[NS:S] Marine Heavy Armor Idea

ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Marine Heavy Armour should be equippable and unequippable</div>It'd be like a mini-tank that a marine could walk up and +use then they're inside the suit and if they need to get out of it they can press the eject key in the case of a hasty retreat... this might not be the best of my ideas, but this is also a test to see if I can post again since there's been some problems with me posting new topics in the I&S section...

Comments

  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    If say it gets implanted right now with the current gameplay, it can be "abused".

    You can eject just before you get killed as an HA, defeating the point of aliens attempting to kill HAs.


    But to prevent this abuse I can see it could take 10~ seconds for the marine to get out of the HA.


    I'd say this idea should go with the JP too, to prevent "accidental" grabbing JP/HA, but only to have to press "E"(The +use key) to get in it.

    Say you parasite a HA, find out the HA left his HA and then went out to suicide(kill in console), and maybe come back to get his HA.


    So I say yes to the idea of having to press the use key to get in a HA/JP, but not get out of it.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Sounds neat although it would have to be heavily tested to make sure it couldn't be exploited or abused. I would like to see yourself inside the heavies mask when walking around (hearing yourself breathe like in a space suit, maybe a blinky red light in your helmet when under attack etc...).

    Full 3d helmets would be neato.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    allowing a get in/out feature of HA and JP would increase longevity of games... although i think parasites should stay with the person AND the equipment.

    a "time" should be put in place you counter act spamming of dropped equipment... much like a chamber upgrade gestate time for aliens.
  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    For about in order to unquip an HA or even a JP you need to either land on some sort of equipment bay and hold down the "+use" key where you'll become immobile for 5-10 seconds and you still retain your hp and the same % of armour you had left in the HA...

    another problem would be if you exit, someone could steal your suit... but that's like stealing the command chair <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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