Dynamic infestation entity
Scythe
Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
<div class="IPBDescription">A repost from long ago.</div>I posted this idea some years back but it seems to have gotten lost somewhere. This is a direct copy from my notebook in which I scribbled down a ton of stuff about dynamic infestation entities.
My suggestion:
An entity that projects an infestation overlay onto every surface within a radius. Radius could be set by the mapper of the entity could be spawned at runtime by the creation of an alien resource node/hive/chamber. The entity could have a line-of-sight only flag and a path to the particular infestation overlay for that entity.
This could result in "creep" spreading out from a hive or gorge nest as the game progresses.
Unbuilt hive would have a small range. As the hive is building the range would increase. Once fully built the range would slowly increase over the course of the game.
Problems:
Dynamic displays? Could cover these. (Bug or feature?)
Would be done clientside so it could, in theory, be turned off so no gameplay changes could come of it. On the other hand, instead have any gameplay effects worked out by a range check to the creep entity rather than checking what texture the player is attached to. Range checks are easy. (?)
Another idea:
Non-solid brush entities placed by mappers that become visible (fade-in) when they come into range of a creep entity. Non-solid means that skulks can hide inside.
Good- Makes "alienised" territory more dangerous for marines.
Bad- Wouldn't be feasible for the mapper to put them all over the map so the creep entities attached to chambers in the field wouldn't do this.
- More map entities. Problem in source? Wouldn't think so.
Possibly just have them in hive rooms due to the fact that these places will be the only places with really heavy infestation. AWESOME: Just place a brush with a transparent texture there. The infestation entity will put an overlay on it.
I wrote this down quickly while I was waiting for someone to turn up. Very much stream-of-conciousness so I make no claims about its readability.
--Scythe--
My suggestion:
An entity that projects an infestation overlay onto every surface within a radius. Radius could be set by the mapper of the entity could be spawned at runtime by the creation of an alien resource node/hive/chamber. The entity could have a line-of-sight only flag and a path to the particular infestation overlay for that entity.
This could result in "creep" spreading out from a hive or gorge nest as the game progresses.
Unbuilt hive would have a small range. As the hive is building the range would increase. Once fully built the range would slowly increase over the course of the game.
Problems:
Dynamic displays? Could cover these. (Bug or feature?)
Would be done clientside so it could, in theory, be turned off so no gameplay changes could come of it. On the other hand, instead have any gameplay effects worked out by a range check to the creep entity rather than checking what texture the player is attached to. Range checks are easy. (?)
Another idea:
Non-solid brush entities placed by mappers that become visible (fade-in) when they come into range of a creep entity. Non-solid means that skulks can hide inside.
Good- Makes "alienised" territory more dangerous for marines.
Bad- Wouldn't be feasible for the mapper to put them all over the map so the creep entities attached to chambers in the field wouldn't do this.
- More map entities. Problem in source? Wouldn't think so.
Possibly just have them in hive rooms due to the fact that these places will be the only places with really heavy infestation. AWESOME: Just place a brush with a transparent texture there. The infestation entity will put an overlay on it.
I wrote this down quickly while I was waiting for someone to turn up. Very much stream-of-conciousness so I make no claims about its readability.
--Scythe--
Comments
In addition it could create "Creep" where Aliens pass by alot, since the Bacterium is concentrated there.
Spiderwebs and Formations of undefinited Fabric that move in Wind like the Powerlines in DOD:S.... Roawr!
--Scythe--
to proove the point further, my ns_training map has infestation creep in it and i made that years ago before i even read this post <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />