Hives anywhere?
Drone_Fragger
Join Date: 2006-11-11 Member: 58545Members
<div class="IPBDescription">Wheres there is room that is.</div>I was just playing Tremulous (A free quake3 engine NS-sorta game) And I thought How neat it would be to put hives anywhere you want. Obviously the hives could only go where there was room (so no hiding a hive in a vent or something) but I think it would open up more tactics. The marines can lock down all the major sites they want, but they might not find that hive hidden under the massive staircase, or the hive build under a lift. This probebly won't work though, but I thought I'd suggest it none-the-less...
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For example. A Marine training facility was infested with the Kharra menace. The only real places to position the Hives would be in... The Shooting Gallery, the Gym, or the Hangar. I guess another place to put the hive would be the Command Center (Like the big room with all the computers inside it in the NASA Headquarters in Huston.) One of the places (Probably the Armory) would be the Marine IP. Otherwise, they would probably be in the four locations I listed above. To my limited knowledge, Architects would try to make a facility small to their furthest extent (If possible) to save on money and resources. So of course, they wouldn't build big rooms unless it was important or if they wanted a gargantuan TV to play Halo 2 on.
So! Unless the Marines are the Master of Orion, or the Hives are now in compact flavours. Movable Hives (Like in tremulous. A great game nonetheless.) would probably not happen.
"Good God Sarge, there's a Hive floating outside the window!"
People need to free their minds and let NS2 advance the story of the war between humans and an alien race rather than devolve what would be a progression. Rather than..........nah THAT or THAT was talked about years ago and it doesn't fit NS............it's now NS2 , keep that in mind.
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Brings <a href="http://www.unknownworlds.com/forums/index.php?s=7160599813619073024&showtopic=46566&view=findpost&p=641325" target="_blank">this thread</a> to mind.
Which to say brings up another point, if 3 hives are up or even a 4th, a cool down should be applied before another hive can be erected. This would deter gorges from hording res and camping hive areas. So if 3 hives are up and 1 hive is taken down, reducing the hive total to 2(a set amount of time to be determined) would have to pass before a gorge can drop a hive, where as no time penalty would be incurred if 3 hives are standing and a 4th was to be dropped, only a resource penalty. A wonderful dynamic.
As for the hive lockdown problem, while it wouldn't stop it, it would certainly reduce it. Say there are 5 possible hive locations...
Marines relocate into 1, lockdown other 2 as standard, then they can have a free for all fight with aliens for the only remaining hive, or got for main hive and try and take it down before aliens get it built.
It does make lockdown harder, but then in real life marines would not know where the aliens are going to build a hive, so lockdowns would never happen, and that is why the multiple hive rooms strikes a chord with me. In reall life marines would not know where a hive was going to form, so they shouldn't in game..
How about this... more hive locations, but you can still only drop 3 hives. That way theres no point locking down hive location "x" as there is still 4 locations left.
Still, i think we have it right, with the hive locations preset and all, but. I do think it is a good idea to increase the locations that are avalible to build a hive. Like a maximum of 3 hives, and a minimum of 3 hive locations, a max of.. 5-10? (would require some testing.) and would differ in each map, for example. in ns_potato, there are 3 hive locations, but in ns_taco there are 5 hive locations.
I also think that this idea would go quite well with the docking point thing being discussed in <a href="http://www.unknownworlds.com/forums/index.php?s=3595887077580644352&showtopic=98683" target="_blank">This Thread.</a>