[W.I.P] NEX HP acid rocket
NEX9
Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">NURF vortex kharaa style</div>Plans on doing bile, para and a new spike as well, may then touch up the OC who knows.
The models needs compiling, the bacterium vains have been raised out of the rocket.
As you can see i managed to sort of match my crappy spray skin guide, the rocket carapace is raised in apropriate area's, if i can get it exsported from maya 7.0 then compiled, at least the low poly version, it will be game ready, then prahaps i can move on to the bile bomb
<img src="http://ic3.deviantart.com/fs15/f/2006/362/b/4/NEX_Fade_Acid_rocket_by_NEX17.jpg" border="0" alt="IPB Image" />
image shack fans
<a href="http://imageshack.us" target="_blank"><img src="http://img411.imageshack.us/img411/4461/compilationrw6.jpg" border="0" alt="IPB Image" /></a>
and low poly version
<a href="http://img411.imageshack.us/my.php?image=lowpolyxl6.jpg" target="_blank"><img src="http://img411.imageshack.us/img411/678/lowpolyxl6.th.jpg" border="0" alt="IPB Image" /></a>
The models needs compiling, the bacterium vains have been raised out of the rocket.
As you can see i managed to sort of match my crappy spray skin guide, the rocket carapace is raised in apropriate area's, if i can get it exsported from maya 7.0 then compiled, at least the low poly version, it will be game ready, then prahaps i can move on to the bile bomb
<img src="http://ic3.deviantart.com/fs15/f/2006/362/b/4/NEX_Fade_Acid_rocket_by_NEX17.jpg" border="0" alt="IPB Image" />
image shack fans
<a href="http://imageshack.us" target="_blank"><img src="http://img411.imageshack.us/img411/4461/compilationrw6.jpg" border="0" alt="IPB Image" /></a>
and low poly version
<a href="http://img411.imageshack.us/my.php?image=lowpolyxl6.jpg" target="_blank"><img src="http://img411.imageshack.us/img411/678/lowpolyxl6.th.jpg" border="0" alt="IPB Image" /></a>
Comments
hope fully this will stand out a little more
<a href="http://img72.imageshack.us/my.php?image=fxacidrocket3copymc9.jpg" target="_blank"><img src="http://img72.imageshack.us/img72/3230/fxacidrocket3copymc9.th.jpg" border="0" alt="IPB Image" /></a>
top and side
<a href="http://img166.imageshack.us/my.php?image=messsn7.jpg" target="_blank"><img src="http://img166.imageshack.us/img166/8436/messsn7.th.jpg" border="0" alt="IPB Image" /></a>
fingers crossed hopefully not that long now
<a href="http://img427.imageshack.us/my.php?image=messing2sm3.jpg" target="_blank"><img src="http://img427.imageshack.us/img427/4448/messing2sm3.th.jpg" border="0" alt="IPB Image" /></a>
<a href="http://img244.imageshack.us/my.php?image=messing2ga6.jpg" target="_blank"><img src="http://img244.imageshack.us/img244/9955/messing2ga6.th.jpg" border="0" alt="IPB Image" /></a>
ill use a few filters tho
should look similar to this
<a href="http://img77.imageshack.us/my.php?image=messing2oh7.jpg" target="_blank"><img src="http://img77.imageshack.us/img77/8717/messing2oh7.th.jpg" border="0" alt="IPB Image" /></a>
on the object so far we look a little like this
<a href="http://img243.imageshack.us/my.php?image=rawsdb9.jpg" target="_blank"><img src="http://img243.imageshack.us/img243/504/rawsdb9.th.jpg" border="0" alt="IPB Image" /></a>
<a href="http://img139.imageshack.us/my.php?image=raws2rj5.jpg" target="_blank"><img src="http://img139.imageshack.us/img139/1599/raws2rj5.th.jpg" border="0" alt="IPB Image" /></a>
<a href="http://img139.imageshack.us/my.php?image=raws3gl7.jpg" target="_blank"><img src="http://img139.imageshack.us/img139/9666/raws3gl7.th.jpg" border="0" alt="IPB Image" /></a>
ill try and do one more day or two on it then i am just going to have tpo release it the final day or two will be smoothing and trying to match up seams, if any one knows of a good or easy way to do this i was thinking the clone / stamp tool maybe or lassoing one seams and drag it over them bluring and so on to make a smooth transition from seam to seam
i will require someone else to compile it Qc file and on as i have read 4 diff sets of instructions and systemoaticly tryed every possable out come to exsport this thing and compile the qc
so i would like to requires some one show me how to do this cos with the tools i have so far its not working
if you need the errors or programs i am useing or the exsackt steps i am takeing and or have tryed so far
but well i wanna get started on the bile bomb
note this is what the current acid rocket looks like
<a href="http://img88.imageshack.us/my.php?image=oldrawzp2.jpg" target="_blank"><img src="http://img88.imageshack.us/img88/959/oldrawzp2.th.jpg" border="0" alt="IPB Image" /></a>
Only complaint is this- it looks like the Flood egg things from halo 0o
What's up with this, I WANT IT!
Back on topic, I'd download this once it's finished.
I dont really think theres a need for high poly versions of them, you really wont notice it :X
<!--QuoteEnd--></div><!--QuoteEEnd-->
i think u will notice it and urhm....what is with sporemines i hope it wont look
like a alien-bomb digging in the ground ^^
edit: i like em , i want em , finish em ^^
exsample
i can uncompile a modle, i can import it into maya 7.0 perfectly fine, if i imediantly exsport it again, no matter what options i cheak, it wont recomiple, if i reimport it back into maya tehre is nothing there but the bone and a surface the same shape as the bone
i am gathering theres a issue with the exsporter or a option i havent checked but i systematicly went thru and cheaked uncheaked each box and multiple boxes, yes about 75 dif combonations exsported what was simple stock imports with no changes and still couldnt reopen them
prahaps someone else would with maya and a working exsporter would exsport and compile it, and or prahaps someone else has exsperianced same said issue and knows how to fix it and would be kind enough to run me thru how to fix it please
E/ oh wait.... maya ermm yeah i feel dumb.
but i stumbled on this smd exporter.
<a href="http://www.fpsbanana.com/mirrors/startdl/1?path=http://files.fpsbanana.com/tools/hl2export23§ionid=266921&ext=zip" target="_blank">Maya smd exporter</a>
maybe you can try import the .ma from Milkshape then export it as a .smd?
dunno if the smd'll keep the texture and bones and stuffs in this way though :/