Flayra on Gamespot

JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
<a href="http://uk.gamespot.com/news/6155717.html?tag=latestnews;title;2" target="_blank">http://uk.gamespot.com/news/6155717.html?t...estnews;title;2</a>

Dunno if this has been posted yet but i'm too tired to check.

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    From the NS forums:
    Time is now: 16th August 2006 - 07:48 PM

    From Gamespot Interview:
    Posted Aug 17, 2006 1:58 am
  • AlxyAlxy Join Date: 2003-11-26 Member: 23578Members, NS1 Playtester
    Posted Aug 17, 2006 1:58 am <!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->GMT<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I saw it. Pretty sweet.
  • KmartKmart Honourary Euro Join Date: 2005-01-06 Member: 32966Members, NS1 Playtester
  • bassportbassport Join Date: 2004-01-24 Member: 25656Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    The maker of Half-Life's Natural Selection turns to Zen of Sudoku to pay the bills and explains how <b>casual-game</b> development and Steam will make his next game better.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Casual games are akin to the games windows ships with, solitare, hearts, minesweeper etc.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    A great interview! Good job Charlie.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    An interesting read from Flayra, nothing new, news wise, but a different viewpoint to look at. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Casual gaming is a bigger market than the 'core' gamers realise. Consider how many people out there are into Sudoku and might buy the game, it's actually way larger than those who might play Natural Selection. But it's hard to see that from the inside.

    That said, historically you need to make 'big' titles to get anywhere. The problem is those fringe people who might buy something like a Sudoku title are able to be serviced by other media quite cheaply. It'll pay the bills, but it'll never create the next Peter Molyneux or John Carmack success story.

    Cool interview anyway Charlie. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    - Shockwave
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Great thing that even some money is flowing back in now.... people harass your grandma`s mo` to buy da sizzle ya kno` wha I meeaan?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1565629:date=Aug 19 2006, 03:22 AM:name=SLizer)--><div class='quotetop'>QUOTE(SLizer @ Aug 19 2006, 03:22 AM) [snapback]1565629[/snapback]</div><div class='quotemain'><!--quotec-->
    Great thing that even some money is flowing back in now.... people harass your grandma`s mo` to buy da sizzle ya kno` wha I meeaan?
    <!--QuoteEnd--></div><!--QuoteEEnd-->I don't, but I have a feeling she will.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Charlie, have you ever given thought to a financial model similar to that of what Carmack is doing now, minus the "I already have millions of dollars" part? AKA, developing small, casual games alongside your big retail giants, as alternate means of revenue, even during development? And further than that, encouraging your team to do the same?
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