ns_geeksiege_v33

GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
edited March 2009 in Mapping Forum
<div class="IPBDescription">the new ns_siegeg4b2s!!!</div>Well its been a long time but I have gotten my self up to reworking my old siege map (ns_siegeg4b2s), but with me no longer associated with them nether is my map. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> So comes forth ns_geeksiege version 3.3, not much of a change, just a few fixes to textures, made it harder for aliens to brake into the siege room giving riens a better chance to take out a hive or so before they get in. Few never documented areas were removed (who needs them might add something fun later on after some balance issues are dealt with).

So to get the new map click the link below:

Name: ns_geeksiege v3.3.2
File Name: ns_geeksiege_v332
Web Page: <a href="http://mapping.webluke.net/node/6" target="_blank">http://mapping.webluke.net/node/6</a>
Images: <a href="http://mapping.webluke.net/image/tid/9" target="_blank">http://mapping.webluke.net/image/tid/9</a>
HTTP: <a href="http://mapping.webluke.net/files/Downloads2/My%20Maps/ns_geeksiege_v332.zip" target="_blank">http://mapping.webluke.net/files/Downloads...ksiege_v332.zip</a>
If you run on your server post about it so I can some by when I'm not working and things can get fixed if there are needed <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

EDIT: Updated map had wrong path to sounds and minimap name was wrong so i made a new release 3.3.2 also this post has a link to images on my gallery (see above).

EDIT (3/22/07) : Fixed the update to make it work right <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Also fixed image link since I changed some settings on my gallery.

EDIT (3/26/09) : Fixed the links, there well never be an update since I lost the source to this map and all my others in a drive format (woops) so unless I get a strange urge to rebuild this sorry.

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Images please <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    What i can tell by looking at the screens is:
    Lightning is ok
    Archtecture is horrible, siege style
    Textures are monotone and bad aligned
    Sry, i dont like siege maps very much
  • psc1psc1 Join Date: 2005-03-10 Member: 44711Members
    <!--quoteo(post=1585025:date=Dec 6 2006, 07:12 PM:name=bERt0r)--><div class='quotetop'>QUOTE(bERt0r @ Dec 6 2006, 07:12 PM) [snapback]1585025[/snapback]</div><div class='quotemain'><!--quotec-->
    What i can tell by looking at the screens is:
    Lightning is ok
    Archtecture is horrible, siege style
    Textures are monotone and bad aligned
    Sry, i dont like siege maps very much
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, well, siege focuses more on the GAMEPLAY and FUN, not lighting or atmosphere.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1585040:date=Dec 7 2006, 01:16 AM:name=psc1)--><div class='quotetop'>QUOTE(psc1 @ Dec 7 2006, 01:16 AM) [snapback]1585040[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah, well, siege focuses more on the GAMEPLAY and FUN, not lighting or atmosphere.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Funny, and which part migh be "gameplay" about 2 teams, which can buildup to full strength without interferance from the enemy team? And then have an all out war for survival... I'm not saying siege maps are not fun, theres a demand for them which shows the contrary <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    But gameplay wise they are minimal, since there is no conflict for resnodes and territory during the buildup phase...They bypass a lot of the game content. But yeah, IF this is more fun/popular then there IS something wrong with NS I guess (or with the community? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    One thing I don't get btw. Howcome they can't be visual pleasing as combat/classic maps? Is there something against atmosphere/good looks or something <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1585070:date=Dec 7 2006, 01:38 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Dec 7 2006, 01:38 AM) [snapback]1585070[/snapback]</div><div class='quotemain'><!--quotec-->
    One thing I don't get btw. Howcome they can't be visual pleasing as combat/classic maps? Is there something against atmosphere/good looks or something <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    A friend of mine - SGT Barlow, did make a very good siege map layed out in the style of a standard NS map, but playing to the standard siege rules. The game map was call NS_SiegeGenerator or some such. There was a post all about, will try and dig it out, but it was very good.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <a href="http://www.unknownworlds.com/forums/index.php?s=6974816630780861440&showtopic=92016&hl=NS_Siege" target="_blank">Ns_Siegegenerator Forum Thread (Sgt Barlow's Map)</a>
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Damn you beat me to it Thaldarin!!
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited December 2006
    No pictures, broken link. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> (_generator)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    heh I knew about that one, just forgot what it was called <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> It looks awesome though, but it's probably the only siege map with this amount of good looks...

    2 bad screenies are gone...
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    <!--quoteo(post=1585040:date=Dec 7 2006, 01:16 AM:name=psc1)--><div class='quotetop'>QUOTE(psc1 @ Dec 7 2006, 01:16 AM) [snapback]1585040[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah, well, siege focuses more on the GAMEPLAY and FUN, not lighting or atmosphere.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The question is: why should i play this map? It doesnt look good, the gameplay is like any other of those 1000 siege maps out there. Geek simply gives me no reason to even download it. I did play many games on siege007 they were often really funny, but every siege map feels and looks the same (sry, i think i have never played that siegegenerator map). I dont really see the point in making more of the same...
    Be creative! Any1 knows co_skeetshot ? (spelled something like that) You can actually play soccer in there!
    If you want to make funmaps, come up with new ideas. For example awp_map in conterstrike is still beeing played. It is unbalanced, ugly and there are many much better awp maps out there, but first come, first served.

    What about a map, where gorges can bilebomb the marine base from a save location after some time is up? Kind of an alien siege?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    With Flayra announcing that seige will be a supported gametype in NS2, i think this is a game mode that needs seriously looking into. I will speak to Sgt Barlow and see if he has any intention of porting it over, and/or any screenshots available so people can look at how to build NS themed seige maps.

