Marine selectricity? Aliens Spore ability to buildings

HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
edited January 2007 in Ideas and Suggestions
<div class="IPBDescription">more balance to game.</div>i have a good idea. if the marines Comes out with the electrocity defense their buildings (some of) the answer is the Aliens can be Spore-defend field the RT-s for example. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

and one more . NS:Source will support a FUN maps ? i hope yes. like HL2, and others.

Comments

  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i think this is a BAD idea, 'cause NOBODY Write an answer. or reply. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Actually, there was speculation about having alien RT's able to defend themselves. The theory is, though, that aliens have 2 advantages:

    1) When an RT is attacked, every alien instantly knows, where marines have to wait for the commander to tell them.

    2) Aliens move faster than marines in general (especially in early game)
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    edited January 2007
    actually, in 3.2, every marine does know that an rt is getting attacked
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Haven't played 3.2 beta yet mate <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> That and I have trouble finding a good NS server... seems it's all CO <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    theres acctuly a ns classic mod out there that adds spores to alien res ndoes apone attacks i think it spits one out every 4 seconds if consistant attack, it certainly help a lot, i cant remeber if it rewards res to the buidler of the nod or not at all, i think the later as i blevie its consitered a world death

    but its been suggested quite offtan, tho not for ns two as such

    the current mod how ever from memorie makes all res nodes have this or was it a press "e" upgrade for no res i cant remeber

    its been a long time since i seen this mod and it one of the classic ones i like that and gorge spore mine, for 3 res gorge can lay a spore turd that can be additonaly cloaked with MC, this pooped onto the courner before a WOL gave a complete circle in effective madded defence

    basicly rine would coem around courner all OC's would shoot at him he ducks back hes on low to no health to late he hasnt realsied but hes also standing in a cloud of spores just before the com can med pack hes usly low enough for gorge to walk up and put a single spit in him for the kill, what worse they usaly run back into said deadly vaporous cloud to try and kill you in a last ditch effort

    the thing is with most res nodes rines can effectively jump res node defences and duck behind node and knife it, most res nodes dont allow you room to build around the node its self to cover most angles,

    once behind said node rines can get a med and knife all day long, with spores they cant

    also in ether a additional defence static defence type of chamber it would be nice to see a spore chamber or oc's drop aspore puff on them selves, it would be nice as currently i really dotn care if rine corner duck and take down oc's, but to simply run strait over the top of them and past for a couple of med spams, sigh, even as a gorge most time i cant stop this

    SIGH" ok i guess the point i am getting across is i will welcome any change that stops or hinder's the enamy from skiping content

    in the voice of balance, kharaa res needs its own defence as now the playing feild is lvled, both sides have warning.

    res nodes allow cover for rines from additional static defences, oc's are also hindered by this skiping content as rines with or some time with out com support just jump strait over the top of them, i have seen them run gorntlets of consistant OC fire with me chaseing them, for them to get past the OC's then turn and kill me, and phase a hive

    spore bombs i vote for from res from gorges and from oc's or additional chambers

    eh i hope for a new game out side any ways where we currently keep every thing with minor modifications in some area's and all the current stuff plays a smaller lesser still important roll
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    this has been brought up many times.


    search forums
  • Bigbio2002Bigbio2002 Join Date: 2007-02-07 Member: 59903Members
    It pisses me off that a ######bag comm can electrify RTs and slowly starve the alien team via attrition, while the aliens have no way to react (since, without the res for higher lifeforms, they can't take any of the electrified RTs down). Either remove the ability for marines to electrify RTs, or make alien RTs emit spores so a lone marine can't camp behind an RT and knife it down (similar to how electricity prevents a lone skulk from killing an RT).
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    <!--quoteo(post=1604376:date=Feb 6 2007, 11:34 PM:name=Bigbio2002)--><div class='quotetop'>QUOTE(Bigbio2002 @ Feb 6 2007, 11:34 PM) [snapback]1604376[/snapback]</div><div class='quotemain'><!--quotec-->
    It pisses me off that a ######bag comm can electrify RTs and slowly starve the alien team via attrition, while the aliens have no way to react (since, without the res for higher lifeforms, they can't take any of the electrified RTs down). Either remove the ability for marines to electrify RTs, or make alien RTs emit spores so a lone marine can't camp behind an RT and knife it down (similar to how electricity prevents a lone skulk from killing an RT).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    If the marines can manage to get THAT many RTs electrified while the aliens still have no higher lifeforms, you deserve to lose. Also, in my experience, whenever I started to knife an alien RT down by myself, I was raped by a skulk approximately 5 seconds later.
  • SpookyJewelerSpookyJeweler Join Date: 2007-02-10 Member: 59925Banned
    I think the robot man should be able to be dropped a battery by the command and then he plugs it in and is electrified.
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    <!--quoteo(post=1605328:date=Feb 10 2007, 07:06 PM:name=SpookyJeweler)--><div class='quotetop'>QUOTE(SpookyJeweler @ Feb 10 2007, 07:06 PM) [snapback]1605328[/snapback]</div><div class='quotemain'><!--quotec-->
    I think the robot man should be able to be dropped a battery by the command and then he plugs it in and is electrified.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    What robotman?
  • SpookyJewelerSpookyJeweler Join Date: 2007-02-10 Member: 59925Banned
    <!--quoteo(post=1605332:date=Feb 10 2007, 06:26 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ Feb 10 2007, 06:26 PM) [snapback]1605332[/snapback]</div><div class='quotemain'><!--quotec-->
    What robotman?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Robot man

    <img src="http://web.kass.biz/images/tutoriaux/ns/heavy_mini.jpg" border="0" alt="IPB Image" />
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    Heavy armor*

    And why should only he be able to carry the battery?

    If the battery is big, it would just look silly...
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    I think people need to start learning english. Fast.

    As for aliens not being able to take down electrified RTs, you *can* take them down with parasite, although it takes a decade. By the time Marines waste res on electifying nodes, the aliens have probably almost lost anyways, so I don't think it is a major problem. I don't really support spores on structures, just build an OC behind them or on two corners to prevent marines from staying behind it and hiding from OCs. If the map won't allow you to build OCs there it is more a map problem than a prompt for a "spore-cloud" for alien structures.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1605437:date=Feb 11 2007, 02:59 AM:name=Zerohourrct)--><div class='quotetop'>QUOTE(Zerohourrct @ Feb 11 2007, 02:59 AM) [snapback]1605437[/snapback]</div><div class='quotemain'><!--quotec-->
    just build an OC behind them or on two corners to prevent marines from staying behind it and hiding from OCs<!--QuoteEnd--></div><!--QuoteEEnd-->

    electrifying a marine RT costs 30res, the alien equivalent of 3 oc's near a RT is much better value for money. people would ALWAYS build 3 oc's instead of making an RT generate spores.
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