Blink
BoddoZerg
Join Date: 2002-11-13 Member: 8380Members
<div class="IPBDescription">Here's how it works</div> Many people are puzzled by the ineffectiveness of the Fade's Blink ability, and it is rarely put to effective use. However, properly used Blink can make a Fade even more devastating than it already is. Here's how Blink works and when it doesn't work.
Blink works by pointing your viewscreen toward a point. When you press blink, you are effectively shooting an invisible hitscan teleport beacon directly outward. Whatever the teleport beacon hits, you will try to teleport there. So, in principle Blink is an easy point-and-shoot ability - look somewhere, and go there. Unfortunately, it is not so simple in usage.
The major hangup with Blink is this - if you are trying to teleport somewhere, but there's not enough room there for your Fade to appear, you will not teleport at all. Therefore, you must be careful with your aim. First of all, the location where you are aiming at is where your Fade's <b>head</b> will go. If you aim even slightly downward, there isn't enough space for you to appear without your feet clipping through the ground, so your Blink will fail every time. Crouching makes it MUCH easier to blink; since a crouched Fade is not as tall, you can blink to a shorter distance above the ground and still appear successfully. If you're not crouching, you will have to <b>aim upward, at least to head level</b>.
Another problem with Blink is that if you try to blink toward a point near an obstacle, the game might decide there's not enough space, you'll clip through the obstacle, so you won't blink at all. For example, if you try to blink upward to get onto a high catwalk, but the point you are aiming at is near a pipe on the ceiling, the game might decide that the pipe is in your way and you can't blink. Usually, you can get past this by making several attempts to blink, but this can be lethal if you are Blinking to run away. Generally, if you need to Blink in a hurry, only blink toward a blank wall with nothing near it.
Blink has a very long range, but its not always reliable. I've tried blinking down the same very long hallway on ns_nothing several times, and sometimes I blink all the way down the hallway in a single try, other times it takes three Blinks. I still don't know how to consistently adjust the range of Blink.
But here you go - aim upward, aim toward uncluttered walls, and crouch when Blinking, and you will have a MUCH higher chance of success in Blinking.
Blink works by pointing your viewscreen toward a point. When you press blink, you are effectively shooting an invisible hitscan teleport beacon directly outward. Whatever the teleport beacon hits, you will try to teleport there. So, in principle Blink is an easy point-and-shoot ability - look somewhere, and go there. Unfortunately, it is not so simple in usage.
The major hangup with Blink is this - if you are trying to teleport somewhere, but there's not enough room there for your Fade to appear, you will not teleport at all. Therefore, you must be careful with your aim. First of all, the location where you are aiming at is where your Fade's <b>head</b> will go. If you aim even slightly downward, there isn't enough space for you to appear without your feet clipping through the ground, so your Blink will fail every time. Crouching makes it MUCH easier to blink; since a crouched Fade is not as tall, you can blink to a shorter distance above the ground and still appear successfully. If you're not crouching, you will have to <b>aim upward, at least to head level</b>.
Another problem with Blink is that if you try to blink toward a point near an obstacle, the game might decide there's not enough space, you'll clip through the obstacle, so you won't blink at all. For example, if you try to blink upward to get onto a high catwalk, but the point you are aiming at is near a pipe on the ceiling, the game might decide that the pipe is in your way and you can't blink. Usually, you can get past this by making several attempts to blink, but this can be lethal if you are Blinking to run away. Generally, if you need to Blink in a hurry, only blink toward a blank wall with nothing near it.
Blink has a very long range, but its not always reliable. I've tried blinking down the same very long hallway on ns_nothing several times, and sometimes I blink all the way down the hallway in a single try, other times it takes three Blinks. I still don't know how to consistently adjust the range of Blink.
But here you go - aim upward, aim toward uncluttered walls, and crouch when Blinking, and you will have a MUCH higher chance of success in Blinking.
Comments
This is how blink SHOULD work. Unfortunately it usually doesn't.
mfg
lance
Thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
It was so awesome! A marine at the end of a long halway starts plinking away with his lmg. I blink behind him and then turn to face him. He's still looking at the spot that I blinked from as if he was confused. *swipe swipe* He's down.
Repeat over and over again with any marine who tried to get out of the vents that they were cowering in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
usually works(although its possible to get stuck in the ceiling) but try blinking down to the elevator again...bad idea.
Blinking in to hives is a sure way to get stuck.
hehe damn cant think of anything else right now but there are like 1.000.000 places you can get stuck in. So if you find some place where its common to get stuck please post.
The only time I've used blink is accidentally and I'm usually pointing at a marine so end up blinking right in front of him and getting slaughtered <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Now if I could blink right behind the marine that would rule.