NS 3.2 Public beta

1246

Comments

  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--quoteo(post=1580274:date=Nov 24 2006, 03:10 AM:name=F4tManMGS2)--><div class='quotetop'>QUOTE(F4tManMGS2 @ Nov 24 2006, 03:10 AM) [snapback]1580274[/snapback]</div><div class='quotemain'><!--quotec-->My favorite thing is the fluidity that the game feels like it has now; maybe nothing was changd, but everything feels so much more, well, fluid. 3.1 felt a little choppy sometimes, and the whole "reg" issue that people would always complain about (i'd call it choppyness) feels like it isn't there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Placebo?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1580867:date=Nov 26 2006, 06:53 AM:name=Portable)--><div class='quotetop'>QUOTE(Portable @ Nov 26 2006, 06:53 AM) [snapback]1580867[/snapback]</div><div class='quotemain'><!--quotec-->
    Overall..Onos are way nerfed imho....Fades are about the same....Lerks are nerfed...and overall the armor bonus on top of those nerfs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't forget reduced bilebomb speed and the changes to web.
    Especially the new webs make it more difficult to finish of marines, though I like this change considering combat.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited November 2006
    I take back whatever it is I've said about the new blink before. It's horrible. Horrible horrible horrible.

    +movement is a nice idea, but the blink rof change is just annoying. The sentiment is good, but I be damned if the fade don't feel like a lump of concrete now.

    <!--quoteo(post=1580874:date=Nov 26 2006, 07:24 AM:name=ubermensch)--><div class='quotetop'>QUOTE(ubermensch @ Nov 26 2006, 07:24 AM) [snapback]1580874[/snapback]</div><div class='quotemain'><!--quotec-->
    Placebo?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Perhaps, but in that case it's mass-placebo. I've noticed it too, and many others I've talked to. It's as if I can suddenly see what's going on while 3.1 it all felt, I dont know, fuzzy or choppy.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--quoteo(post=1580874:date=Nov 26 2006, 07:24 AM:name=ubermensch)--><div class='quotetop'>QUOTE(ubermensch @ Nov 26 2006, 07:24 AM) [snapback]1580874[/snapback]</div><div class='quotemain'><!--quotec-->
    Placebo?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Often times when a player does not perform to their ideal standard they often blame the enviornment in which they are placed rather than their own maladaptiveness.

    If you notice the really top teams never ######ed about hit reg, its usually players from the mediocre and low end teams as well as pub all stars that do so.
  • DarkaDarka Join Date: 2005-08-03 Member: 57466Members
    i havent played 3.2 beta too much yet but i have noticed it has gotten harder to kill marines overall
    i have still to try out combat

    people dont like change thats why they hate 3.2
    it will just take some getting used to
    btw this is just a beta many things could still change with the 3.2 patch

    ps: i believe heavys are a bit overpowered with all that armor and people arent still using jp's as much
    so why not take off some armor for heavys
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--quoteo(post=1580882:date=Nov 26 2006, 08:20 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE(pSyk0mAn @ Nov 26 2006, 08:20 AM) [snapback]1580882[/snapback]</div><div class='quotemain'><!--quotec-->
    Don't forget reduced bilebomb speed and the changes to web.
    Especially the new webs make it more difficult to finish of marines, though I like this change considering combat.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I find that statement interesting because in an overwhelming majority of games where we actually made it to 3 hives, webs were not used tactically (i.e. it didn't matter if you used them or not).

    3rd hive abilities are moot because it is so rare that a team can acually use them tactically.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited November 2006
    It's less choppy for me, too.
    Maybe due to the fresh install and the few plugins on the servers.
    But somehow I recognized a wierd delay between choosing/using focused swipe and the actual hit.
    Maybe it's just me!?
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    I'm back to 3.1

    I can't stand the combination of boring blink, nerfed <b>gorges</b> (who <b>should be getting all the buffs in the world to encourage new players to drop structures</b>) and lerk flight (though I don't lerk), with the insane cost of jets, not to mention paper onos and fade.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    It has a 2.01 feeling to me. I enjoy it. Although reseting my Lightgamma to 2 made me maaaaaaaad. I've had no problems with gorge, but Fades just plaaaaaain old suck now.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    I like everything except the blink ROF fire change it feels like it forces me to ues +movement and i dont like that :/
  • AlphaWolfAlphaWolf Join Date: 2003-01-11 Member: 12175Members
    Personally what I would like for aliens to have, (and for a while I have been doing this via scripts on some servers that allow it) is basically to have kind of a single weapon that does multiple different types of fire.

