NS:S Para-Noia

WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Other forms of parasite</div>Para-Site = Aliens Standard motion tracking,

Para-Noia = Marines randomly hear phantom aliens sounds like skulk foot steps, chuckling, etc

Para-lysis = Marines 15 seconds after being shot marine cannot move for 5 secs or fogged vision

Each infection would make your eyes glow a different colour.

Comments

  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • SloppyKissesSloppyKisses omgawd a furreh&#33; Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
    <!--quoteo(post=1576954:date=Nov 14 2006, 03:16 AM:name=Qomwak)--><div class='quotetop'>QUOTE(Qomwak @ Nov 14 2006, 03:16 AM) [snapback]1576954[/snapback]</div><div class='quotemain'><!--quotec-->
    is it really necessary that each one be a play on para? lol.

    seems cool though, but would a skulk have all these abilities? i could see a lot of abuse with an ability like para-lysis, 5 seconds is too long of a time and would hurt marines especially in the early game. Para-noia is an interesting concept, but did you know that the makers of internal darkness copyrighted in-game insanity? yes its true.
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    yes, but it doesnt define insanity to eve detail, and you could work around that not calling it insanity

    Secondly that would be like someone copy writing the word "the" and suing everyone who used it.. there are ways around everything copyrighted or not lol

    Say for instance, it wouldnt be making the marines insane, rather impairing their hearing making them think they heard the footsteps or something.. either way copyrighted or not the game can define it as something else besides going insane and they would be fine imo.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I agree 5 secs is properly too long its just a guidelie to get the concept across. Maybe random stopages when running for 0.5 of a second or walks like an old man. please post some ideas
    I Remember the onos having paralysis back in the day. they changed it to stomp which i prefer.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    No, it just isn't a good idea. This is Natural Selection not Tactical Selection.
  • FreewaveFreewave Join Date: 2005-02-05 Member: 39935Members
    How about using the one parasite and where it hits on the body decides what happens to the player.

    If it hits you in the head, you get stunned for a few seconds. It could just blur the screen slightly, nothing drastic. You can still walk around fine.
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    You mean like the spy's gas grenades in TFC?

    That would be uber.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1576943:date=Nov 14 2006, 02:16 AM:name=WorthyRival)--><div class='quotetop'>QUOTE(WorthyRival @ Nov 14 2006, 02:16 AM) [snapback]1576943[/snapback]</div><div class='quotemain'><!--quotec-->
    Para-Noia = Marines randomly hear phantom aliens sounds like skulk foot steps, chuckling, etc
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    I think thats a great idea. It would really confuse marines. add some onos foot steps in and the marine would be like "OMGWTHBBQ AN ONOS IN THE FIRST MINUTE!!!!!111111oneoneoneleveneleven"
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    make parasite visible
    <img src="http://666kb.com/i/aj1ur68ys43umf3mj.jpg" border="0" alt="IPB Image" />
    <img src="http://666kb.com/i/aj2caell9bsojpiqj.jpg" border="0" alt="IPB Image" />
    stupid examples

    Other marine friends can shoot the parasite and remove it (funny in friendly fire mode <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
    I think if a marine shoot a friend, they will look at him, the other marine walk around him and ... like benny hill right <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2006
    Im with you Goldenprize i think parasite should be visible but not so noticible as your example something a little more discrete, like blood shot eyes or a research upgrade that makes infected marines glow to other team mates.
    Hehehe a glowing yellow Halo above a marines head like a dead man walking.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Maybe an increase what each parasite does for each hive, i really like the para-noia idea, and dislike the no mobility idea.

    With para-noia it can last a long long time, maybe 3-4 minutes and every 15-30 seconds or so you hear skulk sounds or a fade blink or even a lerk flap in random spots, either behind you in front above etc.. it wouldnt hinder the gameplay that much, but it can help skulks that are sneaking up on people if they can mask their movement with it, but still allow the marine, if hes smart, to function. As for the blurred vision and the wobbling screen movement, it would be nice for maybe 3-5 seconds, and hitting with another wouldnt have the same effect, anything more would be overdoing it and would be annoying and get old very fast.

