Surveillance Chamber (A 'Sub-structure' to the SC?)

GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
<div class="IPBDescription">Builds on Gorges 'Support' role.</div>Just a quick idea and i don't know how/if it could fit into whatever type of gameplay NS2 will involve.

The Surveillance Chamber Can be built by a gorge on any surface, perhaps it could be placed in key corridors or outside hives to monitor marine movement, or to watch on Siege spots and the like.

One placed the Gorge would be able to remotely 'look out' from the chamber occasionally to keep an eye out on the map and keep its team mates informed.

Pherhaps there is a 30 second cool down time between each 'look' during which the chamber changes colour, giving marines a short window of opportunity to run past, or quickly build a structure.

This could give the gorge something to do while waiting for res since it is of less use in combat as other life forms.

Perhaps the chamber can even fire para, all though that might take it too far.

Perhaps the chamber can be in the 'Sensory family' So if aliens choose SC, they allso get access to this. MC and DC could give access to other sorts of 'sub-structures' adding more veriaty and more options when choosing the first major chamber.

I think the idea that SC DC AND MC giving access to more than just the one kind of structure could lead to lots of interesting ideas.

Comments

  • TheRealQuasarTheRealQuasar Join Date: 2005-01-30 Member: 39075Members
    I like this idea. Sub-structures for the chambers would add some much-needed variety to the game. The MC sub could perhaps teleport you to the nearest MC. The DC sub could be something like a mine, exploding when touched by a marine...

    Just some random thoughts, but I really think this idea is a good one.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    i suggest you have 3 sub-chambers for each chamber. you get an extra sub chamber with each hive maybe? maybe a DC sub chamber could be to regen your armour ONLY, and it would be by 2% per click or something.

    An MC sub chamber could be a bit like a trampoline., you jump on it and it propels you in a direction. this makes easy work of high ledges for gorges etc. but the heavier you wiegh the less you are proppeled. they can be stuck on walls etc so you can thrown in any direction.

    just a though.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    How about this:

    The first structure you build in the game (like now its usually MC first), you only get THOSE substructures even if you build DCs and SCs with later hives...unless all substructures and MCs are destroyed and first hive is destroyed...but anyway it would go like this:

    Each chamber had 3 sub-structures

    DC
    dc1
    dc2
    dc3

    SC
    sc1
    sc2
    sc3

    MC
    mc1
    mc2
    mc3

    So Gorge1 builds a SC at the beginning of round...now they have the ability to build other SCs and SC substructure 1. Hive 2 comes around. Gorges can now build say MCs because they picked MCs next but they CANT build MC substructures because SC was the first one built, but they CAN build SC substructure 2. With hive 3, SC substructure 3.

    With this system, the first structure will have much more of an impact on the game, and may result in more than one structure being used all the time for the first one (aka MCs now...DCs back in beta 5 etc) given that the substructure 1 of each chamber is good for the early game. Otherwise it would just be 1 structure first again...whats for lunch today?<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> woohoo MC again
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    What could all these Sub-Structures be?

    So far we have:

    SC
    Surveillance Chamber (what are peoples thaughts on what i mentioned earlier?
    something?
    something?

    DC
    Instent heal (A single use, large health boost)?
    Armour chamber?
    Something?

    MC
    Speed boost?
    Catalist for Aliens?
    Trampoline thing?
    Something else compleatly?
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1575964:date=Nov 11 2006, 02:28 PM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Nov 11 2006, 02:28 PM) [snapback]1575964[/snapback]</div><div class='quotemain'><!--quotec-->
    How about this:

    The first structure you build in the game (like now its usually MC first), you only get THOSE substructures even if you build DCs and SCs with later hives...unless all substructures and MCs are destroyed and first hive is destroyed...but anyway it would go like this:

    Each chamber had 3 sub-structures

    DC
    dc1
    dc2
    dc3

    SC
    sc1
    sc2
    sc3

    MC
    mc1
    mc2
    mc3

    So Gorge1 builds a SC at the beginning of round...now they have the ability to build other SCs and SC substructure 1. Hive 2 comes around. Gorges can now build say MCs because they picked MCs next but they CANT build MC substructures because SC was the first one built, but they CAN build SC substructure 2. With hive 3, SC substructure 3.

    With this system, the first structure will have much more of an impact on the game, and may result in more than one structure being used all the time for the first one (aka MCs now...DCs back in beta 5 etc) given that the substructure 1 of each chamber is good for the early game. Otherwise it would just be 1 structure first again...whats for lunch today?<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> woohoo MC again
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    i second that idea <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    <img src="http://img.photobucket.com/albums/v639/GeminiUK/Subchamber.jpg" border="0" alt="IPB Image" />

    Something like this?