    E.g. one button for bite, one for parasite, one for leap, one for xeno

    Same buttons correspond to lerk bite, spore, umbra, primal

    Ditto for fade and onos.

    I love this setup, and the main reason why is because I fumble with the keys way too much as aliens. Especially switching back to bite/swipe/gore since I often hit the stupid console key (which is the only key that the game doesn't allow you to permanently rebind.)

    FWIW I am currently working on writing a program that will allow you to meta-rebind your keys. E.g. when you are aliens, press f5 to bring up an alien configuration, then f6 for marines. And also it would allow you to exec scripts with much better control/precision with regard to time.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    With regard to hit registration:

    Most server plugins needed to be-written to be functional on 3.2 servers, so the average 3.2 server is running far fewer plugins than the average 3.1 server. I know lots of plugins can interfere with hit-reg, so I'd be inclined to blame them for the perceived improvement in hit-reg going to 3.2.

    Re: Console
    Are you sure you can't rebind the console key? I know theres a line in my config that sets up "~" as the the console key. I know its also difficult to change in game, because trying to type anything containing the console key will open/close the console instead. But you can probably change it by editing your config file manually, can't you?
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    <!--quoteo(post=1580910:date=Nov 26 2006, 10:40 AM:name=Firewater)--><div class='quotetop'>QUOTE(Firewater @ Nov 26 2006, 10:40 AM) [snapback]1580910[/snapback]</div><div class='quotemain'><!--quotec-->
    Often times when a player does not perform to their ideal standard they often blame the enviornment in which they are placed rather than their own maladaptiveness.

    If you notice the really top teams never ######ed about hit reg, its usually players from the mediocre and low end teams as well as pub all stars that do so.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ROFL, the top teams constantly ###### about their reg in 3.1 don't kid yourself. There IS something wrong with it that was fixed.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    i don't see what the problem with fade blink is. all of the people i know, including myself, who initially hated it warmed up to it after a few hours of pubbing. it's not sluggish at all as some people claim, blink just needs to be held down longer.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Firewater, there are some hitreg problems with certain ns servers/players and there's no denying that.

    Players from the top teams are usually easier to hit because they use appropriate rates.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    After giving a few hours to the public 3.2 (most PTing was spent bug hunting) I'm <b>slightly</b> leaning towards aliens being underpowered.

    Each change (i.e. lerk nerf, hive armour nerf) on its own is great for balance, and makes sense on paper- but when you put them all together the alien team has a tough time.

    I commanded a 3.2 gather a few days ago. From th outset I wanted to try somethig different and told my grunts that we'd play defensively until we had full tech. On veil, the aliens had cargo and capped pipe and c12. I sent 3 marines to cap sub side, and 2 marines to distract down pipe side. During the next marine wave, I sent them to double where we locked it down with just a PG and mines. Thr aliens still had 3 RTs and got pipe up without any hassle from the marines. Whenever a marine RT was under attack, one of my grunts could go off and save the RT independantly without any instruction from me. We defended sys. wp. and dbl with lvl 2 HMGs vs. hive 2 lifeforms. The aliens just couldn't break past us.

    A few minutes later and we had lvl 3 HMGs and HA. I think they did use an onos, but I was happy to siege cargo = all marines have HMGs = onos cant make much of a difference. Cargo died to siegeing and we used our momentum to wipe pipe away.

    Of course, the problem with the above example is that it's nearly impossible to factor in skill (teams were balanced but whose to say the alien players were just having an off day and vice versa?) and adapting (aliens have to adapt more to 3.2 than marines so give it time?); so I'm going to keep an open mind.

