Putting models in levels

FlowerpodFlowerpod Join Date: 2007-01-07 Member: 59495Members
<div class="IPBDescription">Yet another stupid question..</div>I found a tutorial explaining how to import models to the level but it didn't explain it in a way a girl can understand..

How is done exactly? Make an entity? What entity?

I want to import a .mdl, put it behind a glass and that's it. Does it have to be a spirte or what?

I'm sorry if I annoy someone with my questions but I figured this would be the perfect place to ask.. Could some point me to a tut that explains it in nooblish if there is one?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2007
    you have your model in the models folder of ns, preferbly:

    "\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"


    Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a>


    The glass you're talking about is a brush based entity. Simply create a brush, texture it with a glass texture and turn it into a func_wall, using CTRL+T with the brush selected (rendermode: texture/additive(black glass textures), renderamount: between 25-100)

    More info on the func_wall entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a>


    Basicly there are two types of entities:
    - brush based you simply create with brushes, which you then turn into entities using CTRL+T

    - point entities, these are created using the entity tool (4th tool from the top on the right bar in VHE)

    ----------

    Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^
  • FlowerpodFlowerpod Join Date: 2007-01-07 Member: 59495Members
    <!--quoteo(post=1596793:date=Jan 9 2007, 10:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]</div><div class='quotemain'><!--quotec-->
    you have your model in the models folder of ns, preferbly:

    "\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"
    Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks. That explains a little.

    <!--quoteo(post=1596793:date=Jan 9 2007, 10:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]</div><div class='quotemain'><!--quotec-->
    The glass you're talking about is a brush based entity. <!--QuoteEnd--></div><!--QuoteEEnd-->

    I knew that <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <!--quoteo(post=1596793:date=Jan 9 2007, 10:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]</div><div class='quotemain'><!--quotec-->
    Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks. What search function? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> Just kidding. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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