Arms lab

pSyk0mAnpSyk0mAn Nerdish by NatureGermany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<div class="IPBDescription">balance upgrade cost on different teamsizes</div>Hello,

I've got this idea regarding the fact, that marines turtleing in marine spawn with 1 res tower are still pretty strong with full upgrades due to their arms lab.

I'd love to see spawning rines cost res depending on their armor level (e.g. AU0=0res - AU3=3res).
The infantry portal needs the option to change the armor level marines are spawning with, thus the comm can easily control the quality of his spawning marines depending on the given situation and current res flow.
The arms lab is still needed to research those armor upgrades before you can choose them at the infantry portal.
This would scale more to different sizes of teams and would also make the marines weaker when they already lost map- and res-control.

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