    At this stage I might suggest an armour boost at hive 2 at half of what it grants in 3.1 (or just somewhere between none and 3.1's.)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--quoteo(post=1580933:date=Nov 26 2006, 11:35 AM:name=broadband)--><div class='quotetop'>QUOTE(broadband @ Nov 26 2006, 11:35 AM) [snapback]1580933[/snapback]</div><div class='quotemain'><!--quotec-->
    ROFL, the top teams constantly ###### about their reg in 3.1 don't kid yourself. There IS something wrong with it that was fixed.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats funny because I remember when I played for Terror we always used to yell at ourselves when we screwed up, I don't remember anyone blaming the game for their mistakes.

    People who cry hitreg often times assume their aim in the given situation was perfect. A difficult thing to evaluate in the heat of the moment without a chance for review.

    Maybe there is a hit reg problem, and if thats the case, how come some people experience and some people do not, shouldn't it effect ALL players?
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    Let's see... I like the new Lerks. I don't like the new Fades. I have no idea why the devs decided to remove the hive armor bonuses.

    In some way the JPs are extremely easy to control since the update... I could feel the big change when I KPed myself.

    Regarding balance, I don't think there's a drastic difference. I just know that I have to break that extra sweat if I want to win.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited November 2006
    <!--quoteo(post=1580957:date=Nov 26 2006, 06:00 PM:name=Garet_Jax)--><div class='quotetop'>QUOTE(Garet_Jax @ Nov 26 2006, 06:00 PM) [snapback]1580957[/snapback]</div><div class='quotemain'><!--quotec-->
    At this stage I might suggest an armour boost at hive 2 at half of what it grants in 3.1 (or just somewhere between none and 3.1's.)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    At 2 hives without cara the hp difference between 3.1 and 3.2 fade is something like 75 hp. I can't see that affecting the game overly much. It still takes more than the theoretical 7 bullets to kill a leapskulk though so I guess it takes a bit more gaming before I can make any real suggestions.

    ps. irony + lvl 3 weaps
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1580988:date=Nov 26 2006, 03:00 PM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Nov 26 2006, 03:00 PM) [snapback]1580988[/snapback]</div><div class='quotemain'><!--quotec-->
    It still takes more than the theoretical 7 bullets to kill a leapskulk though so I guess it takes a bit more gaming before I can make any real suggestions.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    it takes 10, stop listening to pts who have no idea what they're talking about
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited November 2006
    this changelog is very huge, testing now.
    Thanks to great NaSe team <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    Hitbox fix, minimap adds and many many more stuff <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    so is it just me or is the mouse sensitivity lower in the beta? wonder why
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=1580882:date=Nov 26 2006, 05:20 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE(pSyk0mAn @ Nov 26 2006, 05:20 AM) [snapback]1580882[/snapback]</div><div class='quotemain'><!--quotec-->
    Don't forget reduced bilebomb speed and the changes to web.
    Especially the new webs make it more difficult to finish of marines, though I like this change considering combat.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't mind the reduced Bile Bomb speed, you run out of energy so fast using it you don't really notice the difference. I don't see the change to webs as such a big deal in Ns games, and for some reason I can see Webs much more clearer now, which is a good thing. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    The only problem I have with 3.2 is the lack of Hive armor.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->reg<!--QuoteEnd--></div><!--QuoteEEnd--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->bugged<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://img457.imageshack.us/img457/9898/113688091978071up5.jpg" border="0" alt="IPB Image" />
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1580926:date=Nov 26 2006, 11:20 AM:name=Death_by_bullets)--><div class='quotetop'>QUOTE(Death_by_bullets @ Nov 26 2006, 11:20 AM) [snapback]1580926[/snapback]</div><div class='quotemain'><!--quotec-->I've had no problems with gorge, but Fades just plaaaaaain old suck now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're not getting my point about gorges. They've taken the most dull class in the game and made it even less powerful for the sake of balance. This isn't the way to go about balancing a game- if anything, gorges should be getting serious attention not only to balance but to first person fun level. In my opinion the game feels like it was designed to be a commander's single player campaign where if everything goes right, the enemy zerglings lose and you win, instead of being carefully crafted from each class' point of view and level of enjoyment.

