Release :: M41a Pulse Rifle

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Comments

  • The_K4The_K4 Join Date: 2002-11-18 Member: 9172Members
    I think this model is very nice. Instead of upgrading to HMG I'll just stick with the LMG because it looks better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Lets hope you will release the next version soon, I'm really looking forward to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Just gave it a good blast for a while - it's <i>really</i> cool in-game. The sounds and gun-size make the gun feel more powerful, somehow. I didn't get much of a chance to test the HA idle anim since by then we had HMGs, but I didn't see anything going wrong with it.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited November 2002
    I like the sound very much! It totally fits in-game IMHO
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    Good work!!! I love the model, and the sounds mmmmm...

    Only problem is a little static anims when firing and reloading, but otherwise great work!
  • SquirrelMasterSquirrelMaster Join Date: 2002-11-23 Member: 9730Members
    AWESOME MODEL.
    a whole lot better than the lmg, imho.

    i know this is sorta being anal, but if there was anyway you could put a shot counter on the side of the gun that would just be godlike.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--SquirrelMaster+Nov 23 2002, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquirrelMaster @ Nov 23 2002, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i know this is sorta being anal, but if there was anyway you could put a shot counter on the side of the gun that would just be godlike.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can't have a working shot counter, but it'd be nice to just have a vague blank LED display there, at least.
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    edited November 2002
    He could have a shot counter if the model/skin changed every shot.

    Example: The G36 in FireArms, you can see the bullets going up from the clear magazine.
  • blind_turkeyblind_turkey Join Date: 2002-11-19 Member: 9343Members
    edited November 2002
    but that would require 250 different skins, i doubt anybody is that enthusiastic about having an extra shot counter.

    .btw, if anyone is wanting something different for sound, i've found that using the scout sound from cs for this model actually works quite well.
  • The_K4The_K4 Join Date: 2002-11-18 Member: 9172Members
    edited November 2002
    Duo, you said something about v1.2, when are you going to release it?

    Just wondering, because this is the best lmg skin in my opinion out there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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