Morale System?
Panigg
Join Date: 2006-11-02 Member: 58212Members
<div class="IPBDescription">Title says it all.</div>How about a sytem in NS:S (or NS2) that affects morale? How? Well, pretty easy.
The game is about teamplay, we all know that. So, the morale system would work fairly easy. If you are in a team, your morale is high, wou will gain slight boni, more health, additional damage, well whatever you want actually.
If you see a teammate die, your morale decreases. If you are alone (marine or alien) your morale decreases, the more enemies you face, the more your morale decreases.
The boni and mali should not be big. Just a few %. The worst mali, lets say 10%, the best boni also 10%.
Discuss.
(a quick search for morale brought up no hits.)
Oh snap, wrong nickname.... oh well... doesn't matter <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
The game is about teamplay, we all know that. So, the morale system would work fairly easy. If you are in a team, your morale is high, wou will gain slight boni, more health, additional damage, well whatever you want actually.
If you see a teammate die, your morale decreases. If you are alone (marine or alien) your morale decreases, the more enemies you face, the more your morale decreases.
The boni and mali should not be big. Just a few %. The worst mali, lets say 10%, the best boni also 10%.
Discuss.
(a quick search for morale brought up no hits.)
Oh snap, wrong nickname.... oh well... doesn't matter <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
O_o
I just wish ppl would remember that NS2 isn't going to be just a refurbished NS because if it is..............why buy it? Be open to new ideas and new concepts, that's what this forum is for, not just to shoot down ideas because they aren't in HL1 NS form.
Personally, I don't mind charging into battle to help out even if I know I'm going to die. I know I'll be comming back.
I think that dying as the marines (Aliens strike me as not knowing fear) should mean ALLOT more. Without that fear of death, it won't matter if you die.
Perhaps a stat boost (max health, slightly better armor, etc) for those who have the highest points. Then remove all points when you die.
This will make people actually worry about dying and THAT my friends will make people scared.
i understand what your getting at and personally i like the idea, in a perfect gaming world, but some players wont come to others rescue if they fear dying and losing their bonuses.
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and how does that make a worse game?
IMHO, that leads to an interesting dynamic. How does a commander order someone to their deaths? I like the idea of trying to reason with the marines and make them see that even if they lose all their points, they will cause the team to benefit overall (another reason why it wouldn't work on the aliens. They are supposto be independent).
How about this? How about the commander gets an influx of (let's say) 1 point per 10 seconds that he can give to whoever. Players don't earn points by killing or welding or whatever, but directly from the commander. This means that those who follow orders and are willing to go rescue their buddy in the corridor is going to get "medals" to get bonuses.
This can also work the other way. Instead of ejecting the commander (personally, I think the commander, once he enters the chair, should be locked in for the whole game), small teams can form up within the dynamic of the team itself because the commander isn't giving out the points enough. So in the hands of a good comm, it can help. In the hands of a bad comm, it will divide the team (just like it should).
This allows losing something that's important to people, yet allow the commander to offer something in return for bravery and willing to charge in to rescue a choke point (which can be given to the new solider if the comm wants).
I think that having a viable loss of something that isn't easy to get is a fantastic way to bring in the fear of death to the game, and hense, morale.
Heck, if the comm ends up giving medals to only 1 or 2 people, the others are going to get resentful and may not follow the commanders orders and go rambo (effectively hurting the team as a whole).
Discord can make a good game better if implimented right. I can only see good things comming from this.
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I think you'll find that's pretty b0rked, since Aliens have a fairly different setup to Marines. Aliens can build structures on their own, but Marines are better off building structures in groups to get it done faster. Aliens tend to scout on their own to monitor Marine movements, Marines tend to advance and reinforce outposts in groups (they also move in groups to recycle weapons that get dropped, to weld eachother, etc.).
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I fail to see why this makes a difference.
If marines move together and one goes down, the team has to decide to retreat to pick him back up or continue forward.
Yes, Marines work best together. That's the idea behind the team. How does implimenting a penelity for death and making someone think twice about charging down the hall to save him make a difference.
The question is, do we even WANT a morale system in place or not. This post was made in response to the person who said a morale system already exists. It doesn't. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Personally, I'd love to put the fear of dying into the marines and yes, I play marines quite a bit. Without loss that is very hard to get back however, that is impossible to simulate.
You don't need to simulate morale in the game, because it already exists in the mind of players.
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i agree with this
no need to make it harder against stacked teams <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
That was for NS1, though.
Make a thread over it, please <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I fail to see why this makes a difference.
If marines move together and one goes down, the team has to decide to retreat to pick him back up or continue forward.
<!--QuoteEnd--></div><!--QuoteEEnd-->The difference is that Marines can build PGs as they progress, so a constant influx of reinforcements to specific locations is ensured. Aliens must always reinforce en masse from the Hive locations, and this takes far more co-ordination than the Marine team.
Basically what I'm saying is that in most areas of the Marine game group movement is the most sensible thing to do, so why grant bonuses to one team and not the other (who have a completely different general setup). Also, Marines are better equipped to defend areas, so can group together to gain rewards from squad bonuses without even changing their natural gameplay style. Aliens will only gain bonuses from this concept while attacking en masse, and so I don't see the idea being balanced imo.
Anyhow, bullies are only bullies when they travel in packs, the marines would have a steadier hand knowing some one has their back and the aliens would attack with much more savagery as the head into a feeding frenzy( look at sharks, the more there are the more they want to feast as they work each other into a frenzy).
The game is a long way away from being finished, it's an idea forum and there's alot of ppl thinking this is NS and it can't be done. Seriously, let it go.
Uh...........I really don't think the author of this idea meant it to be marine only..............
Anyhow, bullies are only bullies when they travel in packs, the marines would have a steadier hand knowing some one has their back and the aliens would attack with much more savagery as the head into a feeding frenzy( look at sharks, the more there are the more they want to feast as they work each other into a frenzy).
The game is a long way away from being finished, it's an idea forum and there's alot of ppl thinking this is NS and it can't be done. Seriously, let it go.
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Actually I was thinking of Marine only because the Aliens always stuck me as having a kind of mindless fearlessness. But I could see them being afraid to I guess. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I like the idea of a group bonus and that halfway fixes the issue. Players are less likely to solo. It still doesn't prevent a pack from just charging in and dying for no good reason. Rather then provide a benefit for those who keep in the pack, I'd like to see a punishment for those who charge into overwhelming odds.
Unless you don't think you would be worried about walking into police HQ in your local big city with a 6 shooter and start blasting up the place.
Unless you don't think you would be worried about walking into police HQ in your local big city with a 6 shooter and start blasting up the place.
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Depends if they are out for lunch or something like that
*Bad Cops Bad Cops* ©Simpsons
Depends if they are out for lunch or something like that
*Bad Cops Bad Cops* ©Simpsons
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Good point. But I think you understand what I am trying to say. There needs to be something to lose before you can simulate Morale. Otherwise, you will never break through that 4th wall of games.
you don't help your team by feeding >_<
Hakuna_matata:
another useles reaply from you.
Read and after that, think carefully about what it realy means.
That was your post hakuna, read what this whole thing is about and maybe objective............well, try to be atleast.