Don't make an NS2 combat!
glimmerman
Join Date: 2004-04-29 Member: 28300Members, Constellation
Join Date: 2004-04-29 Member: 28300Members, Constellation
Comments
If the majority of NS players love playing CO and that the NS team is aware of it, then ....
I used to play NS_* maps alot before, but lately, I play alot more CO_*. Action is faster. I really do not like those special plugins servers using alot (buildmenu, xmenu, ...). They kinda ruine the game because people rush to get points to get invicible as fast as possible and then they simply keep raping the other team (or spawn camping) instead of killing the CC/Hive. I see mostly them as being Fades or skulks.
Combat is for the short and quick gameplay. 20-30 minutes
NS classic is for the long epic battles. 2h-6h
In my opinion, NS 2 should have Classic and Combat!!!
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But that's the thing. There are no epic ns games. Most classic NS games last no longer than combat!!
Combat- after the first 30 seconds, so long as both teams are decently comptetent, the round is decided- whichever team died less.
xD
Just a thought.
From what I've seen, the average NS game nowadays is determined in the first 10 minutes, if it isn't over by then.
Combat- after the first 30 seconds, so long as both teams are decently comptetent, the round is decided- whichever team died less.
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Try the tacticalgamer.com server, while I was playing on that server I noticed that we'd have complete turn arounds, aliens might have a "Sure" victory in the midst, but with the commanders that visit there that can change in the matter of seconds.
Classic is by far the best thing about NS, but combat should be included for those who want a short fast paced game.
Marines having to achieve specific tasks and aliens having to stop them.
offensiveness++; reality++; return;
I go from playing CO for weeks on end, back to NS -- they are both quite fun and unique. CO should certainly not be removed.
Whatever you do steer away from including combat into NS2. It has already ruined NS1 classic.
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pff, no its ruined nothing.
So there was 20 classic server...then comming combat.
Now there 18 classic server and 16 combat server.
So nothing change, and i think its a good alternation between classic.
Its be boring always the same mode...the same...so a alternation is good.
Combat is an entirely different gametype, and i think it's brilliant (or at least it was, havn't played in a while). The devs did a commendable job of keeping the <i>feel</i> of NS, while at the same time expanding it into an entirely new arena. As long as it remains seperate from Classic, then i've got no problem with it.
Hopefully NS2 will be able to cater for both those who like the quicker, rushing games and those who like the slower, more epic battles. The easiest way i've seen to change the pace of the game is to put shackles on the abilities of a single player. Disabling marine bunny-hopping and nerfing the fade, for instance, would slow the game right down. Unfortunately, that's a knife-edge to walk on as you risk losing large portions of your fanbase <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Hopefully in NS2 the devs can come up with a system which allows the game to swing both ways, depending on the map and the tactics employed. Whatever happens, i really can't see them botching it. They've done a great job on NS so far, and i wish them all the luck in their future endeavors.
Thats your opinion alone.
If the majority of NS players love playing CO and that the NS team is aware of it, then ....
I used to play NS_* maps alot before, but lately, I play alot more CO_*. Action is faster. I really do not like those special plugins servers using alot (buildmenu, xmenu, ...). They kinda ruine the game because people rush to get points to get invicible as fast as possible and then they simply keep raping the other team (or spawn camping) instead of killing the CC/Hive. I see mostly them as being Fades or skulks.
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The majority of NS players shun NS Classic. Curtasy to Combat.
Combat drew in the kind of players that shouldn't be playing NS. It was originally included to teach players how to play NS and make them more familiar with the theme, but it completely backfired and damn near killed NS Classic instead. Avoid NS2 Combat at all costs. Include a solo training map instead.
I would like to think the best solution would be to keep both but also allow Classic to experience some Combat by allowing ranks that give smaller bonuses such as a +5 health or dmg per rank and allow comms to drop weapons on the higher ranked players more easily then letting the guy with 0 and 5 pickup the hmg. This can be done by either rank restricting them on pickup or give the comm's hud a lvl indicator.
