Make combat fun again

Hakuna_matataHakuna_matata Join Date: 2004-04-25 Member: 28179Members
edited November 2006 in Ideas and Suggestions
I have a request for all you guys who like to add extra "fun" stuff to public servers such as lerklift, billion level combat etc.

I would like to see a co plug-in thata limit the levels to 6, and that removes the force of weapon1 before the shotty.
The reason i want this is because;

1. A lvl 0 sg is much harder to handle than a lvl 1 sg, wich makees it possible to practice you sg aim without having the luck of a pub comm dropping an early shotty just for you.

2. When combat first came to NS it was not played as much as it is now, now it's closer to 2/3 of all servers that is combat, and over 90% of those servers have extra levels.
So, when people get used to having lvl 26 carapace as fades, making them unkillable, they will realize quite fast that they stand <b>no</b> chance in a real game.
The bad part of that is that it makes people stuck in combat and never gives ns a fair chance.
Why be a weak fade and die, ###### up 50 new res and die, when you can be an invincible tank for 50min?
I would like to see a comback of ns public now after combat has taken over the pub scene.

Oh forgot, i wont take any flaming etc personal, so call me an idiot or whetever and stay bad.


oh, move this to the I&S forum for the current NS, THANKS A LOT!

Comments

  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    edited November 2006
    Those are the server op's decision to have extra levels on and such, you probably need to post on the server's forums to get stuff like that changed or just run a pure combat server yourself.
  • Hakuna_matataHakuna_matata Join Date: 2004-04-25 Member: 28179Members
    edited November 2006
    what i wanted was a plug-in for lvl 6 combat, i didn't ask anyone to modify their server.
    But i can't run a lvl limit server if the plug-in doesn't exist, another useles reaply from you.
    Read and after that, <b>think</b> carefully about what it realy means.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Well I thought my reply was a fair one, as useless as it might have been , didn't mean to offend you but............not going to say i'm sorry. Just tried to point you in the right direction.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    step 1: open Visual Studio 2005
    step 2: open the combat code base
    step 3: ctrl-a
    step 4: del
    step 5: prophet!
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    First off, if it's a request for a plugin, you're better off requesting it in a forum which is for plugins, not the game itself. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Try <a href="http://www.nsmod.org/forums/" target="_blank">ModNS</a>.

    As for removing the W1 requirement for SG, I can't think of any easy way to this.

    And:
    <!--quoteo(post=1578487:date=Nov 18 2006, 01:55 AM:name=Hakuna_matata)--><div class='quotetop'>QUOTE(Hakuna_matata @ Nov 18 2006, 01:55 AM) [snapback]1578487[/snapback]</div><div class='quotemain'><!--quotec-->
    ...But i can't run a lvl limit server if the plug-in doesn't exist...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.nsmod.org/forums/index.php?showtopic=2481" target="_blank">The plugin does exist</a>
  • SloppyKissesSloppyKisses omgawd a furreh&#33; Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
    for the love of god dont make combat with NS2, thank you.

    all combat does it divide the community and imo that isnt good for a game.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited November 2006
    Combat was never fun. Combat destroyed NS IMO.

    Combat dulled strategy and bred rambos. If any combateers ever actually stuck around for an NS map and didn't leave or vote for a CO map.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1579032:date=Nov 20 2006, 11:02 AM:name=Scribbles)--><div class='quotetop'>QUOTE(Scribbles @ Nov 20 2006, 11:02 AM) [snapback]1579032[/snapback]</div><div class='quotemain'><!--quotec-->
    Combat was never fun. Combat destroyed NS IMO.

    <!--coloro:#FFCC00--><span style="color:#FFCC00"><!--/coloro-->Combat dulled strategy and bred rambos.<!--colorc--></span><!--/colorc--> If any combaters ever actually stuck around for an NS map and didn't leave or vote for a CO map.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I disagree with everything you said except for the highlighted portion, which I agree with.

    Combat was supposed to be great in that it was a "bridge" from TFC or CS to NS and it was supposed to be a fun way for people to become better players in NS combat (hence the name).

    However, as you said what it mostly (and this is my opinion as well as others) did was create a group of people who can fight well but <i>suck</i> at good teamwork and RTS (Real-Time Strategy) -- aka. the "rambo".