    It could be a challenge for us all to learn...
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    edited December 2006
    Just to clear things up a bit, I made this map over 3 years ago. I finely got all my mapping things back on my computer to try to do some real mapping and get use to the new hammer for NS:2 /NS:S. I needed to change the name and take out old associations and fix a few problems. Siege maps weren't meant to have the great style of most NS maps, just something fun for a brake. I posted here because I am not involved in any NS based community and rather have people play this cleaned up version rather then the old one.

    As most people are excited about NS:2 so am I, remembering NS1.03 rounds lasting 3 hours based on the game play being so even that one team would take a hive to lose a hive and battle it to the end when the team that didn't lose the most players to time won now that was fun. I'm just tying up an end by putting this out hoping to get into mapping again to hopefully get some good stuff coming for the new game <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    If you don't like siege maps then you don't have to, just don't diss on some ones work, not that I'm saying I couldn't have created something better, but its some thing I did and some ppl may want to play it.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1585643:date=Dec 8 2006, 07:50 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Dec 8 2006, 07:50 AM) [snapback]1585643[/snapback]</div><div class='quotemain'><!--quotec-->
    With Flayra announcing that seige will be a supported gametype in NS2, i think this is a game mode that needs seriously looking into. I will speak to Sgt Barlow and see if he has any intention of porting it over, and/or any screenshots available so people can look at how to build NS themed seige maps.

    It could be a challenge for us all to learn...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't believe I read that. Siege an NS2 game type? I fear for NS2 and CS 12 year old stereotypes joining the community with poor mapping and social skills <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The key word was "supported" doesn't neccesarily mean part of the retail release.

    Here's the quote from the firing squad interview:

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->

    <b>FiringSquad</b>: Will the new game still concentrate on the Marines vs Aliens scenario?

    <b>Charlie Cleveland</b>:Yes. We'll also be opening up the gameplay rules though so we should support Marines vs. Marines, Aliens vs. Aliens, Siege and all sorts of other gameplay through map scripting.

    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    They're not going to <i>officially</i> make Siege as part of NS2, they're just 'supporting' the ability to let mappers have free reign over map scripting, so unofficial mappers can Siege-map to their heart's desire.

    Those strange, strange people.
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    siege maps are crap. Fun maps suck
  • GruuuntGruuunt Join Date: 2003-11-07 Member: 22353Members
    Hey Geek - glad to see you are back - I've got u ranked at Ranked 9th from 273 authors over at number-7:

    <a href="http://number-7.com/e107_v0617/e107_plugins/authorstats/authorstats.php?author=geek%20(_!_)" target="_blank">http://number-7.com/e107_v0617/e107_plugin...eek%20(_!_)</a>

    wondered where you had dissapeared to...
  • FFSkyriderFFSkyrider Join Date: 2006-11-02 Member: 58211Members
    <!--quoteo(post=1586573:date=Dec 10 2006, 10:59 AM:name=Foo)--><div class='quotetop'>QUOTE(Foo @ Dec 10 2006, 10:59 AM) [snapback]1586573[/snapback]</div><div class='quotemain'><!--quotec-->
    siege maps are crap. Fun maps suck
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Was that a really needed post? If you dislike it, you should not even post at all. Either way, nice map! As I've replied in the other threads as well, I mirrored this file: <a href="http://halflife2.filefront.com/file/;73853" target="_blank">http://halflife2.filefront.com/file/;73853</a>
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    Thanks for mirroring new update is out. Get it at:<a href="http://mapping.webluke.net/files/ns_geeksiege_v332.zip" target="_blank"> <a href=\"http://mapping.webluke.net/files/ns_geeksiege_v332.zip\" target=\"_blank\">http://mapping.webluke.net/files/ns_geeksiege_v332.zip</a> </a> this is a small update that has the fixes in it for sounds and such. took a wile to get out sorry, had to reformat and moved to a new place so too longer. Hope some this well get played.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Its a completely valid point though. Just because its a siege map doesn't give a mapper the right to be lazy. Its not like texturing and lighting is hard. I could take any given siege map, and pass it back in a week looking phenomenal. Even only after a few hours, actrually. If you can't, sorry, thats your inadequacy. 'Choosing not to' is either a lie (because you cant choose to not do what you CANNOT do), or complete negligence by the mapper. You need either a very unique form of gameplay (stargate comes to mind) if you want to get any play on it, or admins on your side. And even stargate... a guy from G4B2S made his own version, with full visuals, and everyone went on and on about far better it was.

    I'm not trying to insult you. I'm just saying, as a mapper, you're not doing your job. I find it actually pretty disrespectful when i load up a map that's on fullbright (or random point lights in the middle of every room).

    And whats up with 'version 33'? jesus man. Make releases few and far between, rather than a new one every time you re-center an individual texture.
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    edited March 2007
    <!--quoteo(post=1616311:date=Mar 22 2007, 11:58 AM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Mar 22 2007, 11:58 AM) [snapback]1616311[/snapback]</div><div class='quotemain'><!--quotec-->
    And whats up with 'version 33'? jesus man. Make releases few and far between, rather than a new one every time you re-center an individual texture.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    its <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->3<!--colorc--></span><!--/colorc-->.<!--coloro:#993300--><span style="color:#993300"><!--/coloro-->3<!--colorc--></span><!--/colorc-->.<!--coloro:#666600--><span style="color:#666600"><!--/coloro-->2<!--colorc--></span><!--/colorc--> (<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NS 3.0,<!--colorc--></span><!--/colorc--> <!--coloro:#993300--><span style="color:#993300"><!--/coloro-->3rd update<!--colorc--></span><!--/colorc-->, <!--coloro:#666600--><span style="color:#666600"><!--/coloro-->2nd small update<!--colorc--></span><!--/colorc-->)
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