Climbing animations

scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
edited December 2006 in Ideas and Suggestions
<div class="IPBDescription">for ladders</div>I would really like to see ladder climbing animations in NS2.
Everyone agrees that an onos climbing a ladder looks pretty stupid, but a marine hovering upwards with both arms on his gun looks pretty stupid too. By adding climbing animations, the game might be more immersive (or rather less immersion ruining?). Even an onos climbing animation could potentially look really cool.
Thoughts?

<img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />

Comments

  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    An onos can path thier own route, since they are so big and all.
  • TerraGamerXTerraGamerX Join Date: 2006-12-04 Member: 58900Members
    Hmm, do any source games even have ladder-climbing animations?
    I'm trying to think back to CS:S, but since I've kept it as far away as possible from for a long time, I can't recall well.

    Now the bigger problem: an Onos climbing? That sure puts a strain on my mind. I cannot really imagine what that'd look like.

    But it is a fact that levitating up a ladder is very weird and distracting. Maybe the ladders should be replaced with pillars of light <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    Giv onos claws and wall-climbing - problem solved!
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    Marines enter room...
    "OMGZ its an Onos at the ceiling! Its coming right for us"
    *boing* *splash*

    nah...
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Just put a large black box with red letters saying "NANITE MAGIC IN PROGRESS" over the onos when it starts to climb a ladder.

    Otherwise i'd say take away the onos ability to climb and make maps restrictive for them, but enough accessible for them to be useful. Or keep it as it is, it's pretty scary to see a onos climb infront of ya.
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    <!--quoteo(post=1585674:date=Dec 8 2006, 10:25 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Dec 8 2006, 10:25 AM) [snapback]1585674[/snapback]</div><div class='quotemain'><!--quotec-->
    Just put a large black box with red letters saying "NANITE MAGIC IN PROGRESS" over the onos when it starts to climb a ladder.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Onos legs deform and become piles of bacteria. Then they grow around the ladder and onos just lifts by itself "Hovars without flaping" <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Then bacteria become his legs again.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Oowo scorpian magic at work i like it
  • KashinataaKashinataa Join Date: 2006-12-08 Member: 58954Members
    edited February 2013
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Once upon a time, I posited that they're not really ladders, they're microgravity systems using superconductors arranged in lattices - two long vertical strips bridges by many shorter bars for stabilization of the field <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    Nanite magic in progress, indeed.
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    <!--quoteo(post=1585770:date=Dec 8 2006, 04:55 PM:name=Kashinataa)--><div class='quotetop'>QUOTE(Kashinataa @ Dec 8 2006, 04:55 PM) [snapback]1585770[/snapback]</div><div class='quotemain'><!--quotec-->
    van_rus:

    I dont know if you are joking or not, but that could be very cool, if it was animated "correctly". :>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I was joking and being serious at the same time. It`s very hard to implement and it could ruin the atmosphеre if done badly. It is good as long as it`s only our imagination.
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    I still think it could be cool to see an onos climb. Has anyone seen a video of a black bear/panda/large-jungle-type-cat climbing a tree? Theres something cool about seeing a large animal handling itself with finesse. That's assuming it is animated well.
  • KashinataaKashinataa Join Date: 2006-12-08 Member: 58954Members
    edited February 2013
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    This would make ladders death traps for marines, a skulk can just wait at the end and bite him to death before his climbing animation is over.
  • xluvsyouxluvsyou Join Date: 2006-12-02 Member: 58836Members
    edited December 2006
    like in the real world you can climb a leader with only one arm :\ they are in future so the weapons are light so they dont cause problem to climb =D. for the onos <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> a mini lerk would appear from the sky ( lol ) and grab the onos by the neck like puppies do lool for the gorgie a nice fade would carry him on his shoulders <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1585879:date=Dec 8 2006, 11:47 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Dec 8 2006, 11:47 PM) [snapback]1585879[/snapback]</div><div class='quotemain'><!--quotec-->
    This would make ladders death traps for marines, a skulk can just wait at the end and bite him to death before his climbing animation is over.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Whereas in reality slinging your weapon over your shoulder to climb doesn't make you vulnerable at all.

    Obviously gameplay > realism, but the floating up ladders does look a bit ridiculous. It would also add a lot to immersion if people covered team mates while they climbed. The old 90 degree turn and strafe up the ladder, then catapult over the top doesn't add to immersion much.

    I like the idea of slowing marines down a bit (and I was a serial crouch bunnyhopper back in the days of silent ninja marine assaults). Slowing their insane cartwheels and mad bouncing would be great.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited December 2006
    <!--quoteo(post=1586973:date=Dec 11 2006, 10:53 AM:name=rsd)--><div class='quotetop'>QUOTE(rsd @ Dec 11 2006, 10:53 AM) [snapback]1586973[/snapback]</div><div class='quotemain'><!--quotec-->
    Whereas in reality slinging your weapon over your shoulder to climb doesn't make you vulnerable at all.