    I used to oppose combat strongly long ago, now I don't mind it as much. Indeed, I find it fun actually (a different kind of fun). <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> But to be honest, I feel siege maps have had equivocal impact (but at least they force you to work together).

    Personally I'd prefer there not to be another combat, but then again that's just my opinion.
  • Hakuna_matataHakuna_matata Join Date: 2004-04-25 Member: 28179Members
    thx Darkns, now i just have to take up my coding skills again and remove the wpn1 for sg limit.
  • Lance_LakeLance_Lake Join Date: 2004-02-10 Member: 26358Members
    The OP does bring up a good point though. For those who run combat servers, perhaps a "max level select" selection can be put in for admins to set their servers with. This will allow admins to make their servers more in line with what they want.

    Expanding on that, the extra levels, buildmenu, xmenu, etc. should show up as available filters to be elimated from the list if you want it to be.

    I know it's to late for NS1, but for NS2, if there is combat (which there should be as it is fun in it's own way), a "max level" option should be made available.
  • AnAkInAnAkIn Join Date: 2006-09-18 Member: 58020Members
    I dont think Combat will be included in NS2, and i hope not because i think that now ns_ is dying and co_ are more played.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I hope Combat and Classic stay. Although emphasis more on Classic and a new mode with Combat the side off with less support and maps this time round. As I rememeber Combat was introduced to integrate players in to the way NS is supposed to be played, focusiing more levels on Classic would be advisable while having combat teaching new players the basics
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Ya know, it might make sense to have combat literally be classic maps, just with only one of the hives, and certain routes blocked off (as in those to the other hives). Everything is the same, except that control of the reznode points moves the spawn location up. That way you actually get practical experience on classic maps and the gameplay will be more dynamic. Control of rez nodes could also supply rez, just like it does in class, so that instead of kills providing for upgrades (which removes teamwork) holding a reznode would provide for upgrades (RFK still included). This way people will work as a team so that they can get shared rez (sorta like both teams resource model are now like the aliens). This could be really useful in training new players not to be rambos.

    What do you guys think? Its a complete rework, but ultimately I think it would be more synergistic with classic, assuming that the "everything must be the same" mantra must be kept in place.
  • EbayleEbayle Join Date: 2005-01-30 Member: 39131Members, Constellation
    I do agree that we are getting more rambo'ish players out there, and I do understand that Combat is mainly the cause for that. But, What if we made combat more strategic? or a seperate combat mode that focuses on strategy more?

    I enjoy both ns_ and co_ maps equally, but I'm tired of playing alongside people who just can't work as a team.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    I hate xtra levels.. imho they ruin the game... I would like to have 12-15 levels on normal ocmbat wiht some new upgrade... but balanced ones.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Vanilla combat is my favourite. Extra levels kills it because it's extra levels plugins and not the combat mode that creates rambo players. Vanilla combat needs some self-discipline on how to benefit your team and yourself the most in 15minutes.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    id like to see like a 100 level cap (if there were enough abilities) but spread this cap over a 5-10 map game.

    you retain your level with each map, but the first few maps would have you capped at 10-20 levels max. then increase by 10-20 after that
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    errrrrrrrrr...............you want to elaborate schkopio?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The basic premise of combat is great, people talk about there being so many more maps available for co than for NS, well there is a very simple reason for that, it is 100 times easier to make a combat map than a NS map!!!

    Having to restrict level over level and balance distances to hives, making choke points, placement of nodes compared to making two bases and three different routes between them, it's a no brainer why they became so popular with mappers, and it's a relatively similar story with siege maps.

    I think the main thing NS2 will benefit from will be having multiple game modes:

    Classic NS_
    Siege SG_
    Combat CO_

    Other game modes (variations on combat rather than NS):
    Search & Rescue SR_
    This mode would involve marines having to rescue people from an infected site (hehehe a bit like CS_)

    Sabotage SA_
    this involves marines attacking an alien held site to plant a bomb and sabotage the building/ship to destroy the kharaa threat, but they must get out again before it blows.. (Uhmm a bit like DE_)

    But you get the idea...
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    Combat was a great idea, but it completely backfired. Instead of serving as a 'training course' for NS classic, it replaced NS classic. You can take a thirteen year old kid out of counterstrike, but you can't take the counterstrike out of the thirteen year old.

    One gamemode to rule them all. Don't make the same mistakes all over again.
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