[NS/NS:S] Kharra Burrow

ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Enables some aliens to dig into the ground and await ambush</div>Instead of actually burying the player in the ground (I'm sure this can be done with the HL1 engine as well). The player becomes 100% invisible, noclip enabled and their vision turns either black or a bitmap similar to the onos' digestion screen. This can include muffled hearing and breathing sounds.

At first the player can rely on sound, but to be more effective they can see SOF and parasited players.

For balancing issues, the buried player can only "see" in the direction they were facing when they were buried. Also, a very faint alien breathing sound can be heard for marines to know there's a buried alien or a scan will reveal them on the map.

Comments

  • Gectou4Gectou4 Join Date: 2003-04-18 Member: 15622Members, Constellation
    hum that's suppose NOT work on metal/brick area.. only on organic ground...

    that's could be intersting to hide alien on infest area (hide gorge for protection... or skulk for attack intruder in the hive room)
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    Burrow is a very iconic ability from Starcraft. If we were going to include new abilities into source, they'd have to be something you'd never seen before. Also, as mentioned above, there is very little actual dirt in NS, making the possibility of burrowing either very seldom used or, if it was allowed on metals, fairly ridiculous.
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    Who cares if it's known from Starcraft? Starcraft really isn't that unique and original. It was put together well.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Interesting suggestion. There was actually <a href="http://www.nsmod.org/forums/index.php?showtopic=1332" target="_blank">a plugin created for this</a>, but it had a lot of bugs as I recall.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I suggested this half a Year before the Forums went black, if I remember correctly.

    And even burrieing (spelling! :o) in steel planks is viable, because of two reasons.

    a) Aliens are Bacterial clusters (at least the manual states that), that are even able to decompose and pop up on the other side of the map. So why shouldn't they be able to decompose and go through a wall of loosely welded / rotten steelplanks?

    b) they might be more strengthfull then they look, so it would be easy to punch a hole in the wall to hide in it, and the bacteria hinders the nanites to repair that 'till the alien goes out of that hole again or w/e.


    while it may be a spaceship, where the current map plays, wouldn't be a hull be several meters thick to shield against different environtment? if the bacteria emits acidic products pretty much like the *******s on your teeth, wouldn't it cause corrosion on that steel, too?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    How the hell are little skulks supposed to burrow beneath a solid metal floor?
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    Burrowing would only be good as a means to avoid being killed by a marine while you take a bathroom break from the game (as the game stands right now).
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