new map idea
HairyPomegranate
Join Date: 2007-01-18 Member: 59673Members
<div class="IPBDescription">ns_battlefist wewt</div>here it goes. the map name is going to be ns_battlefist. basically, red halls are vents, yellow dots are resource nodes, red dots are hives, and the green dot is the command chair.
<img src="http://img92.imageshack.us/img92/8190/nsbattlefistdepiction2wv.png" border="0" alt="IPB Image" />
so what do you guys think?
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
<img src="http://img92.imageshack.us/img92/8190/nsbattlefistdepiction2wv.png" border="0" alt="IPB Image" />
so what do you guys think?
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Comments
Think of Veil. Yeah, double is pretty key. But at least you can still get around it if you need to, either by vent (underneath) or just running past it (though you will see at least see into double quickly).
The distances also seem a bit out of whack... its supposed to take 30-35 seconds (roughly) to go from MS to each hive, and from each hive to each other hive. It looks like you could go from the outside hives to the middle in like 15 seconds.
Aside from that, theres not much to really say without seeing in-game designs or at least a more detailed layout. Good start though.
ive had this question in my head the whole day, so, i was wondering... how wide should i make my hallways? is 128x128 too small or should i try with 192x192 or even 256x256?
oh, and i also need to know what a good height for marine start and hives would be. thx.
as soon as i get this answered i will start on the map ^_^
oh, and the thing about double... i was wanting double to be a high aggression area, but is it too crazy to have my map as it is?
edit: does this fix the double problem? the western hallway is actually going under the vent.
<img src="http://img211.imageshack.us/img211/7886/nsbattlefistdepiction2iv.png" border="0" alt="IPB Image" />