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Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Comments
It's very different from other maps, and the variety is welcome. Thanks.
--Scythe--
The textures are fantastic and i like the whole feel of the map, apart from those things above. And yeh, that hive pit should be changed a bit.
I think if we play it more we'll get there just as it is, though I'll give you that it's hard to navigate as a new player - I had my map down more than I care for, especially for a smallish map.
The relative lack of 90 degree corners on the minimap strikes me as being quite unique! Quite like the distinct style! And I found it quite easy to learn as well, I was doing laps with a lerk in no time!
I realy like the size, i've never been a fan of large maps, way too hard to keep control of the large maps.
Moving from one RT to another on the large maps takes too long.
i also think its pretty hard for the marines to siege out the hives due to the lack of.. siege areas, its all tight hallways and hard to set up a good spot. i was in a game and we were tryin to siege out FEAR, damn it was near impossible due to the tight areas.
<a href="http://www.unknownworlds.com/forums/index.php?s=1382331128106195712&showtopic=98894" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=98894</a>
@<b>F4tManMGS2
</b>Aye, it seems lucid has a few hard to reproduce stuck spots; I'll do what I can to fix them.
Edit: but then again, that's too many nodes
Edit2: oh right, the current system doesn't allow underground levels like that other game I played... what was it called again?
Some notes:
You can build in many "vents" but the chambers sink into the floor.
At the middlehive you can build pg, tf, 2 sieges and observatory on the upper level with jetpack, thus oni won't reach these buildings.
it got some eclipse feeling over it.
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mmh, I was just gonna pat you over the back and congratulate ye.
i gotta go have a godo crack at it i had one shot, about 2 mintue worth i got in was in fear hive had a look around ran to the front as aliens stomped rine start
i encountered a rine near a pillar note i had scent of fear he obiously had motion and i managed to cat and mouse him around this pillar gain the upper hand on his ###### even tho the com was medding him, i took him down and i gotta say this map has my best KD ratio ever so far : )
but i hpe to give it a real test or two even if i run around with SV cheats on
latters keep up the good work
A new patch and a (slightly) new version of lucid
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* Fixed several clipping issues.
* Filled in the alcove behind Nemesis Hive.
* Fixed HOM near Void hive.
* Fixed minimap for cl_lablemaps 0. <!--QuoteEnd--></div><!--QuoteEEnd-->
As you can see, there isn't much new in lucid in this patch. But 3.2 has been out for a while now, so I'm curious as to what you all think of lucid now that you've had a chance to play it a bit.
I'm particularly interested in what clanners have to say, as I'm getting mixed opinions from the clan scene and I'd like to hear what their thoughts are.
One thing I'm not too terribly fond of is the pit in... oh what's it called, the one hive on the far left. The slope is too steep going out, I'd say, making it difficult to get out for gorges and onos. It would be nice to not be tripping over things in the hive rooms like that.