Make combat fun again
Hakuna_matata
Join Date: 2004-04-25 Member: 28179Members
I have a request for all you guys who like to add extra "fun" stuff to public servers such as lerklift, billion level combat etc.
I would like to see a co plug-in thata limit the levels to 6, and that removes the force of weapon1 before the shotty.
The reason i want this is because;
1. A lvl 0 sg is much harder to handle than a lvl 1 sg, wich makees it possible to practice you sg aim without having the luck of a pub comm dropping an early shotty just for you.
2. When combat first came to NS it was not played as much as it is now, now it's closer to 2/3 of all servers that is combat, and over 90% of those servers have extra levels.
So, when people get used to having lvl 26 carapace as fades, making them unkillable, they will realize quite fast that they stand <b>no</b> chance in a real game.
The bad part of that is that it makes people stuck in combat and never gives ns a fair chance.
Why be a weak fade and die, ###### up 50 new res and die, when you can be an invincible tank for 50min?
I would like to see a comback of ns public now after combat has taken over the pub scene.
Oh forgot, i wont take any flaming etc personal, so call me an idiot or whetever and stay bad.
oh, move this to the I&S forum for the current NS, THANKS A LOT!
I would like to see a co plug-in thata limit the levels to 6, and that removes the force of weapon1 before the shotty.
The reason i want this is because;
1. A lvl 0 sg is much harder to handle than a lvl 1 sg, wich makees it possible to practice you sg aim without having the luck of a pub comm dropping an early shotty just for you.
2. When combat first came to NS it was not played as much as it is now, now it's closer to 2/3 of all servers that is combat, and over 90% of those servers have extra levels.
So, when people get used to having lvl 26 carapace as fades, making them unkillable, they will realize quite fast that they stand <b>no</b> chance in a real game.
The bad part of that is that it makes people stuck in combat and never gives ns a fair chance.
Why be a weak fade and die, ###### up 50 new res and die, when you can be an invincible tank for 50min?
I would like to see a comback of ns public now after combat has taken over the pub scene.
Oh forgot, i wont take any flaming etc personal, so call me an idiot or whetever and stay bad.
oh, move this to the I&S forum for the current NS, THANKS A LOT!
Comments
But i can't run a lvl limit server if the plug-in doesn't exist, another useles reaply from you.
Read and after that, <b>think</b> carefully about what it realy means.
step 2: open the combat code base
step 3: ctrl-a
step 4: del
step 5: prophet!
As for removing the W1 requirement for SG, I can't think of any easy way to this.
And:
<!--quoteo(post=1578487:date=Nov 18 2006, 01:55 AM:name=Hakuna_matata)--><div class='quotetop'>QUOTE(Hakuna_matata @ Nov 18 2006, 01:55 AM) [snapback]1578487[/snapback]</div><div class='quotemain'><!--quotec-->
...But i can't run a lvl limit server if the plug-in doesn't exist...
<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.nsmod.org/forums/index.php?showtopic=2481" target="_blank">The plugin does exist</a>
all combat does it divide the community and imo that isnt good for a game.
Combat dulled strategy and bred rambos. If any combateers ever actually stuck around for an NS map and didn't leave or vote for a CO map.
Combat was never fun. Combat destroyed NS IMO.
<!--coloro:#FFCC00--><span style="color:#FFCC00"><!--/coloro-->Combat dulled strategy and bred rambos.<!--colorc--></span><!--/colorc--> If any combaters ever actually stuck around for an NS map and didn't leave or vote for a CO map.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I disagree with everything you said except for the highlighted portion, which I agree with.
Combat was supposed to be great in that it was a "bridge" from TFC or CS to NS and it was supposed to be a fun way for people to become better players in NS combat (hence the name).
However, as you said what it mostly (and this is my opinion as well as others) did was create a group of people who can fight well but <i>suck</i> at good teamwork and RTS (Real-Time Strategy) -- aka. the "rambo".
I used to oppose combat strongly long ago, now I don't mind it as much. Indeed, I find it fun actually (a different kind of fun). <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> But to be honest, I feel siege maps have had equivocal impact (but at least they force you to work together).
Personally I'd prefer there not to be another combat, but then again that's just my opinion.
Expanding on that, the extra levels, buildmenu, xmenu, etc. should show up as available filters to be elimated from the list if you want it to be.
I know it's to late for NS1, but for NS2, if there is combat (which there should be as it is fun in it's own way), a "max level" option should be made available.
What do you guys think? Its a complete rework, but ultimately I think it would be more synergistic with classic, assuming that the "everything must be the same" mantra must be kept in place.
I enjoy both ns_ and co_ maps equally, but I'm tired of playing alongside people who just can't work as a team.
you retain your level with each map, but the first few maps would have you capped at 10-20 levels max. then increase by 10-20 after that
Having to restrict level over level and balance distances to hives, making choke points, placement of nodes compared to making two bases and three different routes between them, it's a no brainer why they became so popular with mappers, and it's a relatively similar story with siege maps.
I think the main thing NS2 will benefit from will be having multiple game modes:
Classic NS_
Siege SG_
Combat CO_
Other game modes (variations on combat rather than NS):
Search & Rescue SR_
This mode would involve marines having to rescue people from an infected site (hehehe a bit like CS_)
Sabotage SA_
this involves marines attacking an alien held site to plant a bomb and sabotage the building/ship to destroy the kharaa threat, but they must get out again before it blows.. (Uhmm a bit like DE_)
But you get the idea...
One gamemode to rule them all. Don't make the same mistakes all over again.