    The main reason i dislike the paralysis is because like stomp and web, whenever your caught, no matter how good you are, or how many people you have with you, your pretty much down the river without a paddle, especially if every 5 seconds or so the skulk just keeps using it.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2006
    I like that idea Wyattx3 instead of a 2nd ability its more like an upgrade with completion of a second hive, a parasite produces paranoia in a marine as well as 1st hive ability of motion tracking with 2 hives. maybe at three hives it take 2 hp every 10 secs and didnt damage armor.
    Would this make parasite over powered ? or a really good ability at 3 hives ?
  • K-5000K-5000 Join Date: 2006-11-19 Member: 58659Members
    I have it! The ultimate Parasite!

    Para-Noia^2!

    What would it do? Well, quite simply, in addition to the sounds mentioned in the first post, it'd substitute the models of your fellow marines with Fade models. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I had a similar idea as an upgrade for a skulk at a 3rd hive i called it mirage and it did exactly that look like a random larger alien lifeform with a skulks hitbox hp and armor the same.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1577278:date=Nov 15 2006, 02:12 AM:name=PogoP)--><div class='quotetop'>QUOTE(PogoP @ Nov 15 2006, 02:12 AM) [snapback]1577278[/snapback]</div><div class='quotemain'><!--quotec-->
    No, it just isn't a good idea. This is Natural Selection not Tactical Selection.
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    QFT.

    Suggest this to the guys at intelligent design although make it a 2second not 5second delay and I reckon it could be considered <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1577278:date=Nov 14 2006, 09:12 PM:name=PogoP)--><div class='quotetop'>QUOTE(PogoP @ Nov 14 2006, 09:12 PM) [snapback]1577278[/snapback]</div><div class='quotemain'><!--quotec-->
    No, it just isn't a good idea. This is Natural Selection not Tactical Selection.
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    You're kidding right? x.x
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Umm, the whole game is based around tactics... what the hell?

    Anyway. This is a great idea so yeh <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Of course Im kidding with the whole Tactical Selection pun, but I still think it shouldn't go into this much detail. The beauty of NS is that there are a lot of tactics, but not in the choice of weaponry. Tactics are mainly because of the way maps are layed out and the use of Commander mode/every alien player having an influence on gameplay with their ability to place buildings anywhere.

    I know for a fact that when you play games with a lot of weapon/skill options, the new player often becomes confused; and it is first impressions that matter most in video games.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2006
    The game is already complex with a steep learning curve. this element will still be there for new players regardless of a new weapon or 2

    Seeing some new tactics available in NS2 would breathe a breath of fresh air into this game. Some new abilities and weapons would refresh this game, rather than making a glossy carbon copy.

    The Aliens were one of the most complex FPS Teams I had ever played when I first started playing NS1, Sure marines were easy but thats because like most I had years of common FPS shooters behind me. Persistence paid off and now I love both teams equally. The alien team of NS1 set this game apart from other FPS's in my opinion. I would love to see some new features added to both teams arsenal.

    New Players should RTFM ( Read the Manuel ) before ragging on it cause they don't understand or know what to do.

    BTW Isn't there an auto help feature built into NS1 to help new players, I would expect the same thing for NS2 to some degree.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2006
    With the introduction of Dynamic Infestation
    If a player was tagged with paranoia it could only react in proximity to infestation.
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    what about para-chute... alien shoots the marine with one to make him fall more slowly..... and then..... the hovar scorpian hovars in without flapping for the kill
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Thats a really lame idea, i'm going to assume you were joking.

    I think triggering the parasite when it's near creap is a GREAT idea.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    How about para-dox? Or para-normal? OR............j/k.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1577384:date=Nov 15 2006, 03:28 AM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Nov 15 2006, 03:28 AM) [snapback]1577384[/snapback]</div><div class='quotemain'><!--quotec-->
    I think thats a great idea. It would really confuse marines. add some onos foot steps in and the marine would be like "OMGWTHBBQ AN ONOS IN THE FIRST MINUTE!!!!!111111oneoneoneleveneleven"
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    seconded
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