Strife

tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
<div class="IPBDescription">4 pics</div> <img src='http://www.personal.psu.edu/users/t/j/tjd159/strife_hivesmall.jpg' border='0' alt='user posted image'>


<img src='http://www.personal.psu.edu/users/t/j/tjd159/strife_room2.jpg' border='0' alt='user posted image'>
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Comments

  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    <img src='http://www.personal.psu.edu/users/t/j/tjd159/strife_room3.jpg' border='0' alt='user posted image'>

    <img src='http://www.personal.psu.edu/users/t/j/tjd159/strife_room1.jpg' border='0' alt='user posted image'>

    launcher mdl by third nipple of fury
  • SoulSoul Join Date: 2002-11-01 Member: 1926Members
    nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RickRick Join Date: 2002-11-01 Member: 3163Members
    The hive seems a little oddly placed, but it's great otherwise!
  • HirebrandHirebrand Join Date: 2002-11-02 Member: 5053Members
    Very impressive, keep up the good work.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I suppose 'badass' is a sufficient adjective to describe those pics.

    That's some top-notch lighting to compliment some dangerously good brushwork painted with downright spiffy texturing.

    You're just gonna leave us hangin' without any further info on this stylish map?! GAH!
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    Very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I agree about hive placement, but other wise it looks like a good map. I like the use of world models.
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Hey TommyD!
    this looks really nice, loads of atmosphere going around there, thumbs up for the complex brushwork on the ceiling , impressive stuff m8!
    To answer your question on my post , i lost a major part of my first map ,ns_smugglers, sort of what happend to that other guy,BadMofo. Then 3 weeks later, after getting a new hard drive and the energy to get going again , my mobo just died on me. Feeling cursed , i just left everything there , till i could get myself a proper pc! took a while , but better late then never...<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Beauty... seriously. Makes me want to be a better mapper <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
    Anyways.. my comments are vebatim of the other guys. so ill just say good job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looking great, tommyd, nice work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I hate the name, but I love the pics. Keep us posted, your work is getting better and better.

    SpaceApe, welcome back. Your work dazzled us.
  • CadaverCadaver Creator of original ns_origin Join Date: 2002-04-17 Member: 466Members, NS1 Playtester, Contributor
    Excellent stuff tommy - love the detail work on the ceilings (aesthetically pleasing, and also serves as ambush nooks for skulks, I'd imagine), and the lighting is nice too. And third nipple of fury models always pwn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    in the last pic, add a lot more shadows. The diagonal outcroppings on the ceiling/wall look like nice places for Skulks to hide, so make them darker so they don't stick out so much :F
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    That is one wicked map! (like, wicked in a positive way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    ownage to the 5th degree!!!

    i luv, you made bast right? or was it hera??

    looks very very nice, hopefully we'll see it in ns 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    simply amazing, can't see anything wrong with those pics, really really love second and third one
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    *bump*
    this map has the capacity to carry the fourth dimension people, style, all the way. keep it alive yo'. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> as for suggestions... more shadow, and make sure you have vents. lots of vents. vents that those pesky humans can't get too.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    The hives looks kinda hidden in the corner there but otherwise, its all good
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    OMG amazing tommyD, really nice work!
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i would agree that the hive looks somewhat out of place. the lighting does not seem to be consistent with the surrounding area. and the infestation ends abruptly as well. some wonderful structure there, but i really do think that there needs to be a bit more transitiion between the hive and the rest of the room.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    If memory serves..... there was a topic: Strife Command Pics, with the laser thingie on the map, those, aswell as this ones just pwn.... i can´t really see somthing bad placing or bad implemented.... just brilliant =D
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    edited November 2002
    It may be just me, but the Luancher.mdl's seem a bit our of place- I certainly would think that the Architech would avoid putting large missle luanchers <i>INSIDE</i> a spaceship/space station, unless they're aiming out the side, that is. It really isn't a big deal, but your map looked SO good it made me work HARD to find somthing I didn't like <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->.

    Besides that, it looks BEAUTIFUL.
  • ArbyArby Join Date: 2002-11-17 Member: 9039Members
    FFS TOMMY! You out-done yourself again!
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    So, since, when this is finished, it's CLEARLY going to be added to the next official map pack ^_^... I was wondering if you could fill us in on the setting and backstory for this map?
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    i was gone for the weekend (i went to the PennState game where LJ broke 2000 yards)

    re hive: ill be adding more alien infestation around and more details later so hopefully it wont feel out of place - also may remove that fake green lighting near hive, heh.

    re missile launchers: i agree it doesnt make much sense having them inside, but the room there is supposed to act as a storage chamber for them. i may just move them to a more believable location later.

    right now im adding vents, and then it'll be playable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> .
  • JujiJuji Join Date: 2002-11-18 Member: 9153Members
    first words out of my mouth were "holy **obscenity**"

    looks great.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I agree with flay about the name.
  • BouncyBouncy Join Date: 2002-11-07 Member: 7623Members
    i like it instead of dark and creepy it gives of that feeling of coldness.. maybe the blue... but i like it...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looking great, Tommy. I love the style, and the brushwork is really sweet.

    And SPACE APE! Hey! :)
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