I've Just Had A Dent...

ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">put into my faith in NS.... :(</div> Right, this isn't to flame Flayra etc. I think they've done a great job. But if this sort of thing is successful, well, it removes the fun from the game.

Playing as Aliens on Tanith. And the marines are

A) from the first 2 mins, playing 8 against 4, and not seeming to notice the idea of a team game, is to have teams.
B) The comm was a classic Bob The Builder. It was a slow advance, true, but EVERY. SINGLE. INTERSECTION. 4 Turrets, and a siege if we had structures nearby. So you could kill marines, but they only had to turn a corner, and voila! They had turret support. Apart from this, all they upgraded really (for the first half) was weapons upgrades, so the turrets were even more lethal.

This continued, corner by corner, until they reached a hive location. Whereupon HUGE numbers of turrets & sieges would spring up, in every conceivable location, with 2 Factories at each.

Yes, this loss was compounded by the small team, and the fact the Gorge was intent on OC/DC mixes. But it's still depressing to see this work. We aliens had like 20 deaths each by the end, yet the marines had a score of about 10 combined. Just mass turretage.

I know this sounds like a whine, well, you know I play A LOT, and I just hope this trend doesn't become more common, as it was a real downer on the game...

--- Shockwave.

Comments

  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    I have got the idea of ppl always talking about team balance, weird, i almost never experience that... but if it is a problem; GET A CLAN AND PLAY CLANWARS!

    As easy as that...
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    Well Bob the builder is beatable. With a good alien team even if outnumbered, you can win provided the gorge knows what he is doing. In your case, only 1 gorge.. he has to build RTs and rts until about 3-4. Then go to a hive. Even if you lose 1 hive location, you still have 2, and you can still get fades.

    At the same time, skulks just harass while gorg is building stuff. Don't attack the turrets. Harass the lone marines if possible and check for weak turret placement (ie. free fact kills). Once fades are on, the gorge builds MC, and then more DC in forward positions while sticking together with fades. Use heal, and you all slowly push. At every free nozzle, gorg should build rt.

    The important thing is that the aliens have to know what to do. If the gorge is stupid it's game over.
  • Flak50CFlak50C Join Date: 2002-11-06 Member: 7247Members
    This is a case of

    A: extremely unbalanced teams (7v3 combatants)
    B: stupid skulks

    If you let the marines expand early you deserve to lose anyway... the whole point of aliens is to play tactically and not massive gunrushing like the marines are supposed to do.

    Not only that but if they were building one turreted outpost, take out the fac on the other side.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    If the teams were fair you could have done something about the turret pushing, so dont get mad at the game because of ignorant marines.
  • roXetroXet Join Date: 2002-11-14 Member: 8564Members
    Yeah, the teams were very uneven. That doesn't truly reflect on the game itself. When one side has the other by the short and curlies you always see stuff you woudln't normally see in a game.

    Now if this had been a normal game and you saw this many turrets, I'm sorry but it's the aliens fault. If the marines can afford this many turrets, you already lost. Heh, what else should they spend their resources on? They were probably all decked out in HA and fully upgraded. =)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Now, that was my issue. They didn't spend cash on Ha/HMG because it was ploughed into this rolling sentry advance.

    And yes, thank you to the people who said the obvious things, I do know how to take out a T.Factory.
  • MrBatmanMrBatman Join Date: 2002-11-05 Member: 7176Members
    Sadly too many people don't. I know its obvious, but too many players are unaware that if you kill the factory, you kill all the turrets and the marines "buy the farm" (pun intended).
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