My idea's, thoughts. :o)

PanaPana Join Date: 2004-09-27 Member: 31949Members
edited December 2006 in Ideas and Suggestions
Hey!, I'm not really a good typer and my idea's probably sucks, but I think I have the rights to try so please don't flame me. thx :o)

What I like to see changed in NS2:

1. Friendly fire should be made standard in NS2, it is more realistic and rewarding when you make the kill without hitting/killing your ally.

Note: What I mean by 'standard' is that the game should be build up with FR always i mind and be the standard mode.

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2. gameplay changing scripts, I can't stand them they are unfair for the non scripting user.

Fix: Block/ban gameplay changing scripts for the unmodded game, this should be standard in NS2.

Note: I'm talking about gameplay changing scripts, like pistol scripts.

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3. Bhopping marines looks dumb becourse is unrealistic = ruin the feel of the game.

Fix: Make jumping work like in cs.

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4. Turrets, I don't think that burst fire looks cool, fast firing would be better like in Half-life2.

Problem: They world hit Friendly's more.

Fix: Turrets not hurting ally's, or even better turrets world not fire with a ally insight.

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5. shadows that you can't see through by truing up the light on your monitor or changing console commands, like the shadows in Doom3. I think this is a big problem in NS1.

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Things I like to see in NS2:

1. More gore! like marines/aliens losing their lags-arms-head when hit by the killing blow, just imagine a skulk being hit by a nade and blown to 10 pices.

**I will maybe post more of my idea's in this post. :o) <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />

Comments

  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    edited December 2006
    1. Technically, this is already standard in competitive play, but since most servers are casual, things are set up to go easier on the newbies. (There are other differences besides friendly fire, and friendly fire can be enabled in casual mode)

    2. Gameplay changing sprites have been impossible since NS 1.0. That flash from the gun's included in game balance. Did you mean script? A script doesn't change gameplay. (Firing all 10 rounds from the pistol instantly isn't a script, it's binding "+attack" to the mousewheel, which is not a script anymore than binding q to "map")

    3. It's already like this as far as I know.

    4. The burst firing of the turrets doesn't 'sound' right, I agree. They'll never be rapid-firing turrets, though, sadly, unless they get a severe damage nerf.

    5. Yeah, that'll be an engine problem. If there were a shadow that you couldn't gamma, then the flashlight wouldn't work on it either on the HL engine. Its a good idea, but it depends on the behavior of the source engine =P.
  • PanaPana Join Date: 2004-09-27 Member: 31949Members
    edited December 2006
    <!--quoteo(post=1582914:date=Dec 1 2006, 03:27 PM:name=DumbMarine)--><div class='quotetop'>QUOTE(DumbMarine @ Dec 1 2006, 03:27 PM) [snapback]1582914[/snapback]</div><div class='quotemain'><!--quotec-->
    2. Gameplay changing sprites have been impossible since NS 1.0. That flash from the gun's included in game balance. Did you mean script? A script doesn't change gameplay. (Firing all 10 rounds from the pistol instantly isn't a script, it's binding "+attack" to the mousewheel, which is not a script anymore than binding q to "map")
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, but I still like to see a firing speed limit on the pistol, becourse it is unfair for those who don't know, you can bind "+attack" to the mousewheel and fire faster, but the pistol script is the really evil one it gives you 100% control, becourse you can use mouse 1 to shoot 10 pistol shots in 2 sec and you can still use automatic weapons with mouse 1, so it is even better then the mousewheel = unfair and unrealistic

    <!--quoteo(post=1582914:date=Dec 1 2006, 03:27 PM:name=DumbMarine)--><div class='quotetop'>QUOTE(DumbMarine @ Dec 1 2006, 03:27 PM) [snapback]1582914[/snapback]</div><div class='quotemain'><!--quotec-->
    3. It's already like this as far as I know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope marines can still Bhop they just need to jump on the right surface.

    :o)
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    2. So, I did some research, and came up with the following:

    Pistol scripts suck. Terribly.

    The pistol already has a ROF limit.

    Most good players can shoot the pistol as fast as a mousewheel with mouse1.

    I don't see what more can be done, and frankly, it's not a real problem. Shooting all 10 pistol bullets into one skulk is overkill, only half of that is necessary. Aiming is a key problem in spamming pistol shots; typically, instant-unload pistol only works reliably on stationary skulks.





    3. I don't understand what you mean by being able to bunnyhop on the right surface (and how it is different from CS)
  • PanaPana Join Date: 2004-09-27 Member: 31949Members
    edited December 2006
    <!--quoteo(post=1583150:date=Dec 2 2006, 03:49 AM:name=DumbMarine)--><div class='quotetop'>QUOTE(DumbMarine @ Dec 2 2006, 03:49 AM) [snapback]1583150[/snapback]</div><div class='quotemain'><!--quotec-->
    2. So, I did some research, and came up with the following:

    Pistol scripts suck. Terribly.

    The pistol already has a ROF limit.

    Most good players can shoot the pistol as fast as a mousewheel with mouse1.

    I don't see what more can be done, and frankly, it's not a real problem. Shooting all 10 pistol bullets into one skulk is overkill, only half of that is necessary. Aiming is a key problem in spamming pistol shots; typically, instant-unload pistol only works reliably on stationary skulks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't agree the pistol script I'm taking about is the one where you pass mouse 1 and it shoots, then when you lift your finger it will fire again, this means you can still use automatic weapons with the same botten (mouse1) I triad it and it is like sniper you can shoot a lerk in 1 sec is crazy, you say that good players can fire about as fast maybe yes, but you loose more control when having to click 5 extra times.

    I think they should block the +attack when using it with the mousewheel, and a block of the pistol script this should be standard = a more clean/fair game

    You can say this is not a problem becoures that some severs blocking this script, but when is not standard only a few will.

    In NS2 I would like to see a pistol that has more bullets let's say 15-20 and have a firing scaling so the faster you fire the more inaccurate it will become.

    <!--quoteo(post=1583150:date=Dec 2 2006, 03:49 AM:name=DumbMarine)--><div class='quotetop'>QUOTE(DumbMarine @ Dec 2 2006, 03:49 AM) [snapback]1583150[/snapback]</div><div class='quotemain'><!--quotec-->
    3. I don't understand what you mean by being able to bunnyhop on the right surface (and how it is different from CS)
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    you never seen maines jump on things to go faster? but they do it all the time. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    Anyway thanks for replying you are probably right about what your saying. :o)
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