I've Just Had A Dent...
Shockeh
If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">put into my faith in NS.... :(</div> Right, this isn't to flame Flayra etc. I think they've done a great job. But if this sort of thing is successful, well, it removes the fun from the game.
Playing as Aliens on Tanith. And the marines are
A) from the first 2 mins, playing 8 against 4, and not seeming to notice the idea of a team game, is to have teams.
B) The comm was a classic Bob The Builder. It was a slow advance, true, but EVERY. SINGLE. INTERSECTION. 4 Turrets, and a siege if we had structures nearby. So you could kill marines, but they only had to turn a corner, and voila! They had turret support. Apart from this, all they upgraded really (for the first half) was weapons upgrades, so the turrets were even more lethal.
This continued, corner by corner, until they reached a hive location. Whereupon HUGE numbers of turrets & sieges would spring up, in every conceivable location, with 2 Factories at each.
Yes, this loss was compounded by the small team, and the fact the Gorge was intent on OC/DC mixes. But it's still depressing to see this work. We aliens had like 20 deaths each by the end, yet the marines had a score of about 10 combined. Just mass turretage.
I know this sounds like a whine, well, you know I play A LOT, and I just hope this trend doesn't become more common, as it was a real downer on the game...
--- Shockwave.
Playing as Aliens on Tanith. And the marines are
A) from the first 2 mins, playing 8 against 4, and not seeming to notice the idea of a team game, is to have teams.
B) The comm was a classic Bob The Builder. It was a slow advance, true, but EVERY. SINGLE. INTERSECTION. 4 Turrets, and a siege if we had structures nearby. So you could kill marines, but they only had to turn a corner, and voila! They had turret support. Apart from this, all they upgraded really (for the first half) was weapons upgrades, so the turrets were even more lethal.
This continued, corner by corner, until they reached a hive location. Whereupon HUGE numbers of turrets & sieges would spring up, in every conceivable location, with 2 Factories at each.
Yes, this loss was compounded by the small team, and the fact the Gorge was intent on OC/DC mixes. But it's still depressing to see this work. We aliens had like 20 deaths each by the end, yet the marines had a score of about 10 combined. Just mass turretage.
I know this sounds like a whine, well, you know I play A LOT, and I just hope this trend doesn't become more common, as it was a real downer on the game...
--- Shockwave.
Comments
As easy as that...
At the same time, skulks just harass while gorg is building stuff. Don't attack the turrets. Harass the lone marines if possible and check for weak turret placement (ie. free fact kills). Once fades are on, the gorge builds MC, and then more DC in forward positions while sticking together with fades. Use heal, and you all slowly push. At every free nozzle, gorg should build rt.
The important thing is that the aliens have to know what to do. If the gorge is stupid it's game over.
A: extremely unbalanced teams (7v3 combatants)
B: stupid skulks
If you let the marines expand early you deserve to lose anyway... the whole point of aliens is to play tactically and not massive gunrushing like the marines are supposed to do.
Not only that but if they were building one turreted outpost, take out the fac on the other side.
Now if this had been a normal game and you saw this many turrets, I'm sorry but it's the aliens fault. If the marines can afford this many turrets, you already lost. Heh, what else should they spend their resources on? They were probably all decked out in HA and fully upgraded. =)
And yes, thank you to the people who said the obvious things, I do know how to take out a T.Factory.