerity (it moves fast), redenpt (he vanishes when he's hurt) etc.
the only ones that you cant really tell are adren or SOF, or regen if they have silence. i'm not sure how you would fix them, but i think it would be better for the game.
i think armor upgades should be visible on marines, maybe they get a bit more padding on their suits, the higher the upgrade, the bulkier the armor looks. gun sounds on marines should change from level to level, not just their turrets. i dont think the guns should look any different the more you upgrade, that would just be too much work for the devs.
Lets stay that focus gives you yellow eyes, SoF gives you red, and cloaking gives you blue.<!--QuoteEnd--></div><!--QuoteEEnd-->
Alright.
<!--quoteo(post=1604613:date=Feb 8 2007, 01:24 AM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Feb 8 2007, 01:24 AM) [snapback]1604613[/snapback]</div><div class='quotemain'><!--quotec-->A lone marine walks down a hallway, and they see a skulk going past a doorway. The skulk notices the Marine, and hides to the side of the door. Lets assume the Marine has MT. The situation would change depending on the eyes the Marine sees:<!--QuoteEnd--></div><!--QuoteEEnd-->
...if he had MT and just discovered the aliens had sensory, I would say bad marine team. Unless not a single player was killed or "found out" by being shot/ambushed for 3-6 minutes in a game, the marine would already know as well as the team.
<!--quoteo(post=1604613:date=Feb 8 2007, 01:24 AM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Feb 8 2007, 01:24 AM) [snapback]1604613[/snapback]</div><div class='quotemain'><!--quotec-->If he sees yellow, he'll know to stay back, let the skulk cone to him, and possibly get backup.
If he sees red, he'll rush that SOB and shoot him in the face.
If he sees blue, he'll glue his eyes to the map to make sure where the skulk is and shoot sporadically to uncover the skulk if cloaked.
Not the best examples, but examples nonetheless on how it would effect gameplay.
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How does that affect gameplay?
Really.
Sensory? Sensory is apparent so early in the game it wouldnt make a difference in what the "eyes" happened to be. And its not like these eyes would ever glow in the dark like headlights.
Its cosmetic man. MC? Faster skulks. DC? Harder to kill or OMGPOOF disappearing higher lifeforms. SC? You will eventually see half-cloaked skulks run by, if not within 1 minute of the game. You will see marines being single shot killed.
And SC as an example is just a horrible example. Most teams that choose SC are noticed very soon. Its not going to change the game if the eyes are different colors.
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Not the best examples<!--sizec--></span><!--/sizec--></b>, but examples nonetheless on how it would effect gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks a lot for pointing out all the holes in my example that I already said wasn't all that great.
Thanks a lot for pointing out all the holes in my example that I already said wasn't all that great.
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Thinking out your argument is normally wise before speaking it.