Medals ala Rewards
Lance_Lake
Join Date: 2004-02-10 Member: 26358Members
<div class="IPBDescription">Discussion about giving bonuses to good team players</div>How does a commander order someone to their deaths? I like the idea of trying to reason with the marines and make them see that even if they lose all their points, they will cause the team to benefit overall (another reason why it wouldn't work on the aliens. They are supposto be independent).
How about this? How about the commander gets an influx of (let's say) 1 point per 10 seconds that he can give to whoever. Players don't earn points by killing or welding or whatever, but directly from the commander. This means that those who follow orders and are willing to go rescue their buddy in the corridor is going to get "medals" to get bonuses.
This can also work the other way. Instead of ejecting the commander (personally, I think the commander, once he enters the chair, should be locked in for the whole game), small teams can form up within the dynamic of the team itself because the commander isn't giving out the points enough. So in the hands of a good comm, it can help. In the hands of a bad comm, it will divide the team (just like it should).
This allows losing something that's important to people, yet allow the commander to offer something in return for bravery and willing to charge in to rescue a choke point (which can be given to the new solider if the comm wants).
I think that having a viable loss of something that isn't easy to get is a fantastic way to bring in the fear of death to the game, and hense, morale.
Heck, if the comm ends up giving medals to only 1 or 2 people, the others are going to get resentful and may not follow the commanders orders and go rambo (effectively hurting the team as a whole).
Discord can make a good game better if implimented right. I can only see good things comming from this.
How about this? How about the commander gets an influx of (let's say) 1 point per 10 seconds that he can give to whoever. Players don't earn points by killing or welding or whatever, but directly from the commander. This means that those who follow orders and are willing to go rescue their buddy in the corridor is going to get "medals" to get bonuses.
This can also work the other way. Instead of ejecting the commander (personally, I think the commander, once he enters the chair, should be locked in for the whole game), small teams can form up within the dynamic of the team itself because the commander isn't giving out the points enough. So in the hands of a good comm, it can help. In the hands of a bad comm, it will divide the team (just like it should).
This allows losing something that's important to people, yet allow the commander to offer something in return for bravery and willing to charge in to rescue a choke point (which can be given to the new solider if the comm wants).
I think that having a viable loss of something that isn't easy to get is a fantastic way to bring in the fear of death to the game, and hense, morale.
Heck, if the comm ends up giving medals to only 1 or 2 people, the others are going to get resentful and may not follow the commanders orders and go rambo (effectively hurting the team as a whole).
Discord can make a good game better if implimented right. I can only see good things comming from this.
Comments
Points allow the player to gain more things in the game world. Perhaps increse their health slightly or armor.
We are talking perhaps 1 HP extra per point earned. Automatic. No extra weapons or anything, just a stronger marine.
The point is not what the reward is. The point is to give something that makes the marines afraid of just charging to their deaths.
Marines need to have some fear of loss. I don't see Aliens needing this, but marines do. Let's take Aliens for example..
You have some marines. They are walking into an ambush. Their morale is pretty steady. They get attacked. While they still have control, they are clearly paniced and making stupid mistakes. Afterwords, Hudson is giving us some kick ###### one-liners (2 more weeks and I was out man..).
It's impossible to incorporate a "Sanity" check for marines (or is it.. Shaky crosshair perhaps?). However, every marines is willing currently to charge to their death. This has to stop.
When I play, I want to (at times), be to afraid to go to the hive with a shotgun all alone. I want a voice in the back of my head saying, "This is nuts". But with the current system, I lose nothing but my weapon (which I probably will get back when I respawn) and about 5 seconds of gameplay.
I suggested having the commander award points to someone's HP and they be lost when they die (this will also make an interesting dynamic to the Commander. Does he send his best and possibly get him killed or keep him safe and keep powering him up?). This was deemed to much trouble for the commander. Ok.
Perhaps it should be automatic? Every time you kill an alien, you get 1 more HP and lose it all when you die?
IMHO, There just needs to be some kind of mechanic to prevent people from charging in with no fear of death (and something that makes the commander think hard about how many people are dying).
We all know that there's one jack-###### hiding in a corner calling out for health across the map trying to take out one OC while a battle for control of a hive area wages..................I digress..............but anyhow, say you have a 3 marine deployment across the map locking down........say a two res area........while a battle rages for a hive area, by designating one of these marines a squad leader, he can call in drops for ammo and health while the comm concentrates on the hive confrontation.
BUT and a big but is that the only time one of these marines can call in a drop is if the party is 2 or more. That way it can't be abused by soloing after recieving the tag.
1 hp is pretty much nothing in this game even a long fall can cause more than that in damage, I was merely suggesting a comm designates some that can call in drops independently of the comm.
We all know that there's one jack-###### hiding in a corner calling out for health across the map trying to take out one OC while a battle for control of a hive area wages..................I digress..............but anyhow, say you have a 3 marine deployment across the map locking down........say a two res area........while a battle rages for a hive area, by designating one of these marines a squad leader, he can call in drops for ammo and health while the comm concentrates on the hive confrontation.
BUT and a big but is that the only time one of these marines can call in a drop is if the party is 2 or more. That way it can't be abused by soloing after recieving the tag.
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Understand that I'm not saying your idea is bad. Just that it doesn't help the origional issue I was speaking about. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I'd suggest you make a new topic with the idea.
and it would be 1HP per 10 seconds thru 3 mins (depending on balance issues). Not just 1HP in total. It would have to equal out to around double your life every 5 mins. or so. Around that ratio. This way, after the game is going good, you really don't want to throw away your life for nothing.
It will also make those who are willing to charge in and cause distractions all the more honorable because they are actually giving something for the team.
In other words, i think your suggestion stinks
If you don't have anything constructive to say, shut up.
"now when 98% of all combat servers have 100levels plus and crap i'm against all "extra bonuses" to give advantages.
In other words, i think your suggestion stinks"
And this is constructive how? Where did he even mention anything about combat?
It's a good idea, keep the ideas coming Lance!
If you want to reward someone, why not just drop them armor/guns?
Ans "rambos" isn't always hurting the team, if he can pin down half of the aliean team he deos more help that hurt, in ways like, better res flow, free time for otgers to build their RTs in peace etc.
If you work as a team, wich is somewhat overrated on some servers you shouldn't need extra bonuses to win.
If you need an extra boost to do anything good co with extra lvls is a better choise.
I feel the same thing about that invul spawn thingy, if you know you can't be hurt when you spawn you'll never learn to not get in situations so you get spawncamped.
Starting to think something crawled up your ###### and died...
To the op: This idea would need some refinement, but I do agree- the OMG Death has no penalty marine style of play MUST STOP.
Care to explain what the system is? I agree it needs some refining. Perhaps Battlefield 2 does it better?
Care to explain what the system is? I agree it needs some refining. Perhaps Battlefield 2 does it better?<!--QuoteEnd--></div><!--QuoteEEnd-->
you can be awarded medals based on the number of kills you make for a specific class, which basically allows you to get better guns, etc, etc. the stats are kept permanently through a database unless you create a new acct.
To the op: This idea would need some refinement, but I do agree- the OMG Death has no penalty marine style of play MUST STOP.
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r f k.
#1... WTH does rfk mean?
#2 I do like the idea of rewarding good players and PUNISHING the bad. I'm sick of noobs sitting on a res point so the comm can't drop the rt etc. It really p!sses me off when people do stupid things to ruin the atmosphere of the game. Rewards and punishments IMO, would improve player cohesion and the general fun of the game.
Rad F#$@ing Kun-fu?