Climbing animations
scaryface
Join Date: 2002-11-25 Member: 9918Members
<div class="IPBDescription">for ladders</div>I would really like to see ladder climbing animations in NS2.
Everyone agrees that an onos climbing a ladder looks pretty stupid, but a marine hovering upwards with both arms on his gun looks pretty stupid too. By adding climbing animations, the game might be more immersive (or rather less immersion ruining?). Even an onos climbing animation could potentially look really cool.
Thoughts?
<img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Everyone agrees that an onos climbing a ladder looks pretty stupid, but a marine hovering upwards with both arms on his gun looks pretty stupid too. By adding climbing animations, the game might be more immersive (or rather less immersion ruining?). Even an onos climbing animation could potentially look really cool.
Thoughts?
<img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Comments
I'm trying to think back to CS:S, but since I've kept it as far away as possible from for a long time, I can't recall well.
Now the bigger problem: an Onos climbing? That sure puts a strain on my mind. I cannot really imagine what that'd look like.
But it is a fact that levitating up a ladder is very weird and distracting. Maybe the ladders should be replaced with pillars of light <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
"OMGZ its an Onos at the ceiling! Its coming right for us"
*boing* *splash*
nah...
Otherwise i'd say take away the onos ability to climb and make maps restrictive for them, but enough accessible for them to be useful. Or keep it as it is, it's pretty scary to see a onos climb infront of ya.
Just put a large black box with red letters saying "NANITE MAGIC IN PROGRESS" over the onos when it starts to climb a ladder.
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Onos legs deform and become piles of bacteria. Then they grow around the ladder and onos just lifts by itself "Hovars without flaping" <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Then bacteria become his legs again.
Nanite magic in progress, indeed.
van_rus:
I dont know if you are joking or not, but that could be very cool, if it was animated "correctly". :>
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I was joking and being serious at the same time. It`s very hard to implement and it could ruin the atmosphеre if done badly. It is good as long as it`s only our imagination.
This would make ladders death traps for marines, a skulk can just wait at the end and bite him to death before his climbing animation is over.
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Whereas in reality slinging your weapon over your shoulder to climb doesn't make you vulnerable at all.
Obviously gameplay > realism, but the floating up ladders does look a bit ridiculous. It would also add a lot to immersion if people covered team mates while they climbed. The old 90 degree turn and strafe up the ladder, then catapult over the top doesn't add to immersion much.
I like the idea of slowing marines down a bit (and I was a serial crouch bunnyhopper back in the days of silent ninja marine assaults). Slowing their insane cartwheels and mad bouncing would be great.
Whereas in reality slinging your weapon over your shoulder to climb doesn't make you vulnerable at all.
Obviously gameplay > realism, but the floating up ladders does look a bit ridiculous. It would also add a lot to immersion if people covered team mates while they climbed. The old 90 degree turn and strafe up the ladder, then catapult over the top doesn't add to immersion much.
I like the idea of slowing marines down a bit (and I was a serial crouch bunnyhopper back in the days of silent ninja marine assaults). Slowing their insane cartwheels and mad bouncing would be great.
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How do you cover someone climbing a ladder when the enemy is at the end?
-x_
----lE
----lEy
----lE
----lE__y__y__y
X = Skulk
Y = Marine
l = wall/floor
E = ladder
- = filling space
Only option would be GL's or grenades but that isnt an option alot of times.
But I agree with you, it does look somewhat silly but it dosnt stick in my mind and it is necessary to balance the gameplay.
eg.
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|/
Maybe it would be possible to have an animation for a marine climbing the ladder, with gun in hand and combine that with an animation of a marine standing still on a ladder, hanging at an angle by one arm. Then a stationary marine on a ladder would be able to shoot with decreased accuracy, leaving them able to defend themsleves, but a bit vulnerable.
eg.
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|\o/
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|/
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I thought of the same thing, really. You have a animation playing when climbing but you get a certain field which u can manuver your gun (ala Dark MEssiah).
I really think it makes no sense how the current ladder thing works, and it would add a sense of urgency and vulnerabilty to the game if you couldn't do anything while climbing. This shouldn't hurt a game at all, it would make it more addicting in my opinion.
For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
My personal preference would be to see ladder use minimised in NS2: Usable only by marines, and placed in fewer areas. Every alien lifeform but the onos can move without needing ladders, and personally I'm inclined to let the space cow miss out on ladder movement.
That being said, how sure are we that the same lifeforms will be appearing in NS2? For all we know we could have a space walrus instead. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I'd rather see the Marine more vulnerable when climbing ladders, for example, they would need to sling their weapons on a ladder. Obviously, the level should be designed so there aren't like 50+ small ladders, but maybe 3-5 big ladders for obstacles. The Marines can cover each other while they are climbing. as for thecase of the Marines that cannot get up because a Skulk will just kill them everytime they try to climb up, the level could be designed in a way to provide minimal landing cover...
I really think it makes no sense how the current ladder thing works, and it would add a sense of urgency and vulnerabilty to the game if you couldn't do anything while climbing. This shouldn't hurt a game at all, it would make it more addicting in my opinion.
For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
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I completely agree.
Onos should not be able to climb ladders and they should be for rines only. And large ladders could be death traps for rines hence provoking team work to get up/down one.
For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
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Exactly! Hopefully in NS2 Onos can't use ladders.
In “Return to Castle Wolfenstein” based on Quake 3 engine, I've seen germans NPC soldiers climbing ladders with a nice animation.