    Obviously gameplay > realism, but the floating up ladders does look a bit ridiculous. It would also add a lot to immersion if people covered team mates while they climbed. The old 90 degree turn and strafe up the ladder, then catapult over the top doesn't add to immersion much.

    I like the idea of slowing marines down a bit (and I was a serial crouch bunnyhopper back in the days of silent ninja marine assaults). Slowing their insane cartwheels and mad bouncing would be great.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    How do you cover someone climbing a ladder when the enemy is at the end?

    -x_
    ----lE
    ----lEy
    ----lE
    ----lE__y__y__y

    X = Skulk
    Y = Marine
    l = wall/floor
    E = ladder
    - = filling space

    Only option would be GL's or grenades but that isnt an option alot of times.

    But I agree with you, it does look somewhat silly but it dosnt stick in my mind and it is necessary to balance the gameplay.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Maybe it would be possible to have an animation for a marine climbing the ladder, with gun in hand and combine that with an animation of a marine standing still on a ladder, hanging at an angle by one arm. Then a stationary marine on a ladder would be able to shoot with decreased accuracy, leaving them able to defend themsleves, but a bit vulnerable.

    eg.

    |
    |\o/
    | |
    |/
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1587487:date=Dec 12 2006, 02:31 PM:name=rsd)--><div class='quotetop'>QUOTE(rsd @ Dec 12 2006, 02:31 PM) [snapback]1587487[/snapback]</div><div class='quotemain'><!--quotec-->
    Maybe it would be possible to have an animation for a marine climbing the ladder, with gun in hand and combine that with an animation of a marine standing still on a ladder, hanging at an angle by one arm. Then a stationary marine on a ladder would be able to shoot with decreased accuracy, leaving them able to defend themsleves, but a bit vulnerable.

    eg.

    |
    |\o/
    | |
    |/
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought of the same thing, really. You have a animation playing when climbing but you get a certain field which u can manuver your gun (ala Dark MEssiah).
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    I'd rather see the Marine more vulnerable when climbing ladders, for example, they would need to sling their weapons on a ladder. Obviously, the level should be designed so there aren't like 50+ small ladders, but maybe 3-5 big ladders for obstacles. The Marines can cover each other while they are climbing. as for thecase of the Marines that cannot get up because a Skulk will just kill them everytime they try to climb up, the level could be designed in a way to provide minimal landing cover...

    I really think it makes no sense how the current ladder thing works, and it would add a sense of urgency and vulnerabilty to the game if you couldn't do anything while climbing. This shouldn't hurt a game at all, it would make it more addicting in my opinion.

    For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Lately FPS games have been moving away from ladder-based gameplay, and personally I like the move.

    My personal preference would be to see ladder use minimised in NS2: Usable only by marines, and placed in fewer areas. Every alien lifeform but the onos can move without needing ladders, and personally I'm inclined to let the space cow miss out on ladder movement.

    That being said, how sure are we that the same lifeforms will be appearing in NS2? For all we know we could have a space walrus instead. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1587537:date=Dec 12 2006, 11:16 AM:name=Crotalus)--><div class='quotetop'>QUOTE(Crotalus @ Dec 12 2006, 11:16 AM) [snapback]1587537[/snapback]</div><div class='quotemain'><!--quotec-->
    I'd rather see the Marine more vulnerable when climbing ladders, for example, they would need to sling their weapons on a ladder. Obviously, the level should be designed so there aren't like 50+ small ladders, but maybe 3-5 big ladders for obstacles. The Marines can cover each other while they are climbing. as for thecase of the Marines that cannot get up because a Skulk will just kill them everytime they try to climb up, the level could be designed in a way to provide minimal landing cover...

    I really think it makes no sense how the current ladder thing works, and it would add a sense of urgency and vulnerabilty to the game if you couldn't do anything while climbing. This shouldn't hurt a game at all, it would make it more addicting in my opinion.

    For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    I completely agree.

    Onos should not be able to climb ladders and they should be for rines only. And large ladders could be death traps for rines hence provoking team work to get up/down one.
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    edited December 2006
    <!--quoteo(post=1587537:date=Dec 12 2006, 01:16 PM:name=Crotalus)--><div class='quotetop'>QUOTE(Crotalus @ Dec 12 2006, 01:16 PM) [snapback]1587537[/snapback]</div><div class='quotemain'><!--quotec-->
    For the Onos problem, they shouldn't climb ladders at all. It's a freaking huge bull creature with super terrestrial legs, it should never be able to climb ladders. This is a limitation for being so powerful. The level would need to implement elevators or ramps to get around this problem though. I imagine that some parts of the level will just not be accessible to the Onos (unless he gestates there).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly! Hopefully in NS2 Onos can't use ladders.

    In “Return to Castle Wolfenstein” based on Quake 3 engine, I've seen germans NPC soldiers climbing ladders with a nice animation.
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