Someone says: Combat killed ns classic... Then someone else comes along and says: "yeh but of the majority of players like it" Keyword being majority <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
The majority now like combat? Could be I haven't seen any numbers, but there is still a fact that also another majority at one time during the transfer from ns1.0x to ns2.0/3.0 stopt playing ns because of the changes to classic. And they aren't arround anymore to defend their side... This is of course also to blame the old engine and the introduction of new games etc... But still NS classic has changed a lot and did scare players off...
I for one still am wary of what NS has become and don't really like it as much as much as I liked 1.0x anymore. But yeh, other people seem to like it.
But I always say, you can't say that NS is better or worse now then 4 years ago. Ns has changed to much to be even compared to older version imho... And you will always have people who find their "versitility" in the long epic games in classic (which are rare today) or the faster combat games. Can't please everyone. But then again:
There will be more mods then NS2 on source, We'll see what the future holds, this never before seen ingame eyecandy called dynamic infestion is very nice though, but is it really possible to create these in a network dependant game? Would be cool though... (offtopicness sorry <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
The majority of NS players shun NS Classic. Curtasy to Combat.
Combat drew in the kind of players that shouldn't be playing NS. It was originally included to teach players how to play NS and make them more familiar with the theme, but it completely backfired and damn near killed NS Classic instead. Avoid NS2 Combat at all costs. Include a solo training map instead.
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Agreed. Combat is fun, but it is -not- NS, and IMO serves to simply detract from Classic and scare new players away from ns_* maps. Again, it's fun, but it shouldn't play the role it currently does of being a detraction from the main game.
(All information in this post is: OPPINION!)
co refocuses on killing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
*smug laugh*
Those infantile combat players... So unrefined like us Classic Players. They are surely to blame for the downfall of the once great empire that was Natural Selection Classic Mode.
I wish I had the capability to limit myself to such parochial views.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->.....<b>What languages will NS2 support?</b>
English to start and we'll add more after.
<b>Will there be ported versions of NS maps?</b>
Probably, but we're not sure yet.
<b>What's the modding situation with NS2?</b>
You're going to be delighted. We are writing all of the gameplay code in Lua script which means you'll be able to add your own weapons, gameplay modes, tech trees, etc. very easily. We are also shipping a game debugger and all our own script code with the game, so we think NS2 will be the most modded game ever made.
We do want to make sure people can play a "vanilla" game of NS2 easily though, so we're planning on sorting servers into two lists: regular and custom. See these blog entries for more details of our scripting system and code (overview, our debugger, scripting weapons #1, scripting weapons #2).
<u><b>Will NS2 include Combat mode?</b></u>
<b>No</b>, we are <b>not</b> developing a Combat mode for NS2. Combat mode was intended to be a simplified version of NS to help introduce new players to the game. For NS2 we've decided to focus all of our efforts into creating a single game mode and make the game accessible in other ways. NS2 will include all of the modding tools necessary for the community to develop a Combat-like game mode as well as other variations on the gameplay.
<b>Can I use artwork from the NS2 website for my fansite?</b>
Feel free to use any of the images posted on our website for non-commercial sites supporting Natural Selection.<!--QuoteEnd--></div><!--QuoteEEnd-->
sorry for the shouting.. can we close this thread now?
So even though CO will not be included at launch, like it or not, I confidently expect to see a CO mod appearing very shortly after launch.
I'm not very excited about reproducing old game styles though, I'm more excited in using the flexibility that they're promising us to build totally new game modes.
I actually see this 3rd party modding process to live up to the name of the game, only the fittest will survive! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> It's going to be an exciting time!
Just my 2p worth
You've all been had.
But onest im more of a marin player..
Well im glad that they are laying all there focus on NS then CO.
But as said and posted that they like the community to make there own CO version mod for NS2. with LUA.