    Think of things to fill the gaps people!
  • Hippie-stonerHippie-stoner Join Date: 2004-10-12 Member: 32225Members, Reinforced - Supporter
    i almost like the sound of haven the first chamber is the only subs u can get, but then there would still be alot of getting the same chamber and cause even more problems for which chamber to be gettin.

    what about with each hive u can get one different sub structrue which what ever chambers you have at the time so u can only choose one from the first chamber then u can choose to get one from ur 2nd chamber or even another from your first sooo pretty much like hives and chambers lol

    if it wasnt like that they would have to be really cheap and weak,
    maby have the first sub structrue cost 20 res and the rest are 5 from that.


    as for things for the structrues

    dc instant heal every 2 mins would be good like a restore thing.
    dc change to reflect bullets. (if possible)
    dc self caraphaseing maby (like go home stay home <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    sc... wouldnt know to little to work with D:

    mc something that gives you a trail to make it harder to see where u actully are while moven at high speeds
    mc a real mc will take you to one of these.
    mc lowers gravity D:? maby slows marines.
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    edited November 2006
    When I first thaught of this I imagend that once you got MC DC or SC, you would get all 3 of the sub chambers. This could make each of the starting chambers more useful, and agusting the sub chambers could help with balancing issues insted of changing the main chamber entirely.

    But whatever, keep the ideas coming!
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    True that this will cause more bickering with what structure to build on pubs at beginning....but then again if they balance them all who knows

    but anyway it could go either way:
    --first structure you build, you only get access to that catagory sub-structures, unlocking the next with a hive (you can't assume that there will only be 3 hives in NS2)
    OR
    --First structure you build, you get sub1 of that. 2nd hive you build an MC and get MC sub 2. 3rd hive you build SC and get SC sub 3. That way you get a sub-structure of each class but not all of them. Maybe if there are more than 3 hives, you build a 2nd DC or other chamber with that to unlock another sub-structure in that catagory
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    Yeah it could be a new sub structure per chamber.

    Any more ideas people?
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    <!--quoteo(post=1575879:date=Nov 11 2006, 10:01 AM:name=GeminiUK)--><div class='quotetop'>QUOTE(GeminiUK @ Nov 11 2006, 10:01 AM) [snapback]1575879[/snapback]</div><div class='quotemain'><!--quotec-->The Surveillance Chamber Can be built by a gorge on any surface, perhaps it could be placed in key corridors or outside hives to monitor marine movement, or to watch on Siege spots and the like.

    One placed the Gorge would be able to remotely 'look out' from the chamber occasionally to keep an eye out on the map and keep its team mates informed.

    Pherhaps there is a 30 second cool down time between each 'look' during which the chamber changes colour, giving marines a short window of opportunity to run past, or quickly build a structure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This could be neat... What if, instead of just a color change (Remember, we're talking a whole new engine here), the "chamber" could be much smaller and more subtle (Read: Hard to spot), but when the gorge accesses it, it would extend out an eye-stalk (Think cheesy alien movies), which would turn to mimic the direction the gorge is looking. It could have a warm-up and cool-down time, while the eye stalk extends or retracts, giving marines just enough time to duck behind something before they're spotted... If they're paying attention, that is.
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    sounds like a good idea if enough thought is placed in. also if hives had their own structure

    hive 1 - parasite chamber (without damage, fairly short range)
    hive 2 - umbra chamber (puts perma umbra cloud around itself)
    hive 3 - web chamber (but thatd be a little offhand, same if it were primal chamber)

    i like the trampoline for MC, like those big circles that push you in HL1
    for DC it should be like those healing things on the walls, hold E on it and it slowly heals you (it would only heal like, 200hp per life, and you cant use it if youve attacked/been attacked within 10 seconds)
    for SC maybe protect a small radius of structures from scans (not hives and RTs tho)

    but then also think, SC gives SoF and Cloak in nearby area, so the sub might give focus (small but noticable) the DC gives regen so maybe it gives some carapece if you are close, and MC gives you energy boosts, so maybe it could give a little silence or celerity.

    but great idea man, this should be implemanted
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    A bigger alien tech tree = winner!
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    uhm, has anyone considered more than 3 hives, or if a hive dies and is rebuilt? other than that substructures seem like a good idea. You'd need to work out some nifty way to link it in with upgrades / number of hives / number of original chambers etc.

    but how about hybrid chambers:
    for example [superhybrid1] requires you to have a dc and an sc built first?
    and there would be one for each chamber combo. you'd have to come up with say a 4th or 5th main chamber to get real diversity, perhaps oc can be promoted.

    or what about a super chamber:
    to build a super dc you need to have 5 dc's on the map or something. again you'd have to figure out how this might work with upgrades and chamber aoe effects.
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    edited November 2006
    Perhaps the new sub chambers or super chambers unlock new alien traits or attacks?

    If say you needed To make 5 chambers to make a 'Super chamber' that unlocked a new ability it could be a different focus to just going for hives. It could all so encourage marines to be more offensive hunting down chambers before the aliens get there new wepon or to make them lose that ability/skill/trait.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Why not have these so called 'extra chambers' die on the vine if a hive is destroyed?

    If a hive that was the carrier of the sc's is taken down the sub-chambers begin to wilt and die while the sc's remain up as usual. Therefore it would add a urgency and incentive to retake the lost hive, thus revitalizing the sub-structures.
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
    edited December 2006
    I think the sub-chamber idea has A LOT of potential, shame that people have stopped talking about it! Anyone have any more ideas?

    I think it would really fit in with the idea of the aliens being adaptive to the environment, with a larger tech tree they could change on the fly in response to the tactics being used by the enamy, hopefully making the game more dynamic.
  • PastryTheftPastryTheft Join Date: 2006-12-28 Member: 59290Members
    dynamic infestation chamber - creates a new point where dynamic infestation starts

    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> more chambers lives forever
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