    That fatalistic gameplay atmosphere only exists, as I see it, in 3.2, but the problems of gorges being a lame duck class have existed for a long time with little improvement visible.
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=1581042:date=Nov 26 2006, 02:29 PM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Nov 26 2006, 02:29 PM) [snapback]1581042[/snapback]</div><div class='quotemain'><!--quotec-->
    You're not getting my point about gorges. They've taken the most dull class in the game and made it even less powerful for the sake of balance. This isn't the way to go about balancing a game- if anything, gorges should be getting serious attention not only to balance but to first person fun level. In my opinion the game feels like it was designed to be a commander's single player campaign where if everything goes right, the enemy zerglings lose and you win, instead of being carefully crafted from each class' point of view and level of enjoyment.

    That fatalistic gameplay atmosphere only exists, as I see it, in 3.2, but the problems of gorges being a lame duck class have existed for a long time with little improvement visible.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You just have to love playing Gorges I guess! I love playing Gorges myself, it's fun to spit and jump around, they're so damn cute too. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Battlegorging is one of my favorite pasttimes. I may be a pretty good Fade, but I actually find it more fun to be a Gorge, and leave the Fading to someone else.

    I suspect thats more about a players temperament than anything else. Some people like being utility and support players, and some people just aren't happy unless they are on the front lines taking hits and eating marines. Fortunately, NS gives both types of players spots to shine, and doesn't require an entire team that excels at the same skill. Similarly on marines, where out of a team of 6-12 people, only one has to know how to comm effectively.

    I like this aspect of NS. Being a support class doesn't automatically mean you're going to be bored--but if you personally are bored by support classes, then you can choose to do something else.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--quoteo(post=1581053:date=Nov 27 2006, 12:05 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Nov 27 2006, 12:05 AM) [snapback]1581053[/snapback]</div><div class='quotemain'><!--quotec-->
    Battlegorging is one of my favorite pasttimes. I may be a pretty good Fade, but I actually find it more fun to be a Gorge, and leave the Fading to someone else.

    I suspect thats more about a players temperament than anything else. Some people like being utility and support players, and some people just aren't happy unless they are on the front lines taking hits and eating marines. Fortunately, NS gives both types of players spots to shine, and doesn't require an entire team that excels at the same skill. Similarly on marines, where out of a team of 6-12 people, only one has to know how to comm effectively.

    I like this aspect of NS. Being a support class doesn't automatically mean you're going to be bored--but if you personally are bored by support classes, then you can choose to do something else.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    While this is true it's also a problem; the people who chose to be at the fore front(most often the 'good' players) are often considered lame res-######s by those who enjoy gorging.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    edited November 2006
    I have trouble believing that.

    The "lame res ####" complaint probably comes up mostly in 2 scenarios:

    1) A player who enjoys Fading on the front lines hasnt yet developed the skill to do that without dying, so his team makes him Gorge anyway. He resents the players who go Fade and actually live long enough to kill stuff. Alternately, he goes Fade anyway, immediately dies, and THEN his team calls him a res ####.

    2) A team has too many front-liners and not enough supporters, so some of the front-liners have to take support roles even though they really don't like them.
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    <!--quoteo(post=1580959:date=Nov 26 2006, 01:02 PM:name=Firewater)--><div class='quotetop'>QUOTE(Firewater @ Nov 26 2006, 01:02 PM) [snapback]1580959[/snapback]</div><div class='quotemain'><!--quotec-->
    Thats funny because I remember when I played for Terror we always used to yell at ourselves when we screwed up, I don't remember anyone blaming the game for their mistakes.

    People who cry hitreg often times assume their aim in the given situation was perfect. A difficult thing to evaluate in the heat of the moment without a chance for review.

    Maybe there is a hit reg problem, and if thats the case, how come some people experience and some people do not, shouldn't it effect ALL players?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You experience it, you're just not crying about it.
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