Putting models in levels
Flowerpod
Join Date: 2007-01-07 Member: 59495Members
<div class="IPBDescription">Yet another stupid question..</div>I found a tutorial explaining how to import models to the level but it didn't explain it in a way a girl can understand..
How is done exactly? Make an entity? What entity?
I want to import a .mdl, put it behind a glass and that's it. Does it have to be a spirte or what?
I'm sorry if I annoy someone with my questions but I figured this would be the perfect place to ask.. Could some point me to a tut that explains it in nooblish if there is one?
How is done exactly? Make an entity? What entity?
I want to import a .mdl, put it behind a glass and that's it. Does it have to be a spirte or what?
I'm sorry if I annoy someone with my questions but I figured this would be the perfect place to ask.. Could some point me to a tut that explains it in nooblish if there is one?
Comments
"\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"
Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a>
The glass you're talking about is a brush based entity. Simply create a brush, texture it with a glass texture and turn it into a func_wall, using CTRL+T with the brush selected (rendermode: texture/additive(black glass textures), renderamount: between 25-100)
More info on the func_wall entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a>
Basicly there are two types of entities:
- brush based you simply create with brushes, which you then turn into entities using CTRL+T
- point entities, these are created using the entity tool (4th tool from the top on the right bar in VHE)
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Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^
you have your model in the models folder of ns, preferbly:
"\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"
Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: <a href="http://collective.valve-erc.com/index.php?ent=cycler" target="_blank">clicky</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks. That explains a little.
<!--quoteo(post=1596793:date=Jan 9 2007, 10:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]</div><div class='quotemain'><!--quotec-->
The glass you're talking about is a brush based entity. <!--QuoteEnd--></div><!--QuoteEEnd-->
I knew that <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1596793:date=Jan 9 2007, 10:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]</div><div class='quotemain'><!--quotec-->
Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^
<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks. What search function? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> Just kidding. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />