Gj, I guess this has heavy hands right? I did make dark skin for your earlyer one but it didnt come out so good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
i'm looking for a host , sins geocity's **obscenity** up one of my animation ( the heavy armor hands idle2 is corrupt , its too fast) and dusen't alow me for some reason to uploed it again. :/ it's no big bug , but i just want it perfect.
Why not post it at NSE <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Pls, someone make a Smartgun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Thank you so much for releasing the update, you just made my favourite LMG skin much better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Sorry to be stupid, but i'm confused about the blackhands model. what is it exactly? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
/me likes it very much! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--FiEM+Nov 25 2002, 01:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FiEM @ Nov 25 2002, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry to be stupid, but i'm confused about the blackhands model. what is it exactly? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If your player model is white your hands will be white if your player model is black your hands will be black it has to be set in the .qc file so it will be 1 model
heres the command you put in
$texturegroup skin { { "hands.bmp" } { "hands_black.bmp" } } make sure u have both textures in the folder
Its a good model, helps make NS fell more like aliens (with the alien reskins), but its the AVP2 pulse rifle and imho it just doesnt look as good as the one in AVP1.
It roxors, as they say. Using the AvP2 sounds makes it feel more powerful somehow, much as I adore the original sounds. The only criticism I have is that the anims are still rather static.
I will soon be able to get a copy of AvP1 and will convert some models for it. I know there is this crazy Intellectual Property rights thing going on and all...so I will probably just use them myself.
**obscenity** fox eh...ur model r0x0rs my Buts0res or something...yes my butt is sore from playing ns all day with ur new skin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Comments
/me downloads! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
and dusen't alow me for some reason to uploed it again. :/ it's no big bug , but i just want it perfect.
CONTACT MEH!
what will be the next to be converted smartgun, nade launcher?
heres a sprite i found on the net if you planning on doing them just pm me if u want it.
*edit* where to d/l that sprite?
Good Job!
File replaced with the non-corrupt one.
If your player model is white your hands will be white if your player model is black your hands will be black it has to be set in the .qc file so it will be 1 model
heres the command you put in
$texturegroup skin
{
{ "hands.bmp" }
{ "hands_black.bmp" }
}
make sure u have both textures in the folder
plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz.........etc
Wicked work.. The gun looks wicked too top stuff dood.