[WIP] Resource Node
Demiguise
Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
Did this ages ago :S i think it looks quite nice, but the problem is that it needs to fit in with the current RT and the High poly RT that was done awhile ago..
anywayz, here are some piccys for j00
<img src="http://img141.imageshack.us/img141/5547/r1bo6.jpg" border="0" alt="IPB Image" />
<img src="http://img228.imageshack.us/img228/6139/r3cf8.jpg" border="0" alt="IPB Image" />
anywayz, here are some piccys for j00
<img src="http://img141.imageshack.us/img141/5547/r1bo6.jpg" border="0" alt="IPB Image" />
<img src="http://img228.imageshack.us/img228/6139/r3cf8.jpg" border="0" alt="IPB Image" />
This discussion has been closed.
Comments
266ish not counting the prongs and the two exstract tubes
22 for the little prongs 27 for the big prongs
32 for the cubes at exstract pipes end both combined
7 section 12 sided cylenders X2
so 168 per tube
if thre is any mergering wich by hte look there is the try count will be uped at every face thats been booleaned to its losest edge depending on the tottal shape crossing said triangles depends on how many more it adds i would rough guess at 832 try count for now
looks good, can i sugest instead pf acctuly textureing alot of detail on acctuly model it on
serious it will unessacarly up the count but i think it would certainly make the model if it had a nice big indented TSA logo on it
Did this ages ago :S i think it looks quite nice, but the problem is that it needs to fit in with the current RT and the High poly RT that was done awhile ago..
anywayz, here are some piccys for j00
<img src="http://img141.imageshack.us/img141/5547/r1bo6.jpg" border="0" alt="IPB Image" />
<img src="http://img228.imageshack.us/img228/6139/r3cf8.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
All I can say now is that it looks beautiful! where can i download it lol jk <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
Polys : 350
And i dont use Boolean, i cut and extrude everything... boolean is t3h losezors D:
And ill have a loot for anymore detail i can stick on there
I don't really think that's a good idea. Not only is NS supposed to be a 'first encounter' scenario for marines called in to control an infection, but resnodes are neutral in game, able to be equally used by marines or aliens.
Crits?
(LOLZ 9k!)
My god... the joke was, Crits (as in critical strikes) so i said Lol 9k (as in 9k crits)
968 Tris and 419 Polys atm
I don't really think that's a good idea. Not only is NS supposed to be a 'first encounter' scenario for marines called in to control an infection, but resnodes are neutral in game, able to be equally used by marines or aliens.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The ships, and everything on them, are the property of the TSA. This includes the Resource nodes. and the toilets.
Seriously. why dont any maps have restrooms.
The ships, and everything on them, are the property of the TSA. This includes the Resource nodes. and the toilets.<!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.unknownworlds.com/ns/static/world/techtrope_1.html" target="_blank">http://www.unknownworlds.com/ns/static/wor...echtrope_1.html</a>
According to the NS backstory, the TSA is a mercenary organization, in contract with major corporations and governments. The TSA is fighting the Kharaa because everyone else failed at it. Also according to the backstory, the TSA is doing the fighting on other govenments and corporations "ships, stations, and outposts".
<!--quoteo(post=1591700:date=Dec 23 2006, 06:29 PM:name=BrigadierWolf)--><div class='quotetop'>QUOTE(BrigadierWolf @ Dec 23 2006, 06:29 PM) [snapback]1591700[/snapback]</div><div class='quotemain'><!--quotec-->
Seriously. why dont any maps have restrooms.
<!--QuoteEnd--></div><!--QuoteEEnd-->
They're all behind locked doors. Along with the chairs :-P
sorry for derailing this, but this remembered me on my NS-OMGHIGHPOLYZ! stuff i was working in the old days..
<div align="center"><img src="http://yanai.blackmage.org/3d/res/Untitled.jpg" border="0" alt="IPB Image" />
<img src="http://yanai.blackmage.org/3d/res/Untitled1.jpg" border="0" alt="IPB Image" />
<img src="http://yanai.blackmage.org/3d/res/Untitled2.jpg" border="0" alt="IPB Image" /></div>
gosh..where has the time gone to?
Nice work btw.
arh..stop whining about polycount <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
sorry for derailing this, but this remembered me on my NS-OMGHIGHPOLYZ! stuff i was working in the old days..
gosh..where has the time gone to?<!--QuoteEnd--></div><!--QuoteEEnd-->
OMG !! u must textured this wonderful RT ((((-: <!--fonto:Arial Black--><span style="font-family:Arial Black"><!--/fonto--><!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->GREAT JOB !!<!--fontc--></span><!--/fontc--><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->