Net_SendPacket Error: WSAEINTR

WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
<div class="IPBDescription">fappage</div>NS will run for about 30 - 40 seconds with the expected ping for whatever server I attempt to play on. After this time my ping starts spiking to the 1000's followed by large amounts of CL_flushentitypackets and finally HL.exe shutsdown and comes up with an delightful little box saying Net_SendPacket Error: WSAEINTR. Normally followed by me throwing my mouse at the screen.

I've googled the error, and tried all the usual fixes that seem to have worked (e.g ending QoS, checking vchace etc) but none of them works. I have also tried numerous different rates to no avail.

Any help is appreciated.

Comments

  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Try reinstalling winsock.

    Try disabling QoS packet scheduler.

    Try going to 'control panel-->administrative tools-->local security policy' double click 'secure server', and untic all boxes, repeat for 'server'.

    I hope it helps.
  • WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
    I've tried the first two, I'll go try the local security policy fix now. Thanks.

    Well there was no local security policy under administrative tools (maybe because I'm using XP home?) and none came up in a search <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    %SystemRoot%\system32\secpol.msc /s

    Is the shortcut line for the screen, maybe that will work.

    I missed that it was under the IP section at the bottom of the left part.
  • WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
    Invaild shortcut, seems theres not security policy on my computer at all.... interesting.

    What IP section where?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    D: I dunno then =/

    The IP security section in security policy is what I meant.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I've had this myself and it always seems to be a firewall or something screwing with the traffic going through Steam. Do you use any firewalls at all?

    Try disabling the firewall just for a short time to play and see if it works. If it does try to find out what specific setting you need to disable to run the game smoothly while still getting some forewall protection (if at all possible).

    Oh, and come back here with the info. I never fully figured out what I needed to change in the firewall settings to get around this.
  • WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
    Nah I don't use a software firewall, just a wireless router. Which I can't access the setting for because my brother set it up then ran off back to england without telling me it and I can't get ahold of him until he comes in on friday..
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    edited September 2006
    Hello.

    This error has been rampant among 56k users. Valve has known about the problem and has promised the community a fix but, obviously, have not delivered.

    Unfortunatly, there is no one fix to this problem (as so many people say) but I've heard <a href="http://support.microsoft.com/kb/q311077/" target="_blank">this</a> sometimes fixes it.

    Make a restore point before altering settings -- never know if you may misclick.

    Hope I could help.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Hmm, indeed, I too have had that pop up a lot while I've been on 56k for the summer.

    My old computer, (now dead for unrelated reasons) had this error a <i>lot.</i> My connection speed was never up to the "full" 56k either. Usually, on a good day it would be 48.8 or something like that. (As displayed when hovering my mouse over the connection icon in the system tray.) On bad days, it'd be 36pointsomething or less. I suspect my modem was the problem because for the first time since I bought it, it was having issues connecting to the internet at all this summer. (I literally found that a ritual of unplugging the jack from the modem, trying to connect, obviously failing, replugging it in, and trying again worked every time.)

    Ever since that machine died though, I've been playing on another machine in the house that is about 4 years newer. It also, being in a room near where the phoneline comes into the house, has less wire between it and the wall. The combination of a newer 56k modem and less wire seems to have all but eliminated this problem for me and a slow connection now is "52.0". It is rare for me to have this frustrating crash now. (Mostly when someone picks up the phone to try to make a call while I'm playing or something.)

    The phoneline going into this house has also been suspect to me, as it is quite old and ragged in appearance. Ideally, I'd like to see it replaced, but as I say, this machine is working much better.

    So, from what I've found, check the quality of the wire, make sure your modem is up to date with drivers and stuff, and maybe, try a friends machine if possible. Or swap modems and maybe a new modem may be worth looking into as well.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    I've only had problems like this happen on the latest linksys routers. But, it's usually NET_SENDPACKET ERROR: NO ERROR. It's probably just caused by too many lost packets, as dialup drops alot of them.
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    I get this every now and then.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    wasnt this problem caused by running ns in d3d mode?
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Negatory. Whether it is more prominent in D3D, I don't know, and based on it being a connection problem (net_sendpacket) I doubt it would be. (Mistaking it for another error perhaps?) At anyrate, I for one always used OpenGL playing NS and still had it.
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